A New Toolkit For Mime Antagonists

A place to record your ideas for the game.

Moderators: MisterPerson, Code Maintainers

User avatar
Sandshark808
 
Joined: Wed Sep 04, 2019 6:56 pm
Byond Username: Sandshark808

A New Toolkit For Mime Antagonists

Postby Sandshark808 » Wed Nov 06, 2019 12:51 am #522592

The clown has his clown car, the geneticist has his monkey syringer...

And the mime could be so much more! Behold, the THIEF KIT!
Spoiler:
Image


The Thief Kit, purchasable for 20 TC, is like a clown car for people who are so behind the times that they can't talk. It comes with a silly pinstriped outfit, a black beret, a burglar's mime mask, and a gigantic sack marked "Swag." When held, the sack takes up both hands and the thief acts like a miniature clown car with some crucial differences:

1. You can yoink people into the sack instantly by clicking them, even if they're lying down. However, you have to click on them. Just bumping them doesn't do anything.

2. Protected by an aura of dastardly deeds, the thief bends laser light around his body. Any laser beam that hits the mime is reflected off in a random direction. Bullets still strike them.

3. Any item capable of being picked up can be yoinked into the sack, and the sack will vacuum up all items on a surface (like a table) in much the same way as a chef's tray.

4. As the thief runs, items will fall out of the sack at random intervals, including trapped persons.

5. If the sack is dropped (such as by slipping and falling), anyone inside can resist or walk out of the sack. Items are expelled with a small force in every direction.

6. The mime's powers are magnified while in thief form. Your chosen mime power increases in effectiveness, causing invisible walls to block 3 tiles and the invisible chair to become an invisible bear trap (just remember where you put it, or you'll be in for a lot of teasing in deadchat).

To be considered a "true thief" and get the empowered mime skills, you need to be wearing the entire suit and be holding the sack.
Image



User avatar
wesoda25
 
Joined: Thu Aug 10, 2017 9:32 pm
Location: not europe lol
Byond Username: Wesoda25

Re: A New Toolkit For Mime Antagonists

Postby wesoda25 » Wed Nov 06, 2019 1:01 am #522594

because hahahahha now BOTH "entertainment" roles can be annoying ahhahahahaha no
Spoiler:
NSFW:
Image

User avatar
Tarchonvaagh
 
Joined: Wed May 01, 2019 9:30 pm
Byond Username: Tarchonvaagh

Re: A New Toolkit For Mime Antagonists

Postby Tarchonvaagh » Sun Nov 10, 2019 4:56 pm #523263

Sounds nice, there should be more unique items for roles and RACES
"You cannot defeat what lives on in the heart, and soul, of every TG player" - Birdboat
hi im the corvin dude on sybil or terry how's it going
Image

User avatar
deedubya
 
Joined: Wed Aug 15, 2018 2:05 am
Location: shitting up your thread
Byond Username: Deedubya

Re: A New Toolkit For Mime Antagonists

Postby deedubya » Sun Nov 10, 2019 7:11 pm #523282

I need this in my space life.
Galatians 4:16 "Have I now become your enemy by telling you the truth?"

flattering compliments people have given me:
Spoiler:
oranges wrote:honestly holy shit deedubs you're a dent head

wesoda25 wrote:deedub is one of the people that makes me wish i could block users on forums

IkeTG wrote:every post from deedubya is worrying behavior

Super Aggro Crag wrote:you're a poo head!!!!!

TheMythicGhost wrote:You're a moron, but that's really nothing new since you're Deedubya, and really at this point I'm just playing an instrument by speaking since your head is so goddamn empty these words are resonating as they pass through.

Lazengann wrote:What's interesting about deedubya is the guy has no reading skills or comprehension and his ADHD is so severe he can't read through a single thread but he shows up to argue anyway

annoyinggreencatgirl wrote:you really are almost superhumanly retarded dude, holy smokes.

Image

ATHATH
 
Joined: Thu Aug 09, 2018 6:41 am
Byond Username: ATHATH

Re: A New Toolkit For Mime Antagonists

Postby ATHATH » Mon Nov 18, 2019 7:00 am #524541

This is a great idea, except for:
4. As the thief runs, items will fall out of the sack at random intervals, including trapped persons.


Maybe make the mime drop a few things from their sack whenever they get hit by something?

User avatar
Sandshark808
 
Joined: Wed Sep 04, 2019 6:56 pm
Byond Username: Sandshark808

Re: A New Toolkit For Mime Antagonists

Postby Sandshark808 » Mon Nov 18, 2019 8:42 am #524549

ATHATH wrote:This is a great idea, except for:
4. As the thief runs, items will fall out of the sack at random intervals, including trapped persons.


Maybe make the mime drop a few things from their sack whenever they get hit by something?

That sounds more balanced since you can't just run people over to pick them up. Thematically though the joke is that you pick up way too much stuff so it spills out of the sack.

My other idea was that it can randomly strip people and drop their items on the floor, and then when they're fully naked they fall out too.
Image


Return to Ideas

Who is online

Users browsing this forum: No registered users