Trait/Quirk Dump

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nullbear
Joined: Tue Apr 26, 2016 11:32 pm
Byond Username: Nullbear

Trait/Quirk Dump

Post by nullbear » #475556

I came back and there's this weird trait/quirk system that's been added. But most of the traits/quirks are garbage.

Here's a dump of stuff i might try to add. Feel free to suggest your own or give feedback.

Positives:
Spoiler:
/datum/mob_effect/quirk/sympath
name = "Sympath" // Examine to see mood.
desc = "You're rather good at knowing how people are feeling, and can get a rough idea by examining them."
value = 1

/datum/mob_effect/quirk/artisan
name = "Artisan" // Welding / Crafting etc. Doafter loops are faster.
desc = "You're especially interested and skilled in crafts, and can complete them more quickly."
value = 1

/datum/mob_effect/quirk/doubletap
name = "Doubletap" // Clicky/Toggle to make your next shot fire twice with low cooldown.
desc = "You've watched a lot of crime and or zombie flicks, and have practiced the skill of firing twice, quickly."
value = 2

/datum/mob_effect/quirk/cautious
name = "Cautious" // Useless at present.
desc = "You're especially cautious, taking longer to do things, but you never hurt yourself doing them."
value = 2

/datum/mob_effect/quirk/combatreflex
name = "Combat Reflexes" // After being knocked down/stunned/disarmed, gain mild stun resistance for a short time.
desc = "After getting into a fight, it's pretty hard to knock you down."
value = 3

/datum/mob_effect/quirk/curveball
name = "Curveball" // When throwing an item, if you click a non-mob, automatically target a mob within a 3x3 space.
desc = "You can bend it like Beckham... but you only seem to be able to hit people in the face."
value = 3

/datum/mob_effect/quirk/dodger
name = "Dodger" // Higher Melee Dodge chance. Negligible.
desc = "You're half-decent at avoiding punches to the face."
value = 1

/datum/mob_effect/quirk/batter
name = "Batter" // Hit harder with a baseball bat. Automatically hit thrown objects. Hit them farther.
desc = "Your parents were bakers, but you're good at baseball."
value = 1

/datum/mob_effect/quirk/hardhitter
name = "Muscleman" // Negligible melee damage boost.
desc = "You hit hard."
value = 1

/datum/mob_effect/quirk/rapidpunch
name = "Finesse" // Desc speaks for itself.
desc = "You hit faster, and have a chance to hit twice in melee."
value = 1

/datum/mob_effect/quirk/catcher
name = "Catcher" // Chance to catch thrown objects when not in throw mode. Careful of grenades.
desc = "You have an uncontrollable reflex to catch things that are thrown in your direction."
value = 2

/datum/mob_effect/quirk/pitcher
name = "Pitcher" // Throw harder and further.
desc = "You have a strong throwing arm."
value = 1

/datum/mob_effect/quirk/athleticfort
name = "Athletic Fortitude" // Useless ATM.
desc = "You always make sure to stretch before working out, and don't tend to overwork yourself."
value = 1

/datum/mob_effect/quirk/bulletdodge
name = "Bullet Dodger" // Negligible bullet miss chance.
desc = "Bullets are afraid of you."
value = 2

/datum/mob_effect/quirk/shockophile
name = "Shockophile" // Dont get knocked down by tasers or electrocution. Get a small adrenaline/ephedrine burst.
desc = "What do you and lightbulbs have in common? Electricity turns you on."
value = 1

/datum/mob_effect/quirk/mule
name = "Mule" // Useless ATM.
desc = "You can carry and pull things with ease."
value = 1

/datum/mob_effect/quirk/rhino
name = "Rhino" // After pushing something, automatically step into the tile. Might just make this the default tbh.
desc = "You are very pushy."
value = 3

/datum/mob_effect/quirk/suckerpunch
name = "Suckerpunch" // First hit deals more damage. Cooldown before active again.
desc = "You like taking cheap shots, and deal more damage on your first strike."
value = 3

/datum/mob_effect/quirk/knockoutchamp
name = "Knockout King" // Desc speaks for itself.
desc = "You have a higher chance to knock people out when you hit them in the head."
value = 2

/datum/mob_effect/quirk/medschool
name = "Medical School" // Added automatically to medical doctors. Faster doafter loop.
desc = "You went to medical school, and can apply medicine more quickly, and with better results."
value = 2

/datum/mob_effect/quirk/junkie
name = "Junkie" // Desc speaks for itself.
desc = "You've done a lot of drugs in your life, and your overdose threshhold is higher."
value = 1

/datum/mob_effect/quirk/lighthealing
name = "Just a Scratch" // Useless atm, but plan for <15 damage to heal faster over time.
desc = "Light wounds heal more quickly."
value = 1

/datum/mob_effect/quirk/medhealing
name = "Flesh Wound" // same as above, but for 15-30 damage.
desc = "Moderate wounds heal more quickly."
value = 2

/datum/mob_effect/quirk/severehealing
name = "Mortal Wound" // Same as above, but for 30-60 damage.
desc = "Serious wounds heal more quickly."
value = 3

/datum/mob_effect/quirk/salamander
name = "Salamander" // Pain reduction only. Damage is the same.
desc = "Burns heal more quickly, and dont hurt as much."
value = 2

/datum/mob_effect/quirk/pyro
name = "Pyro" // Mood effect. Start with a zippo. Adrenal boost when near big flames and explosions.
desc = "Your really like fire, and feel euphoric in its presence."
value = 1

/datum/mob_effect/quirk/bruiser
name = "Bruiser" // Pain reduction only. Like salamander, but for brute damage.
desc = "Bruises dont hurt as much."
value = 2

/datum/mob_effect/quirk/diehard
name = "Diehard" // Pain reduction only. Pretend you're an aug.
desc = "You have a higher than normal pain tolerance."
value = 2

/datum/mob_effect/quirk/toughlungs
name = "Healthy Lungs" // Resistant to lung damage.
desc = "You have especially healthy lungs."
value = 1

/datum/mob_effect/quirk/toughliver
name = "Healthy Liver" // Resistant to liver damage.
desc = "You have an especially healthy liver."
value = 1

/datum/mob_effect/quirk/toughheart
name = "Healthy Heart" // Resistant to heart damage, and cardiac arrest.
desc = "You have an especially healthy heart."
value = 2

/datum/mob_effect/quirk/toughstomach
name = "Iron Stomach" // No toxin from food poisoning, less vomit.
desc = "Your stomach isn't easily irritated by unpleasant foods."
value = 1

/datum/mob_effect/quirk/firstammendment
name = "First Ammendment" // Start with a small firearm unless you already would (sec/cap/etc.)
desc = "You keep a personal firearm handy. Even though its illegal."
value = 3

/datum/mob_effect/quirk/spastic
name = "Spastic" // Deal a bit of splash damage on melee attacks.
desc = "You tend to flail around with surprising effectiveness."
value = 2

/datum/mob_effect/quirk/berzerker
name = "Berzerker" // When badly damaged or bleeding, get adrenal boost.
desc = "Getting injured and bloody puts you into a rage."
value = 2

/datum/mob_effect/quirk/coupdegras
name = "Coup-de-gras" // Desc speaks for itself. Melee only.
desc = "You deal more damage to injured targets."
value = 2

/datum/mob_effect/quirk/focused
name = "Focused" // Doafter loops are harder to interupt.
desc = "It's harder to interupt you when you're doing something."
value = 2

/datum/mob_effect/quirk/freerunning
name = "Freerunner" // Same as existing.
desc = "You're good at climbing tables and stuff."
value = 1

/datum/mob_effect/quirk/neutralsoul
name = "Neutral Spirit" // Hostile mobs have chance to start neutral towards you. Have chance to stop attacking you after each attack. (still attack if you aggro them.)
desc = "You have a way with animals. They are less likely to attack or kill you."
value = 1

/datum/mob_effect/quirk/toughbones
name = "Healthy Bones" // ATM useless. Breaking a bone is harder.
desc = "Your bones have a higher breaking threshold."
value = 2

/datum/mob_effect/quirk/toughskin
name = "Thick Skin" // ATM useless. Bleeding is harder.
desc = "Your skin has a higher bleeding threshold."
value = 2

/datum/mob_effect/quirk/chokeandstroke
name = "Choke Stroker" // Take less oxyloss damage.
desc = "Through the completion of advanced training, you can live longer without oxygen."
value = 2
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Mickyan
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Joined: Tue Oct 14, 2014 11:59 pm
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Re: Trait/Quirk Dump

Post by Mickyan » #475558

They are "garbage" because it was decided roundstart quirks should not have any considerable effect on combat

In other words, 90% of these have no chance of getting added
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nullbear
Joined: Tue Apr 26, 2016 11:32 pm
Byond Username: Nullbear

Re: Trait/Quirk Dump

Post by nullbear » #475563

Yeah i figured that'd be the reason. Was thinking of making a way to get around that by either making them negligible enough to not be balance-breaking, or by making them "random" enough to not really be dependable.

For example, good traits are always balanced by a WORSE antitrait. Dependably good traits can only be obtained by selecting a "random" trait, in which case the negative trait is also random and especially dangerous.
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oranges
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Re: Trait/Quirk Dump

Post by oranges » #475577

Spoiler:
/datum/mob_effect/quirk/sympath
yes
/datum/mob_effect/quirk/artisan
maybe, probably a +3

/datum/mob_effect/quirk/doubletap
yes

/datum/mob_effect/quirk/cautious
?

/datum/mob_effect/quirk/combatreflex
probably not

/datum/mob_effect/quirk/curveball
sure

/datum/mob_effect/quirk/dodger
not that interesting a choice

/datum/mob_effect/quirk/batter
yes

/datum/mob_effect/quirk/hardhitter
not that interesting a choice

/datum/mob_effect/quirk/rapidpunch
not that interesting a choice

/datum/mob_effect/quirk/catcher
interesting yes, maybe a 1 cause of the negative downsides

/datum/mob_effect/quirk/pitcher
sure?

/datum/mob_effect/quirk/athleticfort
?

/datum/mob_effect/quirk/bulletdodge
bad

/datum/mob_effect/quirk/shockophile
bad

/datum/mob_effect/quirk/mule
only would apply if someone added slowdown on pull :>

/datum/mob_effect/quirk/rhino
isn't this just hulk? i'd rather not trample on genetics too much

/datum/mob_effect/quirk/suckerpunch
melee only?

/datum/mob_effect/quirk/knockoutchamp
no stun increases

/datum/mob_effect/quirk/medschool
no automatic application

/datum/mob_effect/quirk/junkie
sure

/datum/mob_effect/quirk/lighthealing
what

/datum/mob_effect/quirk/medhealing
what

/datum/mob_effect/quirk/severehealing
no way

/datum/mob_effect/quirk/salamander
no way

/datum/mob_effect/quirk/pyro
sure

/datum/mob_effect/quirk/bruiser
no way

/datum/mob_effect/quirk/diehard
does pain even do anything relevant atm?

/datum/mob_effect/quirk/toughlungs
nah

/datum/mob_effect/quirk/toughliver
nah

/datum/mob_effect/quirk/toughheart
I guess?

/datum/mob_effect/quirk/toughstomach
seems okay

/datum/mob_effect/quirk/firstammendment
never gonna happen lol

/datum/mob_effect/quirk/spastic
don't see the point

/datum/mob_effect/quirk/berzerker
how long/much?

/datum/mob_effect/quirk/coupdegras
possibly

/datum/mob_effect/quirk/focused
what does this look like?

/datum/mob_effect/quirk/freerunning
literally already exists

/datum/mob_effect/quirk/neutralsoul
seems interesting


/datum/mob_effect/quirk/toughbones
useless

/datum/mob_effect/quirk/toughskin
no

/datum/mob_effect/quirk/chokeandstroke
horrible name, no
Mostly opposed to simply passive increases/decreases to random types of damage (Not partiuclarly interesting and they also aren't clearly visible to others), do like the situational quirks though

Cobby edit: Fixed Spoiler tag
nullbear
Joined: Tue Apr 26, 2016 11:32 pm
Byond Username: Nullbear

Re: Trait/Quirk Dump

Post by nullbear » #475579

lmao last one is a meme. Most of the uninteresting ones are just bloat.
Fer focussed, long do-afters are easily cancelled by someone bumping you, or because you click something else or change hands etc. It would just make you resistant to bumps when welding walls or something, and changing hands or clicking wouldnt cancel the doafter assuming you're still able to complete the task. (ie turning off welder cancels it, but clicking a table while in a do-after does not put held item on the table.)
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zxaber
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Re: Trait/Quirk Dump

Post by zxaber » #475856

nullbear wrote: /datum/mob_effect/quirk/firstammendment
name = "First Ammendment" // Start with a small firearm unless you already would (sec/cap/etc.)
desc = "You keep a personal firearm handy. Even though its illegal."
value = 3
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