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Departmental AIs

Posted: Fri Dec 26, 2014 12:47 am
by Balut
Badmin pre-roundstart button. Spawns an AI for each department, who only have access to that department's radio, command and general. Borgs are automatically assigned to the appropriate AI.

The pre-roundstart button should probably alter the map to give an appropriate housing to slap the AI in.


This is mostly a joke suggestion that I'm only making because I'm playing HatePlus right now and *Mute/Old *Mute is/are the best.

Image

Re: Departmental AIs

Posted: Fri Dec 26, 2014 1:00 am
by DemonFiren
You may find that funny, but That Super Serious Server Over There actually had considered lAIs (local, that is).

I think the idea passed with applause and was summarily forgotten.

Re: Departmental AIs

Posted: Fri Dec 26, 2014 1:14 am
by Remie Richards
Balut wrote: I'm playing HatePlus right now and *Mute/Old *Mute is/are the best.
Good, enjoy it, Analogue: a hate story and HatePlus are two brilliant games/stories.

I too once entertained the notion of departmental AI like Mute* and Hyunae*, I even made a Mute* sprite for the AI back before NTstation.
but alas, It'd be weird to handle for SS13.

Re: Departmental AIs

Posted: Fri Dec 26, 2014 1:55 am
by Balut
Can that sprite get added to the available-list-thing in-game, then? Or is that against whatever policy or some bullshit.

The like one time I managed to get AI'd I named my AI Hyun-ae (no asterisk because BYOND/SS13 don't like those I guess). It was kinda neat, except my holo-sprite was always looking to the left.

Re: Departmental AIs

Posted: Fri Dec 26, 2014 2:40 am
by Remie Richards
Balut wrote:Can that sprite get added to the available-list-thing in-game, then? Or is that against whatever policy or some bullshit.

The like one time I managed to get AI'd I named my AI Hyun-ae (no asterisk because BYOND/SS13 don't like those I guess). It was kinda neat, except my holo-sprite was always looking to the left.
1. Probably against policy
2. I'm no spriter so while it was passable, it wasn't as good as most of our sprites
3. an * is stipped out of naming yourself as an AI because it's a non alphanumeric character
4. Holo sprites not changing direction is a long standing bug :(