Nukie comms agent

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adamkad1
Joined: Mon Mar 20, 2017 8:11 pm
Byond Username: Adamkad1

Nukie comms agent

Post by adamkad1 » #448782

Make nuclear operative shuttle have a comms agent sleeper like that one on lavaland and a advanced camera console, its a better solution to making shuttle a fortress and all the no shuttle hunting rules
About their orders, they should not leave the shuttle untill everyone is dead, or commit suicide if everyone is dead
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DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Nukie comms agent

Post by DemonFiren » #448796

sure, let's force someone to do that
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somerandomguy
Joined: Sun Nov 05, 2017 7:41 pm
Byond Username: Astatineguy12

Re: Nukie comms agent

Post by somerandomguy » #448853

DemonFiren wrote:sure, let's force someone to do that
The point is that a ghost chooses to do it, see "comms agent sleeper"
Dr_bee
Joined: Fri Dec 23, 2016 6:31 pm
Byond Username: DrBee

Re: Nukie comms agent

Post by Dr_bee » #448854

DemonFiren wrote:sure, let's force someone to do that
When ops and a comms agent pop at the same time and Im observing I usually jump on comms agent and play overwatch for them. Simply guaranteeing or increasing the chance of comms agents to spawn during ops rounds would be a nice change and it wouldnt force anyone to do anything.
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Yakumo_Chen
Joined: Fri Dec 11, 2015 10:08 pm
Byond Username: Yakumo Chen

Re: Nukie comms agent

Post by Yakumo_Chen » #449035

That's an option nuke oops already have. If one of them wants to stay on the shuttle and use the camera console then by all means let them
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adamkad1
Joined: Mon Mar 20, 2017 8:11 pm
Byond Username: Adamkad1

Re: Nukie comms agent

Post by adamkad1 » #456691

Problem is, 1-nukies dont have camera console, and 2-your losing firepower
somerandomguy
Joined: Sun Nov 05, 2017 7:41 pm
Byond Username: Astatineguy12

Re: Nukie comms agent

Post by somerandomguy » #457140

adamkad1 wrote:Problem is, 1-nukies dont have camera console, and 2-your losing firepower
1- they do and
2- this is proposing adding a separate comms agent to the nukie ship
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Denton
Joined: Wed Aug 23, 2017 3:53 pm
Byond Username: Denton-30
Github Username: 81Denton

Re: Nukie comms agent

Post by Denton » #457144

How about you pay some TC to spawn reinforcements as a nugget with no arms or legs
You can then buckle them to a chair in front of the camera console or implant them with 10 microbombs and drag them around
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Yakumo_Chen
Joined: Fri Dec 11, 2015 10:08 pm
Byond Username: Yakumo Chen

Re: Nukie comms agent

Post by Yakumo_Chen » #457720

adamkad1 wrote:Problem is, 1-nukies dont have camera console, and 2-your losing firepower
they do have one on the ship, and that's the price you pay for having an overwatch.
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zxaber
In-Game Admin
Joined: Mon Sep 10, 2018 12:00 am
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Re: Nukie comms agent

Post by zxaber » #457837

It would be kinda cool if there was like a "ship AI" ghost roll that could access moving the ship, manually firing the turrets, and be able to see through station cameras without being able to actually touch anything on the station. On the other hand, being able to see the defenses that the crew have set up and warn the nukies could be rather powerful, so I dunno.
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ComradeNecron
Joined: Tue Mar 13, 2018 2:17 pm
Byond Username: ComradeNecron

Re: Nukie comms agent

Post by ComradeNecron » #459227

Instead of making it a ghost role, just give them the ability to hack certain things and notify the agents on-station that they left their thermal drill in the shuttle
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