Chair clicking

A place to record your ideas for the game.
Post Reply
iyaerP
Joined: Tue Jun 03, 2014 8:01 pm
Byond Username: IyaerP

Chair clicking

Post by iyaerP » #50891

I just died to not being able to click on the one visible chair pixel not obscured by the fat rigg suit on the shuttle, so fell out the window when someone pushed me. This is not an infrequent problem as clicking the chair pixels is annoying as fuck. I would very much like for us to have an object verb command that buckles ourselves into a chair so we don't have to try and click and drag to the 1 pixel wide line of visible chair model.
kosmos
Joined: Tue Apr 22, 2014 2:59 pm
Byond Username: Kingofkosmos

Re: Chair clicking

Post by kosmos » #50929

Or make the resist-button unbuckle.
User avatar
Stickymayhem
Joined: Mon Apr 28, 2014 6:13 pm
Byond Username: Stickymayhem

Re: Chair clicking

Post by Stickymayhem » #50936

Just alt+click
Image
Image
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
Super Aggro Crag wrote: Wed Oct 13, 2021 6:17 pm Dont engage with sticky he's a subhuman
User avatar
MisterPerson
Board Moderator
Joined: Tue Apr 15, 2014 4:26 pm
Byond Username: MisterPerson

Re: Chair clicking

Post by MisterPerson » #50941

kosmos wrote:Or make the resist-button unbuckle.
Empty quoting for emphasis.
I code for the code project and moderate the code sections of the forums.

Feedback is dumb and it doesn't matter
TheWiznard
Github User
Joined: Sat Apr 19, 2014 11:49 pm
Byond Username: TheWiznard
Github Username: TheWiznard

Re: Chair clicking

Post by TheWiznard » #50967

MisterPerson wrote:
kosmos wrote:Or make the resist-button unbuckle.
Empty quoting for emphasis.
The resist button already unbuckles you though
iyaerP
Joined: Tue Jun 03, 2014 8:01 pm
Byond Username: IyaerP

Re: Chair clicking

Post by iyaerP » #50983

No, not unbuckling. I am talking about trying to buckle yourself in.
User avatar
phil235
Joined: Thu Apr 17, 2014 11:39 am
Byond Username: Phil235

Re: Chair clicking

Post by phil235 » #50999

How about making bigger chair sprites?
I'm a tgstation coding maintainer janitor
User avatar
MisterPerson
Board Moderator
Joined: Tue Apr 15, 2014 4:26 pm
Byond Username: MisterPerson

Re: Chair clicking

Post by MisterPerson » #51000

Being bigger than a tile is odd, but I guess slightly larger than a tile wouldn't be the end of the world.

Would mess up the shuttles though because then multiple chairs are overlapping. Ugh. Any other ideas? Think outside the box here, anything at all. Wild, outlandish ideas are encouraged.
I code for the code project and moderate the code sections of the forums.

Feedback is dumb and it doesn't matter
User avatar
phil235
Joined: Thu Apr 17, 2014 11:39 am
Byond Username: Phil235

Re: Chair clicking

Post by phil235 » #51009

We don't need to be making them bigger than tiles, just wider than the current sprites.
I'm a tgstation coding maintainer janitor
soulgamer
Joined: Mon Nov 10, 2014 9:21 am
Byond Username: Soulgamergod

Re: Chair clicking

Post by soulgamer » #51216

MisterPerson wrote:Being bigger than a tile is odd, but I guess slightly larger than a tile wouldn't be the end of the world.

Would mess up the shuttles though because then multiple chairs are overlapping. Ugh. Any other ideas? Think outside the box here, anything at all. Wild, outlandish ideas are encouraged.
How about the escape pods seal on launch so you dont have to worry about being spaced since (unless it was fixed) buckling in does absolutely NOTHING for space wind. Then you are stuck in space still buckled into a chair in the pod.

Also make it so it only knocks down people who are not on the same tile as a chair when the shuttle stops/launches.
User avatar
MisterPerson
Board Moderator
Joined: Tue Apr 15, 2014 4:26 pm
Byond Username: MisterPerson

Re: Chair clicking

Post by MisterPerson » #51232

That was fixed. Or at least it should be and I'll be very sad if it isn't.
I code for the code project and moderate the code sections of the forums.

Feedback is dumb and it doesn't matter
iyaerP
Joined: Tue Jun 03, 2014 8:01 pm
Byond Username: IyaerP

Re: Chair clicking

Post by iyaerP » #51322

No, you can still slide around despite being buckled in, but it only happens in the pods, not in the main shuttle anymore.
User avatar
phil235
Joined: Thu Apr 17, 2014 11:39 am
Byond Username: Phil235

Re: Chair clicking

Post by phil235 » #51339

I just tested it, the bug with space wind is fixed. Being buckled to a chair in a pod with the pod door stuck open mid-flight does not pull you into space anymore.
I'm a tgstation coding maintainer janitor
User avatar
Spacemanspark
Joined: Thu Apr 17, 2014 7:45 pm
Byond Username: Spacemanspark
Location: Paradise

Re: Chair clicking

Post by Spacemanspark » #51681

Port over the chairs from Urist McStation.
:^)
User avatar
Balut
Joined: Wed Apr 23, 2014 2:22 am
Byond Username: Balut

Re: Chair clicking

Post by Balut » #52675

Add a verb?
"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
Sakura Wars
Spoiler:
Malkevin wrote:
No no, I don't want to be surrounded by spergs
An0n3 wrote:
Why are you here then?
http://sam.wileycomputerworks.com/SS13/
Post Reply

Who is online

Users browsing this forum: No registered users