Additional races we could add to replace catpeople

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Qbmax32
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Re: Additional races we could add to replace catpeople

Post by Qbmax32 » #447147

Bottom post of the previous page:

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BeeSting12
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Re: Additional races we could add to replace catpeople

Post by BeeSting12 » #447153

Make a raceso good at insulting people (from now on called roasting) that they literally burn them when they roast someone
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Gamarr
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Re: Additional races we could add to replace catpeople

Post by Gamarr » #447205

Spriting will likely be the easiest part of this. Races being included should have, for lack of a better word, goal that comes with them. Just including them to be a 'second rate citizen for NT' is a waste of the effort involved and how different/interesting play with a xeno should be.

Anyway, why not space-bound golems? A much smaller ship of golems coming home to visit/find their maker from space, bringing minerals, tech disks, or the science of being able to create new golem shells so easily to R&D. See what I did there just using an option already present? Small vessels that have the ability to move like White Ship would go far imo.
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tinodrima7020
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Re: Additional races we could add to replace catpeople

Post by tinodrima7020 » #447287

need to be milked or they get a heavy mood debuff). I'd love to see them become a race on tg.
Nice fetish content
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wesoda25
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Re: Additional races we could add to replace catpeople

Post by wesoda25 » #447323

tinodrima7020 wrote:
need to be milked or they get a heavy mood debuff). I'd love to see them become a race on tg.
Nice fetish content
Its roleplay
[this space reserved]
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Floiven
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Re: Additional races we could add to replace catpeople

Post by Floiven » #447548

BeeSting12 wrote:Make a raceso good at insulting people (from now on called roasting) that they literally burn them when they roast someone
neural networked ai that learns insults so that people with voice of god can combust people, fund it
bman
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Re: Additional races we could add to replace catpeople

Post by bman » #447570

add spoon people, instead of a head they have a spoon and they can scoop up reagents and fling them like a slingshot to apply the touch effect of the flung reagent
Gamarr wrote:Spriting will likely be the easiest part of this. Races being included should have, for lack of a better word, goal that comes with them. Just including them to be a 'second rate citizen for NT' is a waste of the effort involved and how different/interesting play with a xeno should be.

Anyway, why not space-bound golems? A much smaller ship of golems coming home to visit/find their maker from space, bringing minerals, tech disks, or the science of being able to create new golem shells so easily to R&D. See what I did there just using an option already present? Small vessels that have the ability to move like White Ship would go far imo.
golems are boring as fuck once u play them 2 times and make rnd
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ThanatosRa
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Re: Additional races we could add to replace catpeople

Post by ThanatosRa » #447653

Pakleds.
my forum gimmick is that no one knows who i am

gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
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Screemonster
Joined: Sat Jul 26, 2014 7:23 pm
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Re: Additional races we could add to replace catpeople

Post by Screemonster » #447807

ThanatosRa wrote:Pakleds.
> expecting people to roleplay

shaka, when the walls fell
Recurracy
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Re: Additional races we could add to replace catpeople

Post by Recurracy » #447959

bee
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delaron
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Re: Additional races we could add to replace catpeople

Post by delaron » #448370

I want Space Orks for the WARGHHHHHH
-------
I'm not smart enough to meme.
L_Nacho_Chaos_L
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Re: Additional races we could add to replace catpeople

Post by L_Nacho_Chaos_L » #449861

Add snake people that are actually mutated lizard people
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DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
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Re: Additional races we could add to replace catpeople

Post by DemonFiren » #449964

L_Nacho_Chaos_L wrote:Add snake people that are actually mutated lizard people
automatically make lizards without legs but with tails into snakepeople
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non-lizard things:
Spoiler:
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confused rock
Joined: Fri Sep 25, 2015 12:18 am
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Re: Additional races we could add to replace catpeople

Post by confused rock » #450057

Literally fucking idea theft I wrote a patent for that in the cuck shed a year ago I'm gonna sue you all
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Incomptinence
Joined: Fri May 02, 2014 3:01 am
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Re: Additional races we could add to replace catpeople

Post by Incomptinence » #450120

catfish people
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DemonFiren
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Re: Additional races we could add to replace catpeople

Post by DemonFiren » #450132

Incomptinence wrote:catfish people
electric catfish, able to sense mobs and walls in total darkness but they need a steady supply of water to breathe
maybe also able to shock shit
minimal sense of taste but excellent sense of smell due to barbels
fund it
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non-lizard things:
Spoiler:
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L_Nacho_Chaos_L
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Re: Additional races we could add to replace catpeople

Post by L_Nacho_Chaos_L » #450193

DemonFiren wrote:
L_Nacho_Chaos_L wrote:Add snake people that are actually mutated lizard people
automatically make lizards without legs but with tails into snakepeople
Make lizards that get the hulk mutation into snake people. They get venom and lose their legs (and don't need legs anymore).
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oranges
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Re: Additional races we could add to replace catpeople

Post by oranges » #450380

all fetish content
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Screemonster
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Re: Additional races we could add to replace catpeople

Post by Screemonster » #450391

oranges wrote:all fetish content
add fetish shamans

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iksyp
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Re: Additional races we could add to replace catpeople

Post by iksyp » #450472

guys guys i got the perfect idea
just don't fill in the blank
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Jzoid
Joined: Thu Oct 20, 2016 3:36 pm
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Re: Additional races we could add to replace catpeople

Post by Jzoid » #450779

Snake People
A race with only one leg and one arm (in code).
The purpose behind only using one leg is, obviously for the fact that snakes only have one leg. When that one leg is dismembered, they can not move.
What about their arm? Snakes don't have arms. Well, after evolving past the dumb snakes, they have learned how to use their tongue as an arm! This of course means, whilst they have an item in their hand, they can't speak.
Due to their lack of dexterity, Snakes have been placed at a lower role than everything else. Being restricted to simple jobs like Cooking, Chaplain, Cargo, Janitorial, Bartender and Assistant.
So, where do their advantages come in?
Snake people, can consume and devour dead bodies, and in cases alive people. In order to do this, it's similar to a Changeling. They can store four dead people in their stomach, and after the second, on examine they start getting favour text "Sssssslithersssss is looking bloated"
On unarmed attacks, they also have a change to inflict Toxin damage.
During cold temperatures, Snakes begin to freeze up a lot faster than humans.
They are resilient to heat.
In order to "handcuff" a snake, you must place a gag over their mouth, or alternatively, in order to handcuff AND mute a snake, you can surgically place say; a toolbox onto their tongue.
Finally, snakes can only eat vermin (and other races), so they must go hunting in maintenance for their pray.

Space Chavs
Once from Planet Earth, Location England, their species got kicked off to a far planet in the abyss. Becoming slaves to a superior race, they were forced underground, to mine out the resources of the barren world. The resource? Bananium.
Over time, their bodies shifted and warped to the pressures of the planet they now inhibited, with barely any light, they gave their eyesight away. Their heads shrunk, to withstand the pressure of the harsh world, and their lack of brain. Making it more like a sideway opal. In order to reach into smaller spaces, their bodies also shrunk in size. Hitting things can be a challenge to them, and so they hurt through words. On aggressive attacks, unarmed, they instead yell at the target, which gives them burn damage.
So
-They can attack anyone in their eyesight to give them burn damage through words
-They can withstand pressure
-They take damage from the heat easier
-They can withstand cold damage
-Their vision is now only three tiles away from them instead of seven
-They start with Dwarfism trait
adamkad1
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Re: Additional races we could add to replace catpeople

Post by adamkad1 » #456774

I dont want no paradise here, that lemminghole is terrible enough
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Screemonster
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Re: Additional races we could add to replace catpeople

Post by Screemonster » #456780

adamkad1 wrote:I dont want no paradise here, that lemminghole is terrible enough
add lemmings

if they see a chasm they start walking uncontrollably towards it
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