New quirk (or maybe trauma), congenital analgesia

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adamkad1
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New quirk (or maybe trauma), congenital analgesia

Post by adamkad1 » #492046

This qurk/trauma makes you not feel pain, which as i envision it, should make you not go into crit or pass out from pain, but your health doll never changes and you cant check your exact health without a health analyzer
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PKPenguin321
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Re: New quirk (or maybe trauma), congenital analgesia

Post by PKPenguin321 » #492057

so basically you get +100 max health for almost no downside
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adamkad1
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Re: New quirk (or maybe trauma), congenital analgesia

Post by adamkad1 » #492064

The downside is you dont know if you are a sneeze away from death. could add it so all ways of measuring health (analyzers, sleepers, etc) dont work on you, and messages like 'they have severe bruising' dont appear on you. That way keeping yourself alive would be a hassle
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PKPenguin321
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Re: New quirk (or maybe trauma), congenital analgesia

Post by PKPenguin321 » #492067

doesnt matter much when you know how much damage weapons do and can count hits and can also approximate your damage based off of your damage slowdown, etc etc etc

or just, yknow, keep a medical analyzer on you
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bman
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Re: New quirk (or maybe trauma), congenital analgesia

Post by bman » #492072

he said that analyzers shouldnt work, this is too strong though
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Re: New quirk (or maybe trauma), congenital analgesia

Post by adamkad1 » #492076

without being able to scan yourself, you wouldnt know where you if you are not using whole body heals, you would be wasting heals
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Re: New quirk (or maybe trauma), congenital analgesia

Post by Kryson » #492082

there is a trauma like this in the code

Code: Select all

/datum/brain_trauma/special/tenacity
	name = "Tenacity"
	desc = "Patient is psychologically unaffected by pain and injuries, and can remain standing far longer than a normal person."
	scan_desc = "traumatic neuropathy"
	gain_text = "<span class='warning'>You suddenly stop feeling pain.</span>"
	lose_text = "<span class='warning'>You realize you can feel pain again.</span>"

/datum/brain_trauma/special/tenacity/on_gain()
	owner.add_trait(TRAIT_NOSOFTCRIT, TRAUMA_TRAIT)
	owner.add_trait(TRAIT_NOHARDCRIT, TRAUMA_TRAIT)
	..()

/datum/brain_trauma/special/tenacity/on_lose()
	owner.remove_trait(TRAIT_NOSOFTCRIT, TRAUMA_TRAIT)
	owner.remove_trait(TRAIT_NOHARDCRIT, TRAUMA_TRAIT)
	..()
Perhaps just let people with this quirk go into crit at 110 or so damage taken at the cost of not being able to feel their wounds?
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Cobby
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Re: New quirk (or maybe trauma), congenital analgesia

Post by Cobby » #492106

No combat oriented quirks sorry.
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Shadowflame909
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Re: New quirk (or maybe trauma), congenital analgesia

Post by Shadowflame909 » #492115

Sorry, but a trauma that makes you not feel pain already exists.

And if you want to be immune to death, just add the memento mori to that.
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oranges
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Re: New quirk (or maybe trauma), congenital analgesia

Post by oranges » #492227

the quirks/traumas were a mistake
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Super Aggro Crag
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Re: New quirk (or maybe trauma), congenital analgesia

Post by Super Aggro Crag » #492302

oranges wrote:the quirks/traumas were a mistake
i disagree
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Re: New quirk (or maybe trauma), congenital analgesia

Post by confused rock » #492324

I sort of agree in that I wish quirks didn't exist so a better version could be created
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MisterPerson
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Re: New quirk (or maybe trauma), congenital analgesia

Post by MisterPerson » #492330

confused rock wrote:I sort of agree in that I wish quirks didn't exist so a better version could be created
Is the problem the specific quirks implemented or more the general direction quirks went in? Or is the whole concept flawed?
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Mickyan
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Re: New quirk (or maybe trauma), congenital analgesia

Post by Mickyan » #492361

he wants quirks with a bigger gameplay/balance impact, which I used to agree with but it's become clear most people can't grasp the concept of minor advantage or balance in general and it would become an outlet for more powercreep, such as giving lawyers energy guns and at this rate someone would probably try to make roundstart hulk a thing
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leibniz
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Re: New quirk (or maybe trauma), congenital analgesia

Post by leibniz » #492362

Also.. health huds..?
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oranges
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Re: New quirk (or maybe trauma), congenital analgesia

Post by oranges » #492460

Mickyan wrote:he wants quirks with a bigger gameplay/balance impact, which I used to agree with but it's become clear most people can't grasp the concept of minor advantage or balance in general and it would become an outlet for more powercreep, such as giving lawyers energy guns and at this rate someone would probably try to make roundstart hulk a thing
good post
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