Gauzes

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Aranclanos
Joined: Tue Apr 15, 2014 4:55 pm
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Gauzes

Post by Aranclanos » #490762

I find them useless since if you have one, you tend to have a bruisepack already, I suggest to add them to the spawn emergency box inside your backpack, with one uses or something alike. And maybe remove them from medkits too.
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Dr_bee
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Re: Gauzes

Post by Dr_bee » #490843

Aranclanos wrote:I find them useless since if you have one, you tend to have a bruisepack already, I suggest to add them to the spawn emergency box inside your backpack, with one uses or something alike. And maybe remove them from medkits too.
Kind of power creep but it would make the problem of people losing all their blood from being dragged less of an issue.

the public first aid kits need to be nerfed anyway, bruise packs and ointment are too powerful for how common they are.
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Farquaar
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Re: Gauzes

Post by Farquaar » #490920

I use gauze all the time. It's applied instantly (unlike bruise packs) and a critical tool for anyone who doesn't want a station covered in bloody footprints.
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Shaps-cloud
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Re: Gauzes

Post by Shaps-cloud » #490941

Make bleeding function as stacks that accumulate from having large amounts of brute damage on a limb instead of only bleeding while the limb is hurt

Make the bleeding stacks drop slowly if there's no actively banged up limb, and have applying gauze lower the bleeding stacks faster

bam, bruise packs and styptic are no longer entirely in the domain of gauze
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Mickyan
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Re: Gauzes

Post by Mickyan » #490943

Everyone knows bleeding is kinda dumb, it's just nobody actually bothered to do anything about it :roll:
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confused rock
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Re: Gauzes

Post by confused rock » #490944

Gauze is fine, it stops bleeding from drags so it works as a rollerbed for living, and the dead have body bags so whatever. Bleeding can be nasty, especially with embedded stuff, so Gauze can’t ever be a bad thing to have. If I had to buff it, I would make gauze instant to self apply and make it last at least until more brute dmg is taken.

If I had to change bloodloss without the rest of medbay, I’d make it so you can’t lose a percentage of your blood greater than 2/3rds your current brute dmg. As in, if someone has 45 dmg, they can’t lose more than 30% blood (still a ton!)
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datorangebottle
Joined: Thu Jan 10, 2019 9:53 am
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Re: Gauzes

Post by datorangebottle » #491158

You can also gauze people while the chems heal them up, so shrug.
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Super Aggro Crag
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Re: Gauzes

Post by Super Aggro Crag » #491171

who invented bleeding
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Re: Gauzes

Post by PKPenguin321 » #491197

Super Aggro Crag wrote:who invented bleeding
Paprika
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Super Aggro Crag
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Re: Gauzes

Post by Super Aggro Crag » #491434

PKPenguin321 wrote:
Super Aggro Crag wrote:who invented bleeding
Paprika
Bitch
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Reece1995
Joined: Wed Feb 20, 2019 8:33 pm
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Re: Gauzes

Post by Reece1995 » #493714

Better idea, you should have to dip gauze in healing chems otherwise they fester and get infected. You can only stop the bleeding safely by combining gauze and a bruise pack, otherwise your patient gets gangrene and the arm drops off or he dies of sepsis.
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Screemonster
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Re: Gauzes

Post by Screemonster » #493813

Reece1995 wrote:Better idea, you should have to dip gauze in healing chems otherwise they fester and get infected. You can only stop the bleeding safely by combining gauze and a bruise pack, otherwise your patient gets gangrene and the arm drops off or he dies of sepsis.
lmao no have you played polarismed

infections a shit
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cedarbridge
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Re: Gauzes

Post by cedarbridge » #493841

Screemonster wrote:
Reece1995 wrote:Better idea, you should have to dip gauze in healing chems otherwise they fester and get infected. You can only stop the bleeding safely by combining gauze and a bruise pack, otherwise your patient gets gangrene and the arm drops off or he dies of sepsis.
lmao no have you played polarismed

infections a shit
While I agree that this isn't the right way to go about it, there's probably room for a form of wound infection in the future for untreated injuries left untreated for a period of time and above a certain threshold.
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Kel-the-Oblivious
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Re: Gauzes

Post by Kel-the-Oblivious » #493852

cedarbridge wrote:
Screemonster wrote:
Reece1995 wrote:Better idea, you should have to dip gauze in healing chems otherwise they fester and get infected. You can only stop the bleeding safely by combining gauze and a bruise pack, otherwise your patient gets gangrene and the arm drops off or he dies of sepsis.
lmao no have you played polarismed

infections a shit
While I agree that this isn't the right way to go about it, there's probably room for a form of wound infection in the future for untreated injuries left untreated for a period of time and above a certain threshold.
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