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Wizard Spell Cost Change

Posted: Sat Dec 27, 2014 5:59 am
by Steelpoint
Currently all spells cost a single spell point, and one further point to upgrade them. While this is a simple and easy to understand system, it leaves many spells underused.

As such, I wish to suggest that Wizards instead are given double spell points (10), but the cost of all spells is also increased to 2. Then making select spells cheaper to buy.

Spells like Smoke, Forcefield, Knock or Blind can be useful, but their expensive cost, and niche a use make them underused, but having them cost only 1 spell point while other more powerful spells cost 2 opens up more loa out options.

Thank you.

Re: Wizard Spell Cost Change

Posted: Sat Dec 27, 2014 8:25 am
by Incoming
This all sounds very familiar

Re: Wizard Spell Cost Change

Posted: Sat Dec 27, 2014 8:53 am
by PKPenguin321
sounds familiar but still sounds good
fund it

Re: Wizard Spell Cost Change

Posted: Sat Dec 27, 2014 8:57 am
by Saegrimr
Lings got the same treatment and so did traitor. I'm all for this.

Re: Wizard Spell Cost Change

Posted: Sat Dec 27, 2014 9:15 am
by dezzmont
No brainer idea. Someone just needs to offer to do it.

Re: Wizard Spell Cost Change

Posted: Sat Dec 27, 2014 4:29 pm
by Steelpoint
I would do it but sadly the system is hardcoded that all spells take away a single spell point, not a system like telecrystals where each items has its own cost.

Re: Wizard Spell Cost Change

Posted: Sat Dec 27, 2014 10:52 pm
by paprika
Ugh who wants to rework the spell buying system?

Re: Wizard Spell Cost Change

Posted: Sun Dec 28, 2014 1:05 am
by lumipharon
I'd just like to point out that spells like MM and jaunt, although they get used almost 100% of the time, don't inherently mean they're OP, they're used because wizards the survivability that crowd control and movement spells give them, otherwise they get utterly wrecked in 5 seconds.

Shit like ei'nath needs to be high cost because it's dumb and ggnore - you can literally explode people while stunned on the ground.

Re: Wizard Spell Cost Change

Posted: Sun Dec 28, 2014 8:39 am
by Lo6a4evskiy
It means spells are not balanced. It doesn't mean that some spells will immediately win you the game, it means that some spells are just a lot better than others.

Re: Wizard Spell Cost Change

Posted: Sun Dec 28, 2014 10:53 am
by dezzmont
lumipharon wrote:I'd just like to point out that spells like MM and jaunt, although they get used almost 100% of the time, don't inherently mean they're OP, they're used because wizards the survivability that crowd control and movement spells give them, otherwise they get utterly wrecked in 5 seconds.

Shit like ei'nath needs to be high cost because it's dumb and ggnore - you can literally explode people while stunned on the ground.
If someone is taking magic missile every time because it provides something vital to the wizard, it means that it is providing more utility than spells wizards never take. Meaning it should be priced for that utility.

Doesn't mean they will be costed super high. Ideally at the start of this change the cost will assume the wizard is taking their good spells as they do now and weaker spells will cost less, because with long ranging changes such as this that are mostly experimental you want to change as few variables as possible. If a wizard takes the "good spell list" they should have as many spells as they used to, but if they dip into weaker stuff they will have more, and over time the numbers can be tweaked so if that it is found that, wow, ei'nath is way too freaking good and is still taken 100% of the time, it can be upped a bit more.

Re: Wizard Spell Cost Change

Posted: Sun Dec 28, 2014 1:32 pm
by srifenbyxp
If only wizard rounds were to happen more often I'd be throwing money at this ideal, but I do support it none the less

Re: Wizard Spell Cost Change

Posted: Mon Dec 29, 2014 3:33 am
by Bombadil
srifenbyxp wrote:If only wizard rounds were to happen more often I'd be throwing money at this ideal, but I do support it none the less
Wizard is shut off right now because Fuhrer SoS decided Survivor was too annoying