Moderators: MisterPerson, Code Maintainers
Arathian wrote:Once there are enough spiders where the same player can fling himself at you specifically over and over again over multiple lives, you are dead regardless of any metagaming.
Things like eggs or "empty" spiders or golem shells etc etc are there to represent potential. Their balance is what was required to create them. Because there are not unlimited players, you had 5 spiders come to you 1 by 1 instead of 5 spiders chasing you at the same time. The spiders always were there however, so the "potential' for them to chomp you down always existed. It's not like the ghost created the spider or the ashlizard egg.
Naloac wrote:Since you have asked for a *community opinion* and im the player voted admin. Ill give you my official opinion straight from the *community* Your fucking retarded
wesoda25 wrote:Should be a scaling net cooldown on all ghost roles plus you can only go as a type of ghost role once. Say I go golem and die. I can't pick golem again that round, and have a 5 minute cooldown until I can pick another ghost role. Then I go ash lizard and die. Now its 10 minutes and I can't play golems or ash lizards anymore. etc
Screemonster wrote:I wonder how hard it'd be to detect and automatically alert admins if a mob controlled by a particular key kills or is killed by something with the same key as something that previously killed or was killed by them within the same round
so like, X kills Y
Y becomes ghost role
shortly afterwards Y kills X, system flags this up as something that might be worth paying attention to
⠀technokek wrote:Cannot prove this so just belive me if when say this
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