Should chemistry be split into two jobs like other servers have it?

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Shadowflame909
Joined: Mon Jun 05, 2017 10:18 pm
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Should chemistry be split into two jobs like other servers have it?

Post by Shadowflame909 » #455345

On other servers, chemistry is split like this.

Medbay Chemistry: For healing uses only, all the healing chemicals stocked in a fridge in an excess amount. A great amount of Cryoxadone as well. Always stocked with unstable mutagen and saltpetre for the botanists.

Science Chemistry: Drugs, Poisons, Space Lube, Literally all the griefy stuff. That they used in an enclosed place. Sort of like a mix of toxins bomb center and xenobiology's cage at the very bottom.

People have been complaining about the lack of good chemicals from chemistry and how it's only used for griff and pranks. Would you like it if this happened?
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Denton
Joined: Wed Aug 23, 2017 3:53 pm
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Re: Should chemistry be split into two jobs like other servers have it?

Post by Denton » #455348

Nobody would play med chem since that job now entails all the annoying parts (making mutagen for ungrateful botanists and healing chems for needy docs) with none of the fun parts (making CLF3 foam nades to torch botany).

Not to mention that sci chem would become valid hunt central since you can just make your neuro perfluo mixes and death foam without having to stick around in case someone needs that strange reagent/pentetic/oculine.
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subject217
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Re: Should chemistry be split into two jobs like other servers have it?

Post by subject217 » #455351

It's already split into two jobs, Chemist and Botany.
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Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
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Re: Should chemistry be split into two jobs like other servers have it?

Post by Anonmare » #455353

Give the MDs the chem lab, chemists are just ancillary anyway
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