Buff Meme Races - Also add em to the dam Wiki
Posted: Fri Oct 11, 2019 9:47 am
So I managed to find a Pride Mirror again and memed myself hench more. However, the Vampire and Dullahan are underwhelming and even super rare to be seen. So despite the rarity, they should receive a buff. This also gives the Chaplain's Witchhunter outfit more meaning!
Vampire -
Not sure but I think they could hold up to 5000 units of blood compared to the normal 560cc.
Pro:
Transform into a Bat that actually moves very fucking fast - not just, slow.
Can use Blood to hurl a projectile dealing 30 Brute damage at 300 Blood. (Cooldown Ability)
Has constant Night Vision and Thermal Vision that allows them to Detect Warm Blooded Bodies.
Use Bloodmend to heal themselves similar to Ling's Fleshmend, however, only coffins can purge chems and heal traumas.
Use Blood Armor to increase Melee & Bullet resistance to 80 and objects can't be embedded. (Mitigated damage will be taken via Blood at twice value)
Con:
Holy water will fuck you up.
Constant draining of blood - can only replenish by drinking blood. Which still requires Grapple > wait time to drink said blood.
Can't heal by conventional means. Can only heal via Coffin or Bloodmend, they can, however, use gauzes and bruise packs to stop bleeding.
Not being space-worthy will kill you very quickly.
Embedded objects in the chest will cripple you until removed. Can't use any Blood-related powers and Blood drains very quickly.
Can't detect Silicons, Slimes, & Exotic races with Thermal Vision. Flashes and Welding will make you go blind.
Dullahan
Pro:
Can detach your head and switch between vision from head/body.
Can change heads/bodies - if holding another crew members head in hand can use that as your new head. Jamming your head on a decapitated body makes it your new body.
Thrown Heads deal 30 Brute Damage
Your limbs can never be crippled or removed.
Can use Pumpkins as heads - gets a pretty sick outfit + very sharp Scythe if a Pumpkin is your primary head.
Con:
Holy water will fuck you up.
Your head can be knocked off your body.
While decapitated, your body moves slowly and as if your drunk.
Damage to your body can be healed, your head can't.
Your head lacks the ability to move on its own.
Vampire -
Not sure but I think they could hold up to 5000 units of blood compared to the normal 560cc.
Pro:
Transform into a Bat that actually moves very fucking fast - not just, slow.
Can use Blood to hurl a projectile dealing 30 Brute damage at 300 Blood. (Cooldown Ability)
Has constant Night Vision and Thermal Vision that allows them to Detect Warm Blooded Bodies.
Use Bloodmend to heal themselves similar to Ling's Fleshmend, however, only coffins can purge chems and heal traumas.
Use Blood Armor to increase Melee & Bullet resistance to 80 and objects can't be embedded. (Mitigated damage will be taken via Blood at twice value)
Con:
Holy water will fuck you up.
Constant draining of blood - can only replenish by drinking blood. Which still requires Grapple > wait time to drink said blood.
Can't heal by conventional means. Can only heal via Coffin or Bloodmend, they can, however, use gauzes and bruise packs to stop bleeding.
Not being space-worthy will kill you very quickly.
Embedded objects in the chest will cripple you until removed. Can't use any Blood-related powers and Blood drains very quickly.
Can't detect Silicons, Slimes, & Exotic races with Thermal Vision. Flashes and Welding will make you go blind.
Dullahan
Pro:
Can detach your head and switch between vision from head/body.
Can change heads/bodies - if holding another crew members head in hand can use that as your new head. Jamming your head on a decapitated body makes it your new body.
Thrown Heads deal 30 Brute Damage
Your limbs can never be crippled or removed.
Can use Pumpkins as heads - gets a pretty sick outfit + very sharp Scythe if a Pumpkin is your primary head.
Con:
Holy water will fuck you up.
Your head can be knocked off your body.
While decapitated, your body moves slowly and as if your drunk.
Damage to your body can be healed, your head can't.
Your head lacks the ability to move on its own.