New quirk (or maybe trauma), congenital analgesia
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New quirk (or maybe trauma), congenital analgesia
This qurk/trauma makes you not feel pain, which as i envision it, should make you not go into crit or pass out from pain, but your health doll never changes and you cant check your exact health without a health analyzer
- PKPenguin321
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Re: New quirk (or maybe trauma), congenital analgesia
so basically you get +100 max health for almost no downside
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Re: New quirk (or maybe trauma), congenital analgesia
The downside is you dont know if you are a sneeze away from death. could add it so all ways of measuring health (analyzers, sleepers, etc) dont work on you, and messages like 'they have severe bruising' dont appear on you. That way keeping yourself alive would be a hassle
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Re: New quirk (or maybe trauma), congenital analgesia
doesnt matter much when you know how much damage weapons do and can count hits and can also approximate your damage based off of your damage slowdown, etc etc etc
or just, yknow, keep a medical analyzer on you
or just, yknow, keep a medical analyzer on you
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
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Re: New quirk (or maybe trauma), congenital analgesia
he said that analyzers shouldnt work, this is too strong though
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Re: New quirk (or maybe trauma), congenital analgesia
without being able to scan yourself, you wouldnt know where you if you are not using whole body heals, you would be wasting heals
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Re: New quirk (or maybe trauma), congenital analgesia
there is a trauma like this in the code
Perhaps just let people with this quirk go into crit at 110 or so damage taken at the cost of not being able to feel their wounds?
Code: Select all
/datum/brain_trauma/special/tenacity
name = "Tenacity"
desc = "Patient is psychologically unaffected by pain and injuries, and can remain standing far longer than a normal person."
scan_desc = "traumatic neuropathy"
gain_text = "<span class='warning'>You suddenly stop feeling pain.</span>"
lose_text = "<span class='warning'>You realize you can feel pain again.</span>"
/datum/brain_trauma/special/tenacity/on_gain()
owner.add_trait(TRAIT_NOSOFTCRIT, TRAUMA_TRAIT)
owner.add_trait(TRAIT_NOHARDCRIT, TRAUMA_TRAIT)
..()
/datum/brain_trauma/special/tenacity/on_lose()
owner.remove_trait(TRAIT_NOSOFTCRIT, TRAUMA_TRAIT)
owner.remove_trait(TRAIT_NOHARDCRIT, TRAUMA_TRAIT)
..()
- Cobby
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Re: New quirk (or maybe trauma), congenital analgesia
No combat oriented quirks sorry.
Voted best trap in /tg/ 2014-current
- Shadowflame909
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Re: New quirk (or maybe trauma), congenital analgesia
Sorry, but a trauma that makes you not feel pain already exists.
And if you want to be immune to death, just add the memento mori to that.
And if you want to be immune to death, just add the memento mori to that.
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- oranges
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Re: New quirk (or maybe trauma), congenital analgesia
the quirks/traumas were a mistake
- Super Aggro Crag
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Re: New quirk (or maybe trauma), congenital analgesia
i disagreeoranges wrote:the quirks/traumas were a mistake
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Re: New quirk (or maybe trauma), congenital analgesia
I sort of agree in that I wish quirks didn't exist so a better version could be created
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Re: New quirk (or maybe trauma), congenital analgesia
Is the problem the specific quirks implemented or more the general direction quirks went in? Or is the whole concept flawed?confused rock wrote:I sort of agree in that I wish quirks didn't exist so a better version could be created
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Re: New quirk (or maybe trauma), congenital analgesia
he wants quirks with a bigger gameplay/balance impact, which I used to agree with but it's become clear most people can't grasp the concept of minor advantage or balance in general and it would become an outlet for more powercreep, such as giving lawyers energy guns and at this rate someone would probably try to make roundstart hulk a thing
- leibniz
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Re: New quirk (or maybe trauma), congenital analgesia
Also.. health huds..?
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- oranges
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Re: New quirk (or maybe trauma), congenital analgesia
good postMickyan wrote:he wants quirks with a bigger gameplay/balance impact, which I used to agree with but it's become clear most people can't grasp the concept of minor advantage or balance in general and it would become an outlet for more powercreep, such as giving lawyers energy guns and at this rate someone would probably try to make roundstart hulk a thing
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