Make Emagging The Organ Harvester Make It Ignore Items

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ATHATH
In Game PermaBanned
Joined: Thu Aug 09, 2018 6:41 am
Byond Username: ATHATH

Make Emagging The Organ Harvester Make It Ignore Items

Post by ATHATH » #486718

Right now, all emagging the organ harvester does is let you harvest the organs of someone who's still alive (without them needing to have the fakedeath trait). Unfortunately, an emagged (and a normal) organ harvester still requires your victim to have no non-nodrop items on their person in order to harvest their organs... even though there an "allow_clothing" variable in the machine's code (that's always set to "FALSE", as there's no way to set it to "TRUE" without admin intervention) that would let it do just that if it was set to "TRUE".

Fixing this would be a one-line change (make emag_act() set the variable to "TRUE" in addition to the other things that it does to the machine), and it would greatly aid me in my quest to listen to the helpless screams of victims as their limbs are slowly torn off and their organs are extracted while they remain conscious and fully aware of what's happening to them.
Dr_bee
Joined: Fri Dec 23, 2016 6:31 pm
Byond Username: DrBee

Re: Make Emagging The Organ Harvester Make It Ignore Items

Post by Dr_bee » #486776

So you want an instant kill machine to be easier to use?

How about no?
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Screemonster
Joined: Sat Jul 26, 2014 7:23 pm
Byond Username: Scree

Re: Make Emagging The Organ Harvester Make It Ignore Items

Post by Screemonster » #486777

Dr_bee wrote:So you want an instant kill machine to be easier to use?

How about no?
in what way is it substantially different to an emagged crusher or gibber?
Dr_bee
Joined: Fri Dec 23, 2016 6:31 pm
Byond Username: DrBee

Re: Make Emagging The Organ Harvester Make It Ignore Items

Post by Dr_bee » #486919

Screemonster wrote:
Dr_bee wrote:So you want an instant kill machine to be easier to use?

How about no?
in what way is it substantially different to an emagged crusher or gibber?
Emagged crushers and gibbers are shit as well. 1 hit kills suck.
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Yakumo_Chen
Joined: Fri Dec 11, 2015 10:08 pm
Byond Username: Yakumo Chen

Re: Make Emagging The Organ Harvester Make It Ignore Items

Post by Yakumo_Chen » #486991

Screemonster wrote:
Dr_bee wrote:So you want an instant kill machine to be easier to use?

How about no?
in what way is it substantially different to an emagged crusher or gibber?
Crusher/Gibber:
-Naturally located in remote, out of the way spot
-Looks suspicious placed literally anywhere else
-Produces a lot of blood and byproducts that look suspicious
-Emagged crusher has a unique sprite and examine text, gibber requires time to move people in it

Organ Harverster
-Naturally located in Medbay (must be built first)
-Highly accessible location (medbay is usually public/semi-public access)
-Does not look suspicious throwing people inside it
-Byproducts and corpses do not look out of place near it
-Machine can be easily mistaken for a sleeper
-Placing things in it is instant, machine runs automatically.
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confused rock
Joined: Fri Sep 25, 2015 12:18 am
Byond Username: The unloved rock

Re: Make Emagging The Organ Harvester Make It Ignore Items

Post by confused rock » #487008

game theory: emagged crushers organ harvesters and instagib shield gens are all bad?
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bobbahbrown
Joined: Mon Nov 10, 2014 1:04 am
Byond Username: Bobbahbrown
Location: canada
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Re: Make Emagging The Organ Harvester Make It Ignore Items

Post by bobbahbrown » #487553

Feature PR'd here https://github.com/tgstation/tgstation/pull/43428

To account for instant closing, the machine now has a requirement to drag a body/person into it, similar to a disposals chute or gibber. There is a three second delay. There is no instant closing!
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