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Wizards Den/Ship

Posted: Mon Dec 15, 2014 6:23 am
by Steelpoint
One thing that annoyed me as a Wizard was when I selected the Scything Orb. As you know the orb grants you thermal like vision. So I could see that I was not only floating in space, but am adjacent to the CentCom Central Command and the Nuke Ops Planet. What I plan to do is properly spread things out to prevent that from occurring, but the big question I want to ask is this...

Should the Wizard's homebase be in a Den on a planet, or in a spaceship in space?

Re: Wizards Den/Ship

Posted: Mon Dec 15, 2014 7:17 am
by Zsword
I always felt like a Ship was more appropriate than a planetoid for wizards, the Nuke ops I can understand having a planetoid because it's like a checkpoint base, in theory a Wizard is already 'deployed' and just has to pick an arsenal to infiltrate with.

Re: Wizards Den/Ship

Posted: Mon Dec 15, 2014 7:20 am
by Septavius
a ship like goon has would be neat.

Re: Wizards Den/Ship

Posted: Mon Dec 15, 2014 8:19 am
by paprika
A ship would be the best idea since we wouldn't have to set up turfs outside the wizard's den for the sake of people who get the xray

Re: Wizards Den/Ship

Posted: Mon Dec 15, 2014 10:08 am
by Steelpoint
I think I'll make a ship then, while I could do a fancy thing of setting it up like the Syndi ship, I think for the time being I'll just leave it on the Centcom Z-Level.

Anyway, what style of ship do we want? Something similar to Goon's ship or what?

Re: Wizards Den/Ship

Posted: Mon Dec 15, 2014 10:39 am
by JStheguy
Alternate better/worse idea: put it ON the syndie planet but separated by a line of trees you can't see through. Like, the wiz den is just on the other side of a shitty tiny cluster of trees from the syndie outpost and no one noticed.

Re: Wizards Den/Ship

Posted: Mon Dec 15, 2014 11:04 pm
by Wizardjenkins66
Put it in the negative energy plane. Full of those monsters he keeps a pet and piles of skeletons.

Re: Wizards Den/Ship

Posted: Tue Dec 16, 2014 1:49 am
by ExplosiveCrate
Wizardjenkins66 wrote:Put it in the negative energy plane. Full of those monsters he keeps a pet and piles of skeletons.
So just surround the wizard with whatever image this server is using for derelict space?
Image

Re: Wizards Den/Ship

Posted: Wed Dec 17, 2014 8:23 am
by Steelpoint
First iteration of the wizard ships outline.

Image

Re: Wizards Den/Ship

Posted: Wed Dec 17, 2014 9:32 am
by paprika
Just make it one room like the current wizard's den, the doors are unecessary

Re: Wizards Den/Ship

Posted: Wed Dec 17, 2014 11:59 am
by ExplosiveCrate
The doors make it look like it's actually a ship. No harm in having doors.

Re: Wizards Den/Ship

Posted: Wed Dec 17, 2014 12:27 pm
by RogerWilco
ExplosiveCrate wrote:
So just surround the wizard with whatever image this server is using for derelict space?
Image

holy shit
which server is this

Re: Wizards Den/Ship

Posted: Wed Dec 17, 2014 12:38 pm
by ExplosiveCrate
Ariastation, server that got lost in the ether and never came back, which is a shame because it was apparently using several replicated features from goon.

That is a derelict that was accessed by using telescience to open up a flesh portal

Re: Wizards Den/Ship

Posted: Wed Dec 17, 2014 12:40 pm
by Steelpoint
I would love if I could get those cloud sprites, would be a really nice addition to the Wizard ship.

Re: Wizards Den/Ship

Posted: Mon Dec 22, 2014 12:17 pm
by Steelpoint
Put up a PR alongside some other minor changes over here: https://github.com/tgstation/-tg-station/pull/6519

Image of the Wizard's Ship as it stands.

Image

Re: Wizards Den/Ship

Posted: Tue Dec 23, 2014 3:11 am
by Reimoo
I don't like the purple flooring.

Re: Wizards Den/Ship

Posted: Fri Dec 26, 2014 5:52 am
by Steelpoint
New ship design, thanks to suggestions in the PR.

Image

Re: Wizards Den/Ship

Posted: Fri Dec 26, 2014 6:41 am
by Septavius
maybe those pulse rifles aren't the best idea

Re: Wizards Den/Ship

Posted: Fri Dec 26, 2014 6:47 am
by Steelpoint
The Wizard cannot get access to them in any possible way short of a admin deleting the walls to them.

Re: Wizards Den/Ship

Posted: Fri Dec 26, 2014 6:51 am
by Steelpoint
Also, this is the newest version.

Image

Re: Wizards Den/Ship

Posted: Fri Dec 26, 2014 6:57 am
by Peble
its a ship?

Re: Wizards Den/Ship

Posted: Fri Dec 26, 2014 7:12 am
by mrpain
No vending machines?

Re: Wizards Den/Ship

Posted: Fri Dec 26, 2014 7:19 am
by Steelpoint
mrpain wrote:No vending machines?
Look five tiles above the Wizard.

Re: Wizards Den/Ship

Posted: Fri Dec 26, 2014 7:30 am
by mrpain
Steelpoint wrote:
mrpain wrote:No vending machines?
Look five tiles above the Wizard.
Ahhh. Sorry. I'm an idiot.

Re: Wizards Den/Ship

Posted: Fri Dec 26, 2014 7:32 am
by Balut
I am pretty fucking super-okay with looted wizardship held together with magical duct-tape.

Re: Wizards Den/Ship

Posted: Fri Dec 26, 2014 7:38 am
by Steelpoint
The idea given in my PR was that the reason the Wizard wants to hijack the station's emergency escape shuttle is because his/her ship is essentially blown up.

So I'm quite happy with the design, any additional feedback would be great (I'm going to put in the bedsheets, don't worry)

Re: Wizards Den/Ship

Posted: Fri Dec 26, 2014 2:57 pm
by Steelpoint
More updated version of the Wizard's ship, with added personal quarters and engine room.
Spoiler:
Image

Re: Wizards Den/Ship

Posted: Fri Dec 26, 2014 3:45 pm
by allura
Image

Re: Wizards Den/Ship

Posted: Fri Dec 26, 2014 4:35 pm
by Saegrimr
Wont the uranium walls fucking destroy the wizards like right after he spawns?

Re: Wizards Den/Ship

Posted: Fri Dec 26, 2014 4:39 pm
by Steelpoint
Those aren't uranium walls, they are normal unstimulated walls using the uranium sprites.

Re: Wizards Den/Ship

Posted: Fri Dec 26, 2014 4:39 pm
by Bluespace
Remove the pulse rifle. Smart wizards will figure out ways to get to it. It'll happen.

Re: Wizards Den/Ship

Posted: Fri Dec 26, 2014 4:42 pm
by Steelpoint
There is no possible way for a Wizard to get it barring a admin deleting the walls.

Re: Wizards Den/Ship

Posted: Fri Dec 26, 2014 4:55 pm
by Lo6a4evskiy
An awful whole lot of blood for a nice retired old man practicing magic.

Re: Wizards Den/Ship

Posted: Fri Dec 26, 2014 5:41 pm
by Bluespace
Steelpoint wrote:There is no possible way for a Wizard to get it barring a admin deleting the walls.
Is everything in that den fireball proof then?
Staff of change + apprentice = Cyborg that can RCD through the wall.

Re: Wizards Den/Ship

Posted: Fri Dec 26, 2014 6:10 pm
by Saegrimr
Bluespace wrote:Is everything in that den fireball proof then?
Staff of change + apprentice = Cyborg that can RCD through the wall.
If he's using unsimulated shuttle/centcom walls, then no that wont work either.

Re: Wizards Den/Ship

Posted: Fri Dec 26, 2014 7:25 pm
by Malkevin
What stops the wizard smashing the windows?

Re: Wizards Den/Ship

Posted: Fri Dec 26, 2014 9:16 pm
by ExplosiveCrate
They're likely the fake windows CentCom uses.

Re: Wizards Den/Ship

Posted: Sat Dec 27, 2014 1:50 am
by Reimoo
Perhaps you should just remove the rifle anyway considering dumb wizards will waste the entire round trying to get to it.

Re: Wizards Den/Ship

Posted: Sat Dec 27, 2014 2:34 am
by ExplosiveCrate
I cannot fathom how anyone could spend longer than five minutes trying out things to get the rifle. There's no tools and spells don't work on the z-level, only way I could see them wasting a ton of time on is by summoning an apprentice and trying to turn him into a borg, and that would likely lead to the death/infinite incapacitation of the wizard when the apprentice is turned into a syndieborg (who kills him) or a borg (who stuns, strips, and alerts the AI to the wizard).

Re: Wizards Den/Ship

Posted: Sat Dec 27, 2014 2:40 am
by MMMiracles
Turn it into a cap gun with the pulse rifle sprite so people feel stupid about wasting their wizard round trying to get to a cap gun.

Re: Wizards Den/Ship

Posted: Sat Dec 27, 2014 6:01 am
by Erbbu
ExplosiveCrate wrote:I cannot fathom how anyone could spend longer than five minutes trying out things to get the rifle. There's no tools and spells don't work on the z-level, only way I could see them wasting a ton of time on is by summoning an apprentice and trying to turn him into a borg, and that would likely lead to the death/infinite incapacitation of the wizard when the apprentice is turned into a syndieborg (who kills him) or a borg (who stuns, strips, and alerts the AI to the wizard).
Never underestimate the incompetence of an SS13 player.

Re: Wizards Den/Ship

Posted: Sat Dec 27, 2014 10:47 am
by Steelpoint
I did some more testing.

I discovered one possible method of a Wizard to be able to gain access to the bridge of his ship. He would have to summon an apprentice, then use a staff of changing(whatever) to turn that apprentice into a cyborg, which could then pick a engineering module and then use a wrench to unsecure the disabled door, thus giving access to the bridge.

I've fixed that by hiding a force wall underneath the door.

Re: Wizards Den/Ship

Posted: Sun Dec 28, 2014 4:23 pm
by soulgamer
Steelpoint wrote:I did some more testing.

I discovered one possible method of a Wizard to be able to gain access to the bridge of his ship. He would have to summon an apprentice, then use a staff of changing(whatever) to turn that apprentice into a cyborg, which could then pick a engineering module and then use a wrench to unsecure the disabled door, thus giving access to the bridge.

I've fixed that by hiding a force wall underneath the door.
What about the blink spell?

Re: Wizards Den/Ship

Posted: Sun Dec 28, 2014 4:54 pm
by Steelpoint
As noted, any teleportation spell simply does not work on the centcom z-level.

Re: Wizards Den/Ship

Posted: Mon Dec 29, 2014 1:37 am
by ThatSlyFox
Why would a wizard need a ship anyway? They teleport around. Is it too late to suggest he starts on a planet?

Re: Wizards Den/Ship

Posted: Mon Dec 29, 2014 2:44 am
by Bombadil
ThatSlyFox wrote:Why would a wizard need a ship anyway? They teleport around. Is it too late to suggest he starts on a planet?
Teleport only has a range of 50 miles for a 20th level wizard bro. (I'm just making this shit up but seriously Teleport couldn't teleport you to other planets and shit in D&D even at 20th level)