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Gauzes

Posted: Wed Apr 24, 2019 8:32 pm
by Aranclanos
I find them useless since if you have one, you tend to have a bruisepack already, I suggest to add them to the spawn emergency box inside your backpack, with one uses or something alike. And maybe remove them from medkits too.

Re: Gauzes

Posted: Thu Apr 25, 2019 1:12 pm
by Dr_bee
Aranclanos wrote:I find them useless since if you have one, you tend to have a bruisepack already, I suggest to add them to the spawn emergency box inside your backpack, with one uses or something alike. And maybe remove them from medkits too.
Kind of power creep but it would make the problem of people losing all their blood from being dragged less of an issue.

the public first aid kits need to be nerfed anyway, bruise packs and ointment are too powerful for how common they are.

Re: Gauzes

Posted: Fri Apr 26, 2019 6:32 am
by Farquaar
I use gauze all the time. It's applied instantly (unlike bruise packs) and a critical tool for anyone who doesn't want a station covered in bloody footprints.

Re: Gauzes

Posted: Fri Apr 26, 2019 2:21 pm
by Shaps-cloud
Make bleeding function as stacks that accumulate from having large amounts of brute damage on a limb instead of only bleeding while the limb is hurt

Make the bleeding stacks drop slowly if there's no actively banged up limb, and have applying gauze lower the bleeding stacks faster

bam, bruise packs and styptic are no longer entirely in the domain of gauze

Re: Gauzes

Posted: Fri Apr 26, 2019 2:34 pm
by Mickyan
Everyone knows bleeding is kinda dumb, it's just nobody actually bothered to do anything about it :roll:

Re: Gauzes

Posted: Fri Apr 26, 2019 3:33 pm
by confused rock
Gauze is fine, it stops bleeding from drags so it works as a rollerbed for living, and the dead have body bags so whatever. Bleeding can be nasty, especially with embedded stuff, so Gauze can’t ever be a bad thing to have. If I had to buff it, I would make gauze instant to self apply and make it last at least until more brute dmg is taken.

If I had to change bloodloss without the rest of medbay, I’d make it so you can’t lose a percentage of your blood greater than 2/3rds your current brute dmg. As in, if someone has 45 dmg, they can’t lose more than 30% blood (still a ton!)

Re: Gauzes

Posted: Sat Apr 27, 2019 6:52 am
by datorangebottle
You can also gauze people while the chems heal them up, so shrug.

Re: Gauzes

Posted: Sat Apr 27, 2019 3:02 pm
by Super Aggro Crag
who invented bleeding

Re: Gauzes

Posted: Sat Apr 27, 2019 7:40 pm
by PKPenguin321
Super Aggro Crag wrote:who invented bleeding
Paprika

Re: Gauzes

Posted: Mon Apr 29, 2019 6:23 pm
by Super Aggro Crag
PKPenguin321 wrote:
Super Aggro Crag wrote:who invented bleeding
Paprika
Bitch

Re: Gauzes

Posted: Wed May 15, 2019 7:02 pm
by Reece1995
Better idea, you should have to dip gauze in healing chems otherwise they fester and get infected. You can only stop the bleeding safely by combining gauze and a bruise pack, otherwise your patient gets gangrene and the arm drops off or he dies of sepsis.

Re: Gauzes

Posted: Thu May 16, 2019 8:23 am
by Screemonster
Reece1995 wrote:Better idea, you should have to dip gauze in healing chems otherwise they fester and get infected. You can only stop the bleeding safely by combining gauze and a bruise pack, otherwise your patient gets gangrene and the arm drops off or he dies of sepsis.
lmao no have you played polarismed

infections a shit

Re: Gauzes

Posted: Thu May 16, 2019 1:45 pm
by cedarbridge
Screemonster wrote:
Reece1995 wrote:Better idea, you should have to dip gauze in healing chems otherwise they fester and get infected. You can only stop the bleeding safely by combining gauze and a bruise pack, otherwise your patient gets gangrene and the arm drops off or he dies of sepsis.
lmao no have you played polarismed

infections a shit
While I agree that this isn't the right way to go about it, there's probably room for a form of wound infection in the future for untreated injuries left untreated for a period of time and above a certain threshold.

Re: Gauzes

Posted: Thu May 16, 2019 3:02 pm
by Kel-the-Oblivious
cedarbridge wrote:
Screemonster wrote:
Reece1995 wrote:Better idea, you should have to dip gauze in healing chems otherwise they fester and get infected. You can only stop the bleeding safely by combining gauze and a bruise pack, otherwise your patient gets gangrene and the arm drops off or he dies of sepsis.
lmao no have you played polarismed

infections a shit
While I agree that this isn't the right way to go about it, there's probably room for a form of wound infection in the future for untreated injuries left untreated for a period of time and above a certain threshold.
Assistants dipping their spears in toilets give them a 50% chance to cause an infection if left untreated, 100% if the spear is thrown an embedded.