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Give luxury miner shelters sleepers instead of stasis units

Posted: Mon Jun 10, 2019 8:20 pm
by adamkad1
They cost a lot of points so i guess they would deserve to not have trash?

Re: Give luxury miner shelters sleepers instead of stasis units

Posted: Mon Jun 10, 2019 9:02 pm
by confused rock
disregarding everything else retarded about this, both regular shelters and luxury shelters had regular sleepers in the past, and it was fine. now both have balanced beds in them, which is fine. giving it sleepers would besides the 99 other reasons this is stupid be an unnecessary buff that the luxury shelter never needed.

Re: Give luxury miner shelters sleepers instead of stasis units

Posted: Mon Jun 10, 2019 10:04 pm
by Cobby
just put a synthflesh patch in the container or something, don't need an infinite reagent generator.

Re: Give luxury miner shelters sleepers instead of stasis units

Posted: Tue Jun 11, 2019 12:08 am
by PKPenguin321
limited reagent sleepers would be neat

Re: Give luxury miner shelters sleepers instead of stasis units

Posted: Tue Jun 11, 2019 8:34 am
by FloranOtten
imo removing sleepers from the pods was a buff tbh. I never saw anyone using them due to people lone-mining. Now the stasis beds and vendor can be used for self healing.

Re: Give luxury miner shelters sleepers instead of stasis units

Posted: Tue Jun 11, 2019 6:58 pm
by Tlaltecuhtli
why does the pod have free meds tho

Re: Give luxury miner shelters sleepers instead of stasis units

Posted: Tue Jun 11, 2019 8:54 pm
by Daxxed
Shelter's medkits are broken and not even slightly.
Back in the sleeper days you would heal a bit of burn damage by eating donk pockets, or very rarely sleeper a miner comrade.
Now you basically have 10 extra health bars for the small price of a shelter ( 400 credits )
Who in their right mind thought this was balanced ?
A brute kit containing 4 brute patches costs 600 credits, a shelter gives you atleast double and is half the price lmfao.

God forbid liggers get their hands on one of these, they could clear lavaland of every fauna with 0 skill required and still have spare meds when done.

Re: Give luxury miner shelters sleepers instead of stasis units

Posted: Wed Jun 12, 2019 9:00 am
by FloranOtten
Daxxed wrote:Snip
Agreed. The Honkpockets was a neat trick you learnt but that was it. Either you waste a medipen while not nearly dead or you get back to mining station. Now you can carry a medbay in your pack. Get two boxes and you can carry an entire nanomed in your backpack without paying a dime.

Re: Give luxury miner shelters sleepers instead of stasis units

Posted: Wed Jun 12, 2019 6:31 pm
by Taylork2
Heh, while a sleeper would be nice, it's not necessary. The current state of healing in mining/lavaland/shelters if a little excessive. They don't need more healing.
Miners can just spend their 20k+ mining points on survival pens and put them into a bag of holding to be better than normal medical staff.
Combine it with a staff of alphephius, a single miner can replace half of medical, and work as great combat medics.
Ashliggers who get a shelter are extremely dangerous if 2-3 of the liggers are competent(and lavaland generation isn't complete crap).

Re: Give luxury miner shelters sleepers instead of stasis units

Posted: Thu Jun 13, 2019 7:01 am
by FloranOtten
Taylork2 wrote:Heh, while a sleeper would be nice, it's not necessary. The current state of healing in mining/lavaland/shelters if a little excessive. They don't need more healing.
Miners can just spend their 20k+ mining points on survival pens and put them into a bag of holding to be better than normal medical staff.
Combine it with a staff of alphephius, a single miner can replace half of medical, and work as great combat medics.
Ashliggers who get a shelter are extremely dangerous if 2-3 of the liggers are competent(and lavaland generation isn't complete crap).
Replacing the bed with a sleeper would nerf the healing, actually. They get a free emergency pod round start and there's a spare for each miner in the secondary equipment room. Each of these 2 free pods has a nanomed with free meds. A sleeper requires two people to operate, while a nanomeds brute patches require one person and fit in your backpack.

Re: Give luxury miner shelters sleepers instead of stasis units

Posted: Fri Jun 14, 2019 7:39 pm
by adamkad1
FloranOtten wrote:
Taylork2 wrote:Heh, while a sleeper would be nice, it's not necessary. The current state of healing in mining/lavaland/shelters if a little excessive. They don't need more healing.
Miners can just spend their 20k+ mining points on survival pens and put them into a bag of holding to be better than normal medical staff.
Combine it with a staff of alphephius, a single miner can replace half of medical, and work as great combat medics.
Ashliggers who get a shelter are extremely dangerous if 2-3 of the liggers are competent(and lavaland generation isn't complete crap).
Replacing the bed with a sleeper would nerf the healing, actually. They get a free emergency pod round start and there's a spare for each miner in the secondary equipment room. Each of these 2 free pods has a nanomed with free meds. A sleeper requires two people to operate, while a nanomeds brute patches require one person and fit in your backpack.
Oh no, you found out my hidden intent to nerf miners more

Re: Give luxury miner shelters sleepers instead of stasis units

Posted: Sat Jun 15, 2019 4:03 pm
by adamkad1