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Blitz ops, turning a nothing round into something meaningful.

Posted: Wed Jul 31, 2019 10:02 pm
by GuyonBroadway
So i've seen a few people bitch about how blitz ops is worst ops. For winrate, blitz ops gets the job done, but ss13 isn't a moba, winrate isn't everything and high skill isn't necessarily fun or good for all involved.

Enter the new blitz ops by default ops must wait about 5 mins before launching in stealth, but for a nominal TC downpayment, ops are now allowed to land the shuttle directly on the station, the catch is that your trip time is upped to 15 seconds, the turrets break and your arrival and location announced to the station.

If you pull it off you get a quick strike and quick win, if the captain skoots on out of there be braced for a tide headed your way.

This means that ops get a POWERFUL new rapid strike tool but its not a case of "game ends in 30 seconds out of the blue because the ops were so quick nobody had a chance to yell "HELP MAINT!" At the very least you know the gamemode is ops and you have 15 seconds to get your rear in gear and prevent that first strike from ending the round then and there.

Re: Blitz ops, turning a nothing round into something meaningful.

Posted: Wed Jul 31, 2019 10:20 pm
by oranges
I don't like it

I'd rather see nukeops changed entirely.

Re: Blitz ops, turning a nothing round into something meaningful.

Posted: Wed Jul 31, 2019 11:04 pm
by PKPenguin321
oranges wrote:I don't like it

I'd rather see nukeops changed entirely.
My two cents, if operatives were a somehow more durable or numerous, but also had fewer items of mass destruction (like bombs, fungal TB, etc), you could reasonably extend the length of the rounds without making it feel forced. This would give more time for a natural story to develop (and having a reasonably long round would also mean people that want to just do their jobs still could).

Re: Blitz ops, turning a nothing round into something meaningful.

Posted: Thu Aug 01, 2019 12:47 am
by deedubya
Why would any stealth operative ever choose this option were it to be implemented? It costs TC, announces your presence to the station, leaves your only retreat point(and YOUR NUKE) vulnerable and exposed, causes your team to panic when your shuttle slams down in god knows where surrounded by enemies, and increases transit time. The only benefit to doing this is to save a tiny bit of time spacewalking and breaching the station. It's not worth it.

Re: Blitz ops, turning a nothing round into something meaningful.

Posted: Thu Aug 01, 2019 6:07 am
by GuyonBroadway
deedubya wrote:Why would any stealth operative ever choose this option were it to be implemented? It costs TC, announces your presence to the station, leaves your only retreat point(and YOUR NUKE) vulnerable and exposed, causes your team to panic when your shuttle slams down in god knows where surrounded by enemies, and increases transit time. The only benefit to doing this is to save a tiny bit of time spacewalking and breaching the station. It's not worth it.

The tc cost and transit time could be subject to change, in any case there are lots of "interesting. Things you can do with a station targeted ship such as a sugical breach of the armoury or tactically blocking medbay.

Re: Blitz ops, turning a nothing round into something meaningful.

Posted: Sun Sep 01, 2019 1:05 pm
by Stillplant
Especially, why would you choose this instead of buying the assault pod? The assault pod wrecks whatever it hits, and its turrets stay fully intact in the process.

Re: Blitz ops, turning a nothing round into something meaningful.

Posted: Sun Sep 01, 2019 2:00 pm
by Dr_bee
Goon Ops is the best Ops.

Re: Blitz ops, turning a nothing round into something meaningful.

Posted: Sun Sep 01, 2019 4:28 pm
by Krusvik
oranges wrote:I don't like it

I'd rather see nukeops changed entirely.
This.

Re: Blitz ops, turning a nothing round into something meaningful.

Posted: Sun Sep 01, 2019 4:35 pm
by Tlaltecuhtli
make nuke op shuttle always alarm the crew when it lands near the station, if they want stealth they pay 50% of their tc and do real stealth

Re: Blitz ops, turning a nothing round into something meaningful.

Posted: Sun Sep 01, 2019 5:13 pm
by Screemonster
Tlaltecuhtli wrote:make nuke op shuttle always alarm the crew when it lands near the station, if they want stealth they pay 50% of their tc and do real stealth
give the station some number of directional radar sensors scattered around the place that alert the crew if an unregistered shuttle warps in within their (extremely large) line of sight

give nuke ops the option to purchase a stolen nanotrasen IFF transponder (most likely taken from one of the evac shuttles they keep hijacking - why else would they want them?) that allows them to jump in without raising the alarm

give the sensor coverage some blind spots that the ops can use if they really want to but might be risky (really close to the station so they might be seen through a window, for instance) so they can do something like jump in, drop off a single operative to disable/block the sensors, then jump out again before they're spotted

give them a reinforcement option that just spawns a regular assistant traitor on the arrivals shuttle, announced as a regular assistant, with the objective to disable the sensor grid

tie some other gameplay into the sensors such as making them a regular traitor objective to sabotage idk

Re: Blitz ops, turning a nothing round into something meaningful.

Posted: Sun Sep 01, 2019 7:17 pm
by adamkad1
deedubya wrote:Why would any stealth operative ever choose this option were it to be implemented? It costs TC, announces your presence to the station, leaves your only retreat point(and YOUR NUKE) vulnerable and exposed, causes your team to panic when your shuttle slams down in god knows where surrounded by enemies, and increases transit time. The only benefit to doing this is to save a tiny bit of time spacewalking and breaching the station. It's not worth it.
But its hilarious! meme ops are the best ops. also newcops turrets too op, nerf plz