Department doorbells

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Reimoo
 
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Department doorbells

Postby Reimoo » Wed Dec 17, 2014 7:36 pm #51697

Basically this idea consists of placing a button next to a department's main entrance that either plays a sound throughout the entire department or messages relevant staff PDAs to let people know there's a visitor. This would cut down on the AI's workload by encouraging people to open doors for others.

Also so the clown can ding-dong ditch security.



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MMMiracles
 
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Re: Department doorbells

Postby MMMiracles » Wed Dec 17, 2014 7:39 pm #51698

Give it a delay but make it emaggable to disable the delay.

Blame X for spamming doorbell, watch as department kicks their shit in for it.

Fund it.
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Re: Department doorbells

Postby Alex Crimson » Wed Dec 17, 2014 7:52 pm #51701

Could always have the *ding* play through the request consoles too.

PostThis post was deleted by MrStonedOne on Thu Nov 26, 2015 10:46 pm.
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ThanatosRa
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Re: Department doorbells

Postby ThanatosRa » Thu Dec 18, 2014 12:43 am #51777

It should be a little bell on the Medbay desk.
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Re: Department doorbells

Postby soulgamer » Thu Dec 18, 2014 1:23 am #51787

Why not have them ping PDA's with an ID inside that has access to the department. Also a ghetto way of checking for access changes on an ID.

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fleure
 
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Re: Department doorbells

Postby fleure » Thu Dec 18, 2014 9:00 am #51898

I coded bells a while back but used /areas which are kinda shitty, so it got rejected. The idea was to make sure you could hear the bell anywhere in the department.

If I get the motivation, I can always look into making the sound emit from department wall radios or something. PDA idea is good, though.

edit: The PR for anyone interested in previous discussion https://github.com/tgstation/-tg-station/pull/3318
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Re: Department doorbells

Postby MisterPerson » Thu Dec 18, 2014 10:18 am #51914

Just use the requests consoles. We really should be using those things more imo.
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Re: Department doorbells

Postby fleure » Thu Dec 18, 2014 11:20 am #51928

Yeah I'll dust off the code and implement it with request consoles emitting sound. I'm away for the holidays but might push something in the next couple of weeks.
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Re: Department doorbells

Postby soulgamer » Thu Dec 18, 2014 1:54 pm #51959

Be sure to set a cooldown on that bell. Dont want the clown spamming it all day.

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Re: Department doorbells

Postby rockpecker » Thu Dec 18, 2014 9:44 pm #52007

MMMiracles wrote:Give it a delay but make it emaggable to disable the delay.


Emagged: it rings the doorbell at random intervals, forever.

I like having this go through the request consoles, but for cases where there's nobody in the department's rooms, maybe request consoles should have an option to ring on the department channel also. (This would encourage using request consoles in general.)
Remove the AI.

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MisterPerson
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Re: Department doorbells

Postby MisterPerson » Thu Dec 18, 2014 10:02 pm #52010

Personally I feel that the requests consoles should also speak over the department channel in general anyways, not just for this.
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Re: Department doorbells

Postby Screemonster » Sat Dec 20, 2014 2:09 am #52296

MisterPerson wrote:Personally I feel that the requests consoles should also speak over the department channel in general anyways, not just for this.


Fuckin' yes.

It'd make them useful for cargo in particular.

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Re: Department doorbells

Postby Spacezenegger » Sat Dec 20, 2014 3:05 am #52305

MisterPerson wrote:Personally I feel that the requests consoles should also speak over the department channel in general anyways, not just for this.

This is perfect, just like bots responding on their departmental radio channel.

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Re: Department doorbells

Postby Gun Hog » Sat Dec 20, 2014 5:11 am #52336

Spacezenegger wrote:
MisterPerson wrote:Personally I feel that the requests consoles should also speak over the department channel in general anyways, not just for this.

This is perfect, just like bots responding on their departmental radio channel.

I am glad someone likes that function! :D Request Consoles transmitting on department radio greatly increases the chance that someone will respond. It really is worth coding, and would not be very difficult.

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Re: Department doorbells

Postby Iatots » Wed Jan 18, 2017 12:14 am #245132

*cough*

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Re: Department doorbells

Postby calzilla1 » Wed Jan 18, 2017 12:19 am #245135

Tbh fam this iz breddy gucci :DDDDDDDD;DDDDDDD
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Re: Department doorbells

Postby Super Aggro Crag » Wed Jan 18, 2017 12:50 am #245160

Ban this sick filth
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Re: Department doorbells

Postby ShadowDimentio » Wed Jan 18, 2017 5:17 am #245291

>Cooldown on the doorbell

Fuck no. This needs to be as annoying as possible, if a greyshirt starts spamming my department button I'd beat the shit out of him for it.
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Re: Department doorbells

Postby Screemonster » Wed Jan 18, 2017 6:47 am #245300

make it possible to attach signalers or c4 to the wire for !!FUN!! when someone presses it

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Re: Department doorbells

Postby Haevacht » Wed Jan 18, 2017 6:53 am #245301

Screemonster wrote:make it possible to attach signalers or c4 to the wire for !!FUN!! when someone presses it

And mounted flashes.
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Re: Department doorbells

Postby D&B » Wed Jan 18, 2017 7:17 am #245303

Adding cable to it can shock people
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Re: Department doorbells

Postby danno » Wed Jan 18, 2017 7:00 pm #245446

we already have this just click rapidly on doors
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