Space-quest style Death Messages.

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GuyonBroadway
Joined: Wed Aug 30, 2017 12:38 pm
Byond Username: GuyonBroadway

Space-quest style Death Messages.

Post by GuyonBroadway » #517038

This is a simple yet funny idea.

If you get acted upon by something liable to kill you you will see a popup window death message based on said thing accompanied by imagery, a jaunty death jingle and maybe we can convince some particularly rich voiced spacemen to provide voiceovers.

I'll go one better than outline concepts and go so far as to suggest a code approach

The player mob should gain a new variable, a simple string, on the mobs death this string is run against a list, this list contains a series of structures/arrays/whathaveyou that contain the data necessary for a death message. For each match add the data structure to a list and pick one at random.

ID, death-cause, text, image, voiceover.

ID is a unique identifier, death-cause is the string searched for, text is the message, image is a funky graphic representing your demise and voiceover is any audio voiceovers you might have gotten.

This data is fed to a new popup window that will be shown to the now dead player.

Example, you set the base item class to have a death-cause of blank. To the "onhit" proc (or whatever gets called when you apply item to mob) add a "if (death-cause) player.death-cause = item.death-cause"

On player death "if(death-cause && prefs.deathmsg) run-death-message(player, death-message)"

You would then set the death-cause of the toolbox to "toolbox" and if the player dies with the cause "toolbox" then they will see one of any of the death messages with the death-cause of "toolbox"

By carefully adding sources of death-message to various damaging procs you'll end up with a player seeing a death message based on thier cause of death most of the time.

See this video for more inspirations.

https://youtu.be/Raa1ZMOLJ3s

Some big brain bonus objectives would be to add a button for ghosts to review thier death window, or see the death windows of other mobs. Add some extra info to the death window like time of death, damage taken etc.. Make it so that one deathmessage can have multiple causes that would be relevant and have the proc find them.
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Farquaar
Joined: Sat Apr 07, 2018 7:20 am
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Location: Delta Quadrant

Re: Space-quest style Death Messages.

Post by Farquaar » #517124

Similar-style death scenes from King's Quest
https://www.youtube.com/watch?v=HLSviwsbA_k

While a fun idea, I can't see voice acting ever being a part of this. There are just too many ways to die, and even if lines were recorded for all of them, the day will come where our smooth-voiced space narrator drops off the face of the earth, leaving us with no one to narrate new deaths.
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Shadowflame909
Joined: Mon Jun 05, 2017 10:18 pm
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Location: Think about something witty and pretend I put it here

Re: Space-quest style Death Messages.

Post by Shadowflame909 » #517131

Farquaar wrote:Similar-style death scenes from King's Quest
https://www.youtube.com/watch?v=HLSviwsbA_k

While a fun idea, I can't see voice acting ever being a part of this. There are just too many ways to die, and even if lines were recorded for all of them, the day will come where our smooth-voiced space narrator drops off the face of the earth, leaving us with no one to narrate new deaths.
Voxify em then

500 pre-recorded words

string them together
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GuyonBroadway
Joined: Wed Aug 30, 2017 12:38 pm
Byond Username: GuyonBroadway

Re: Space-quest style Death Messages.

Post by GuyonBroadway » #517234

In theory you could have multiple VA's and have some deaths not voice at all, inconsistent yes but better than no voice IMO.
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Super Aggro Crag
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Re: Space-quest style Death Messages.

Post by Super Aggro Crag » #517254

What eceleb voice actor should we hire
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GuyonBroadway
Joined: Wed Aug 30, 2017 12:38 pm
Byond Username: GuyonBroadway

Re: Space-quest style Death Messages.

Post by GuyonBroadway » #517297

Super Aggro Crag wrote:What eceleb voice actor should we hire
You could probably get Tex of the BlackPantsLegion involved, plus goonstations Bill has a very space quest sounding voice.
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Super Aggro Crag
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Re: Space-quest style Death Messages.

Post by Super Aggro Crag » #517533

lets pay arin hanson so he can yell "uhhhh poopy dick fart"
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Sandshark808
Joined: Wed Sep 04, 2019 6:56 pm
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Re: Space-quest style Death Messages.

Post by Sandshark808 » #517537

Super Aggro Crag wrote:lets pay arin hanson so he can yell "uhhhh poopy dick fart"
t. goonstation
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