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Veteran cloaks - time reward

Posted: Sun Jun 23, 2019 9:49 pm
by JusticeGoat
A cosmetic item that you get per 500 logged hours on the game dead/alive that has no stats or benefits other then looks cool as you gain more time you can get more colors unlocked or something.

Re: Veteran cloaks - time reward

Posted: Sun Jun 23, 2019 9:51 pm
by bobbahbrown
i like this idea ++

Re: Veteran cloaks - time reward

Posted: Sun Jun 23, 2019 9:51 pm
by oranges
no, but I will accept cloaks for patreon donators

Re: Veteran cloaks - time reward

Posted: Sun Jun 23, 2019 9:55 pm
by JusticeGoat
Why not both, i think cosmetic rewards would be really fun and would help with player retention since it would give goals to work for.

Re: Veteran cloaks - time reward

Posted: Sun Jun 23, 2019 9:58 pm
by confused rock
"hey this guy has a fancy cloak and is thus better give x thing to him instead" should not exist

Re: Veteran cloaks - time reward

Posted: Sun Jun 23, 2019 10:25 pm
by wesoda25
lol fuck off with frequent player circle jerk

itd benefit me just as much as you but any form of IC reward is fucking stupid, goes for donor as well

Re: Veteran cloaks - time reward

Posted: Sun Jun 23, 2019 10:30 pm
by JusticeGoat
confused rock wrote:"hey this guy has a fancy cloak and is thus better give x thing to him instead" should not exist
I don't think anyone is better for how long they played its just a worthless cape that does nothing but add a few pixels of color to your outfit.

Only would look kinda cool, maybe have other ones per job type if you get 100 hours in engineering you can get a yellow colored one ect.

Re: Veteran cloaks - time reward

Posted: Mon Jun 24, 2019 3:01 am
by Kel-the-Oblivious
wesoda25 wrote:lol fuck off with frequent player circle jerk

itd benefit me just as much as you but any form of IC reward is fucking stupid, goes for donor as well
Unless the cloaks act like head cloaks, and provide some form of defense, they would be purely cosmetic items with no in game benefit besides putting a bulleyes on your back for jealous newbies to lust after.

Sounds like a fun little addition, good luck trying to get a spriter to make them all.

Re: Veteran cloaks - time reward

Posted: Mon Jun 24, 2019 3:21 am
by Eaglendia
Head cloaks no longer provide mechanical benefits.

Re: Veteran cloaks - time reward

Posted: Mon Jun 24, 2019 3:46 am
by cedarbridge
Lets not. I'd rather we didn't start mixing OOC into IC just because

Re: Veteran cloaks - time reward

Posted: Mon Jun 24, 2019 4:25 am
by Kel-the-Oblivious
cedarbridge wrote:Lets not. I'd rather we didn't start mixing OOC into IC just because
Because we don't have an ever living fuckton of OOC in our IC items. The random oranges dotting maint, various items named after infamous players, the Griffin and Owlman costumes, etc.

A department cloak would allow folks to tell experienced players at a glance, which is totally a thing. A guy who's been working in engineering for 20 years would have all sorts of little markers to denote them from a guy who started yesterday. Be they little medals or pips on their ID, a title change like apprentice, journeyman, senior, junior, etc. Yes, you could have it be something as simple as "Oh, that atmos tech has red shoulder bits, he's been working for the company for 10 years" but that shit would be damn near impossible to see as two pixels.

The cloak slot is nearly useless outside of the head cloaks and bedsheets. Give it some purpose, and give people a little extra reason to dedicate themselves to a job. As a miner main, I would love to have a little cosmetic item that serves no in game function besides showing those around me "Oh fuck, that person really fucking loves to mine."

Re: Veteran cloaks - time reward

Posted: Mon Jun 24, 2019 4:42 am
by JusticeGoat
Kel-the-Oblivious wrote:
cedarbridge wrote:Lets not. I'd rather we didn't start mixing OOC into IC just because
Because we don't have an ever living fuckton of OOC in our IC items. The random oranges dotting maint, various items named after infamous players, the Griffin and Owlman costumes, etc.

A department cloak would allow folks to tell experienced players at a glance, which is totally a thing. A guy who's been working in engineering for 20 years would have all sorts of little markers to denote them from a guy who started yesterday. Be they little medals or pips on their ID, a title change like apprentice, journeyman, senior, junior, etc. Yes, you could have it be something as simple as "Oh, that atmos tech has red shoulder bits, he's been working for the company for 10 years" but that shit would be damn near impossible to see as two pixels.

The cloak slot is nearly useless outside of the head cloaks and bedsheets. Give it some purpose, and give people a little extra reason to dedicate themselves to a job. As a miner main, I would love to have a little cosmetic item that serves no in game function besides showing those around me "Oh fuck, that person really fucking loves to mine."

Could have never put it a better way, but this is exactly the spirit that would add a little flavor to the game, a goal for people to work for.

Re: Veteran cloaks - time reward

Posted: Mon Jun 24, 2019 4:47 am
by SaveVatznick
Bring back Beards.

Re: Veteran cloaks - time reward

Posted: Mon Jun 24, 2019 5:48 am
by cedarbridge
Kel-the-Oblivious wrote:A department cloak would allow folks to tell experienced players at a glance, which is totally a thing.
And it's part of the reason I'm against it. I don't want to look at somebody's character and say "oh, that's <player>, he's competent or probably competent because he's got one of those fancy roundstart cloaks" We get more than enough meta encroachment from static names. We don't need "at a glance" OOC information directly related to the player present.

All of the rest of your post about player references has literally nothing to do with my complaint.

Re: Veteran cloaks - time reward

Posted: Mon Jun 24, 2019 7:46 am
by Kel-the-Oblivious
cedarbridge wrote:
Kel-the-Oblivious wrote:A department cloak would allow folks to tell experienced players at a glance, which is totally a thing.
And it's part of the reason I'm against it. I don't want to look at somebody's character and say "oh, that's <player>, he's competent or probably competent because he's got one of those fancy roundstart cloaks" We get more than enough meta encroachment from static names. We don't need "at a glance" OOC information directly related to the player present.

All of the rest of your post about player references has literally nothing to do with my complaint.
Because everything in this game must revolve around the all powerful metagame. We have to tailor this game around those who focus purely on the click spaceman horizontal aspect of this game, how every aspect needs to focus on adjusting the possible robusts per minute for Johnny McValidhunter. If you want to remove any possibility for metagaming, you need to randomize names, randomize jobs, randomize appearance, fuck, randomize species. Remove any possibility for players to identify one another OOC "at a glance" if that is your goal. Hell, limit communication to a series of preset responses, because some people type in an accent or mannerism. Can't let players identify the token stuttering medbay whore OOC, after all.

Department cloaks are a novelty cosmetic, given as a pointless little reward for dedication to a role. What negative gameplay could come from them? Theft or murder? Timmy Traitor having to put some actual effort into making that particular redshirt go horizontal, because they are boldly displaying their department cloak? Newbie McGreytide putting on a cloak for some fake respect?

Re: Veteran cloaks - time reward

Posted: Mon Jun 24, 2019 8:37 am
by teepeepee
I don't like this idea, people will be able to tell I should be way more competent after so many hours
at least now I can just change my name to reset people's expectation of my character

Re: Veteran cloaks - time reward

Posted: Mon Jun 24, 2019 8:49 am
by PKPenguin321
This feels like it would sort of encourage clique-like behavior which I hate

Re: Veteran cloaks - time reward

Posted: Mon Jun 24, 2019 9:16 am
by Nalzul
Replace cloaks with beard lengths. The older you are the longer you can make your beard.

Re: Veteran cloaks - time reward

Posted: Mon Jun 24, 2019 11:52 am
by terranaut
considering the logged hours are (relatively) recent i'd prefer to have it based on byond account creation date
newfags out
Image

Re: Veteran cloaks - time reward

Posted: Mon Jun 24, 2019 8:38 pm
by Electronics
terranaut wrote:considering the logged hours are (relatively) recent i'd prefer to have it based on byond account creation date
newfags out
Image
Pffft newfag.

Image

But more seriously:
bobbahbrown wrote:i like this idea ++

Re: Veteran cloaks - time reward

Posted: Mon Jun 24, 2019 9:07 pm
by SpaceManiac
Being able to recognize frequent players because you recognize them is very different from recognizing frequent players because the game is broadcasting their "status".

This is not a good idea.

Re: Veteran cloaks - time reward

Posted: Mon Jun 24, 2019 9:14 pm
by cedarbridge
Kel-the-Oblivious wrote:
cedarbridge wrote:
Kel-the-Oblivious wrote:A department cloak would allow folks to tell experienced players at a glance, which is totally a thing.
And it's part of the reason I'm against it. I don't want to look at somebody's character and say "oh, that's <player>, he's competent or probably competent because he's got one of those fancy roundstart cloaks" We get more than enough meta encroachment from static names. We don't need "at a glance" OOC information directly related to the player present.

All of the rest of your post about player references has literally nothing to do with my complaint.
Because everything in this game must revolve around the all powerful metagame. We have to tailor this game around those who focus purely on the click spaceman horizontal aspect of this game, how every aspect needs to focus on adjusting the possible robusts per minute for Johnny McValidhunter.
No we don't.

Re: Veteran cloaks - time reward

Posted: Mon Jun 24, 2019 9:27 pm
by Plapatin
Nalzul wrote:Replace cloaks with beard lengths. The older you are the longer you can make your beard.
SaveVatznick wrote:Bring back Beards.

Re: Veteran cloaks - time reward

Posted: Mon Jun 24, 2019 9:42 pm
by Whoneedspacee
whenever i think about this i think about the goon system for rewards and medals.

basically how it works is you have a medals verb like the ghost option in the OOC tab, which opens up a menu which shows you all the achievements you've gotten.

you can then recieve the reward for doing the achievement (blowing up x bomb, exploring x thing, winning as x, etc...) which is usually minor like a different color for something or a skin for a cyborg.

people can still steal the rewards and it doesn't change much in the game honestly which is why goon probably stopped adding cosmetic rewards for it.

unless someone wants to sprite like 500 things then there's no point. it doesn't matter anyways because everyone's just going to make achievement guides etc.

besides people already metagame who's important and whatnot, and if someone wants to help someone they will. if you want someone to be able to help someone easier then add mentors back or something.

also nobody deserves a "reward" for just playing the game that's stupid. i know some people who have 1000 hours in this and can only greytide.

Re: Veteran cloaks - time reward

Posted: Mon Jun 24, 2019 9:54 pm
by Farquaar
Nalzul wrote:Replace cloaks with beard lengths. The older you are the longer you can make your beard.
That would disrupt the anime catgirl ERP meta

Re: Veteran cloaks - time reward

Posted: Mon Jun 24, 2019 11:33 pm
by BeeSting12
bring back beards

Re: Veteran cloaks - time reward

Posted: Tue Jun 25, 2019 12:03 am
by wesoda25
JusticeGoat wrote:
Kel-the-Oblivious wrote:
cedarbridge wrote:Lets not. I'd rather we didn't start mixing OOC into IC just because
Because we don't have an ever living fuckton of OOC in our IC items. The random oranges dotting maint, various items named after infamous players, the Griffin and Owlman costumes, etc.

A department cloak would allow folks to tell experienced players at a glance, which is totally a thing. A guy who's been working in engineering for 20 years would have all sorts of little markers to denote them from a guy who started yesterday. Be they little medals or pips on their ID, a title change like apprentice, journeyman, senior, junior, etc. Yes, you could have it be something as simple as "Oh, that atmos tech has red shoulder bits, he's been working for the company for 10 years" but that shit would be damn near impossible to see as two pixels.

The cloak slot is nearly useless outside of the head cloaks and bedsheets. Give it some purpose, and give people a little extra reason to dedicate themselves to a job. As a miner main, I would love to have a little cosmetic item that serves no in game function besides showing those around me "Oh fuck, that person really fucking loves to mine."

Could have never put it a better way, but this is exactly the spirit that would add a little flavor to the game, a goal for people to work for.
Except its a horrible fucking argument. Rewarding people for anything OOC is a terrible idea, if you want respect then earn it. You'll figure out hes been doing engineering for 20 years by the way he plays, not the stupid cosmetic item hes wearing. The fact that it wouldn't effect code doesn't really change anything, a reward is a reward.