Organ trauma: byond the brain!
Posted: Wed Mar 20, 2019 9:03 pm
The brain trauma system is fun.
I think the concept could be expanded to include other organs in the body.
I decided write this post to about how this could be done, using liver trauma as an example.
The traumas
Each trauma would have three degrees of severity with increasing effect and cure resilience.
Mild traumas would be cured by common medicines
Medium traumas would be cured by botany derived or hard to make medicines.
Severe traumas would require transplantation.
Cirrhosis
Damage to your liver has caused fibrosis, leaving it more vulnerable to future damage and decreasing its ability to filter toxins.
This trauma would decrease the threshold dose of toxins and alcohol the liver can shrug off without taking damage. It would also decrease the threshhold at which the liver start purging toxins.
Enzyme induction
Damage your liver has caused it to secrete too much of the enzymes responsible for metabolising exogenous compounds!
This trauma causes your liver to purge medicine and drugs like it would purge toxins, the threshold increasing with severity.
Cholelithiasis
Damage to your liver has caused you to develop bile stones, they may lodge in your bile duct after a fatty meal causing great pain and nausea.
This trauma gives you a chance to vomit, get disgusted and scream in pain when metabolising fats, or at lesser chance when metabolising nutriment. Eat carbohydrates to avoid the unpleasantness!
Medicine reagents
Silymarin
In the real world, this milk thistle extract contain various flavonolignans that have a very strong protective effect against liver damage.
In game, this would be derived from star thistle or a mutation thereof, heal liver damage and have a chance of curing a mild or moderate trauma per tick.
Mitocholide
This reagents is based on the paradise station reagent it shares its name with.
This would work like a type of omnizine for your internal organs, as well as have chance of curing a mild trauma per tick. The recipe should be complex.
Toxin reagents
Carptoxin or Amatoxin
These toxins are a bit boring, one of them should cause a bit of liver damage in addition to plain toxin damage.
Mirasolve
This chlorinated solvent was previously used on NT stations. While it was phased out due to toxicity concerns, it can still sometimes be found in some old solvent cans in maintenance.
It causes significant liver damage, slurring and dizziness making it a great mixer for traitorous bartenders.
This reagent is based on the real life solvent carbon tetrachloride, while many chlorinated solvents cause liver damage, including chloroform and dichloromethane, CCl4 is a such potent hepatotoxin it is commonly used to induce liver injury scientific studies.
I think it would add some interesting complexity to medical roles, traitoring and chemistry if fleshed out. Maybe the virologist will be able to infect the crew with hepatitis C some day.
Would you like to see something like this in game?
Do you think the maintainers would merge it if i got it coded in a competent manner?
I think the concept could be expanded to include other organs in the body.
I decided write this post to about how this could be done, using liver trauma as an example.
The traumas
Each trauma would have three degrees of severity with increasing effect and cure resilience.
Mild traumas would be cured by common medicines
Medium traumas would be cured by botany derived or hard to make medicines.
Severe traumas would require transplantation.
Cirrhosis
Damage to your liver has caused fibrosis, leaving it more vulnerable to future damage and decreasing its ability to filter toxins.
This trauma would decrease the threshold dose of toxins and alcohol the liver can shrug off without taking damage. It would also decrease the threshhold at which the liver start purging toxins.
Enzyme induction
Damage your liver has caused it to secrete too much of the enzymes responsible for metabolising exogenous compounds!
This trauma causes your liver to purge medicine and drugs like it would purge toxins, the threshold increasing with severity.
Cholelithiasis
Damage to your liver has caused you to develop bile stones, they may lodge in your bile duct after a fatty meal causing great pain and nausea.
This trauma gives you a chance to vomit, get disgusted and scream in pain when metabolising fats, or at lesser chance when metabolising nutriment. Eat carbohydrates to avoid the unpleasantness!
Medicine reagents
Silymarin
In the real world, this milk thistle extract contain various flavonolignans that have a very strong protective effect against liver damage.
In game, this would be derived from star thistle or a mutation thereof, heal liver damage and have a chance of curing a mild or moderate trauma per tick.
Mitocholide
This reagents is based on the paradise station reagent it shares its name with.
This would work like a type of omnizine for your internal organs, as well as have chance of curing a mild trauma per tick. The recipe should be complex.
Toxin reagents
Carptoxin or Amatoxin
These toxins are a bit boring, one of them should cause a bit of liver damage in addition to plain toxin damage.
Mirasolve
This chlorinated solvent was previously used on NT stations. While it was phased out due to toxicity concerns, it can still sometimes be found in some old solvent cans in maintenance.
It causes significant liver damage, slurring and dizziness making it a great mixer for traitorous bartenders.
This reagent is based on the real life solvent carbon tetrachloride, while many chlorinated solvents cause liver damage, including chloroform and dichloromethane, CCl4 is a such potent hepatotoxin it is commonly used to induce liver injury scientific studies.
I think it would add some interesting complexity to medical roles, traitoring and chemistry if fleshed out. Maybe the virologist will be able to infect the crew with hepatitis C some day.
Would you like to see something like this in game?
Do you think the maintainers would merge it if i got it coded in a competent manner?