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Steelpoint wrote:Kelenius I thought you were the one to tout how TG and Bay should not be compared on the baymed thread?
Steelpoint wrote:Your going to have to actually explain your positions on matters then, leaving vague posts and not explaining your position leads to confusion. Since I assumed you brought up Bay having no antag restrictions... well I don't know why as there was no context to it.
TheTerbs wrote:The only reason for there to be antag-less positions is so that people can use that meta knowledge to avoid getting killed
There's already a cure to this and it's called git gud and git paranoid
TheTerbs wrote:The only reason for there to be antag-less positions is so that people can use that meta knowledge to avoid getting killed
There's already a cure to this and it's called git gud and git paranoid
TheTerbs wrote:Steelpoint wrote:There is a limit to everything Terbs, just because "paranoia" is a feature of SS13 does not mean we have to take it to its absolute extreme.
Personally I still think some people want Security antag just so they have easy access to stun weaponry and authority without actual effort to get either of those two in game.
That's a pretty fuckin stupid thought
Oh yes let's make some people unable to be a traitor so you can use meta knowledge on who to trust because you get dunked too easily
tunderchief wrote:TheTerbs wrote:The only reason for there to be antag-less positions is so that people can use that meta knowledge to avoid getting killed
There's already a cure to this and it's called git gud and git paranoid
Maybe your views are misguided, and is a cause of your being permabanned.
Sec and the Captain being antagproof has drastically improved the game, and raised it above a state of uncontrolled chaos. This makes doing other jobs as a nonantag possible, as there is typically a security team that will respond to calls for aid. Otherwise, there is no legitimate point to doing any jobs on the station, as you will most certainly fall prey to any passing antagonist, as antagonists within Sec will shortly disable the effectiveness of the remaining nonantag Sec team, as has been proven time and time again.
The servers that have no antagproofed roles also have strict RP policies, which /tg/ does not. It doesn't work otherwise.
Stickymayhem wrote:TheTerbs wrote:The only reason for there to be antag-less positions is so that people can use that meta knowledge to avoid getting killed
There's already a cure to this and it's called git gud and git paranoid
Stop calling it meta knowledge. It is well provided for IC by loyalty implants.
bandit wrote:And I don't think it's good for the game for any role to be automatically trustable. It closes off possibilities. Traitor Wardens can be fucking awesome if they run their brig right, and the new brig provides even more ways to do so. (Perma fight clubs, outright execution, etc.) Corrupt officers are both true to life and a major source of paranoia in a game about paranoia. Traitor captains can basically run whatever gimmick they want without worrying that they'll get BWOINKed - the possibilities are literally endless.
TheTerbs wrote:The main point of the game is fucking paranoia
Kelenius wrote:bandit wrote:And I don't think it's good for the game for any role to be automatically trustable. It closes off possibilities. Traitor Wardens can be fucking awesome if they run their brig right, and the new brig provides even more ways to do so. (Perma fight clubs, outright execution, etc.) Corrupt officers are both true to life and a major source of paranoia in a game about paranoia. Traitor captains can basically run whatever gimmick they want without worrying that they'll get BWOINKed - the possibilities are literally endless.
Yes - on an RP server like bay. Most people here will just see it as a perfect chance to murderbone.
Incomptinence wrote:Since you are more likely to not be an antag than be one I see antag proofing positions as bland statistical power gaming. Also raising your own chance of being antagonist slightly if you don't play the proofed positions.
Lo6a4evskiy wrote:You're not even using the term correctly. Paranoia is actually FALSE and BASELESS sense of distrust, it's IMPOSSIBLE for the game to be about paranoia on /tg/, since everybody knows EXACTLY how to identify threat and that it exists. And if you think that the game is about not letting anybody stand near you, you're just a powergaming shit.
Alex Crimson wrote:I still say the HoP should not be able to give out captain or head-level access. Maybe even Sec too. Heads should be assigned by the Captain alone. Sec would require HoS or Captain ID consoles.
AseaHeru wrote:Well, lets see who the HoP has for people directly under it...
Cargo.
Service.
Library and chapel.
Botany (I dont call them service).
Janitors.
AseaHeru wrote:Well, lets see who the HoP has for people directly under it...
Cargo.
Service.
Library and chapel.
Botany (I dont call them service).
Janitors.
AseaHeru wrote:Yah, lets go with that. Heads can demote, but not promote, captian is the only one who can hand out bridge, head and cap levels.
Alex Crimson wrote:Incompetent captain has no job to do at all really. Other than defend the nuke disk and oversee his station.
Lo6a4evskiy wrote:
As captain, the station is your playground
It's not your job to make sure that singuloh is set up.
It's not your job isn't to make sure that medbay set up cryo and isn't mass producing mutagen and lube.
It's your job to make sure that robotics makes badass stompy mechs
It's your job to make sure that miners will deliver materials to R&D for mechs
It's your job to make sure that R&D will upgrade everything and produce bitchin weapons and shit
Lo6a4evskiy wrote:HoP would become fucking useless without being able to assign heads, since now apparently every head can manage their own personnel instead of Head of PERSONNEL who's supposed to manage personnel. Captain has more shit to deal with other than managing personnel.
Lo6a4evskiy wrote:You don't need any options to fix problem that doesn't exist.
AseaHeru wrote:Give everyone all access.
Granted, captain can do that, but they have other things to do too.
Lo6a4evskiy wrote:AseaHeru wrote:Give everyone all access.
Granted, captain can do that, but they have other things to do too.
It only matters if you are cultist.
Alex Crimson wrote:Then how about we go with just removing his ability to grant head-level and security access? Something i think shouldve been done a long time ago.
Lo6a4evskiy wrote:HoP would become fucking useless without being able to assign heads, since now apparently every head can manage their own personnel instead of Head of PERSONNEL who's supposed to manage personnel. Captain has more shit to deal with other than managing personnel.
Alex Crimson wrote:Then how about we go with just removing his ability to grant head-level and security access? Something i think shouldve been done a long time ago.
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