On other servers, chemistry is split like this.
Medbay Chemistry: For healing uses only, all the healing chemicals stocked in a fridge in an excess amount. A great amount of Cryoxadone as well. Always stocked with unstable mutagen and saltpetre for the botanists.
Science Chemistry: Drugs, Poisons, Space Lube, Literally all the griefy stuff. That they used in an enclosed place. Sort of like a mix of toxins bomb center and xenobiology's cage at the very bottom.
People have been complaining about the lack of good chemicals from chemistry and how it's only used for griff and pranks. Would you like it if this happened?
Should chemistry be split into two jobs like other servers have it?
- Shadowflame909
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- Denton
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Re: Should chemistry be split into two jobs like other servers have it?
Nobody would play med chem since that job now entails all the annoying parts (making mutagen for ungrateful botanists and healing chems for needy docs) with none of the fun parts (making CLF3 foam nades to torch botany).
Not to mention that sci chem would become valid hunt central since you can just make your neuro perfluo mixes and death foam without having to stick around in case someone needs that strange reagent/pentetic/oculine.
Not to mention that sci chem would become valid hunt central since you can just make your neuro perfluo mixes and death foam without having to stick around in case someone needs that strange reagent/pentetic/oculine.
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- Github User
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Re: Should chemistry be split into two jobs like other servers have it?
It's already split into two jobs, Chemist and Botany.
thankfully former admin
https://tgstation13.org/phpBB/viewtopic ... 27&t=20553
https://tgstation13.org/phpBB/viewtopic ... 27&t=20553
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
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Re: Should chemistry be split into two jobs like other servers have it?
Give the MDs the chem lab, chemists are just ancillary anyway
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