Assistant Assignments, Tourists, and Mentor/Mentee
Posted: Sat Jan 05, 2019 1:07 pm
I believe i've thought of a good idea. Maybe we could look into assigning assistants to 'assist' another player at their job? That could potentially lower some of the tiding for those who actually do want to be productive on the ship but have no idea where to start, and who actually 'do' want to be productive in the station. If we need to look at the problem of traitor players? We could perhaps have a couple of solutions, like traitors are opted out of the assignments, or the assigned greyshirt is given a hidden sleeper status that their assigned player can choose to wake (or not, afterall it would add more risk to their mission, and they may be better off using the assistant to 'do their job' while they sneak around to do stuff). This would likely help new players actually get a feel for their desired jobs.
There were a few other ideas along these lines which I'll let the other people who thought of them speak up so they get the credit they deserve.
MortoSasye had an idea for a mentor/mentee system.
CrazyGamer313 had an idea for job surveys for new players.
The idea of tourists was tossed around as 'people who just want to goof around' as well.
Posting on Behalf of CrazyGamer313 who only recently made a forum account:
"so the first suggestion to assign them if they have like less than 1 round in one job they can choose upon selecting that job if they want help in doing that job if they choose yes another player who has selected that job or set to high and will get that job they get a prompt if they want to teach a new player if he chooses yes they spawn next to eachother and have a note who their teaching and who is the teacher respectivly."
"for access for the one thats being helped/taught its a normal assistant card but the teacher has a little card/visitor card printer where he can choose the acces that it has much like the HOP console but only with his id access, and that card runs out after a set amount of time ranging from 1 minute up to 30 minutes. The idea is from other servers that have a visitor card printer"
--Additionally I'd say that the paper thing could work, but it could also be done where the assistant's card instead has a corresponding remote that their teacher can use to enable or disable certain permissions.
"if the one being taught wants to learn antag roles he can select that in some preferences. f the game mode has for example traitors and he selected traitors at roundstart one of the traitors gets a message if he wants to teach an assistant in the antag role if he chooses yes he gets a remote to summon the assistant at will but just one time so they are in a secluded place and then tech them in it if not nothing happnes and the assistant gets a normal teacher and have a preference if he wants help, even when they have more than 1 hour in a job just if they forgot how to play or somthing"
There were a few other ideas along these lines which I'll let the other people who thought of them speak up so they get the credit they deserve.
MortoSasye had an idea for a mentor/mentee system.
CrazyGamer313 had an idea for job surveys for new players.
The idea of tourists was tossed around as 'people who just want to goof around' as well.
Posting on Behalf of CrazyGamer313 who only recently made a forum account:
"so the first suggestion to assign them if they have like less than 1 round in one job they can choose upon selecting that job if they want help in doing that job if they choose yes another player who has selected that job or set to high and will get that job they get a prompt if they want to teach a new player if he chooses yes they spawn next to eachother and have a note who their teaching and who is the teacher respectivly."
"for access for the one thats being helped/taught its a normal assistant card but the teacher has a little card/visitor card printer where he can choose the acces that it has much like the HOP console but only with his id access, and that card runs out after a set amount of time ranging from 1 minute up to 30 minutes. The idea is from other servers that have a visitor card printer"
--Additionally I'd say that the paper thing could work, but it could also be done where the assistant's card instead has a corresponding remote that their teacher can use to enable or disable certain permissions.
"if the one being taught wants to learn antag roles he can select that in some preferences. f the game mode has for example traitors and he selected traitors at roundstart one of the traitors gets a message if he wants to teach an assistant in the antag role if he chooses yes he gets a remote to summon the assistant at will but just one time so they are in a secluded place and then tech them in it if not nothing happnes and the assistant gets a normal teacher and have a preference if he wants help, even when they have more than 1 hour in a job just if they forgot how to play or somthing"