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Remove magboots

Posted: Fri Jan 03, 2020 9:07 pm
by CPTANT
They are useless now anyway.

Applying slowdown to them AND for wearing a spacesuit for using them in zero G was just dumb. What is even the point of the item now, it used to be a very situational item, now nobody is ever going to use them.

Re: Remove magboots

Posted: Thu Jan 09, 2020 12:49 pm
by Tarchonvaagh
I've never used them b4
What about the CE magboots?

Re: Remove magboots

Posted: Thu Jan 09, 2020 1:25 pm
by Arathian
Magboots don't allow you to be slipped. I use them all the time when I do xenobio since the slowdown is negated by the slimes.

Re: Remove magboots

Posted: Thu Jan 09, 2020 2:19 pm
by Anonmare
Active magboots should keep you from drifting off into space by not allowing you to walk more than one tile away from a lattice/tile

Whenever multi-z (TM) gets added, magboots should allow you to quickly go up a z-level when gravity fails

Re: Remove magboots

Posted: Thu Jan 09, 2020 4:11 pm
by knacker48
Arathian wrote:Magboots don't allow you to be slipped. I use them all the time when I do xenobio since the slowdown is negated by the slimes.
If you're doing xenobio you can just make a stabilised blue crossbreed to prevent slipping, then you can wear whatever you want.

Re: Remove magboots

Posted: Thu Jan 09, 2020 6:21 pm
by Reyn
They're pretty useful for engineers and miners out and about in space, or outside the station doing things. They have a niche use, yes, But still a very valuable one. You're not legally obliged to wear them powered on 24/7, So that's not really a reason for removal

Re: Remove magboots

Posted: Sun Jan 19, 2020 10:06 pm
by Aeri
They're great for working on the Supermatter without being eaten by it chief.

Re: Remove magboots

Posted: Mon Jan 20, 2020 4:01 pm
by OFQ
You need them when entering running SM core. Also for pressure differences around space holes. I would actually make them easier to obtain at the round start since fixing SM without them is real hard. Not sure if they help against gravitation anomalies but they sure do help when you want to use fire extinguisher on SM.

The funny thing is that they won't help you on ice. It's a big troll. SM core gets slippery from fire extinguishers and will dust you in like 100% of chances :lol:

Re: Remove magboots

Posted: Tue Jan 21, 2020 8:02 am
by oranges
this is the average tg player iq
player: me unga, me no see how sticky boot help me valid?