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Staminaizing the Fist.

Posted: Sat Jan 04, 2020 6:08 am
by Shadowflame909
A very big aspect of this game seems to be weeding out the minor griefers and antags. Sometimes the guy trying to flash you is just a greytider. Other times its revs buddy. My core issue though, is that I constantly see situations like this:
>Minor griefer tfw steals my insert item here for laughs
>I could go to sec to get it back, but by the time those slowpokes respond. minor griefer has already spaced, ground up, or deepfried my item
>only way to deal with it RN because we don't spawn with stun weapons, is to crit them to stun them. Get my item back, then send them to medbay or heal them back up.
With this, there are downsides of potential admin interference, sec punishment, and escalation. Thus, if we make fists the weakest stamina item in the game. You could wear said minor griefer down, get your item back as they're stamina collapsed. Then since there's literally no permanent damage. It doesn't matter as they instantly heal back up when they get up.

I'm thinking it'd be like current damage, like 25% of your punch damage whatever it rolls becomes brute, while the rest is stamina. Therefore, since punches go all the way from like 3 damage to 10 damage It'd really be a slow wear and tear. But barely decent enough to temporarily stun them, and get your item back. Also, the brute damage would be laughable unless you're being group lynched.

TLDR; I don't like getting banned for escalating with the clown who stole my shoes. but security is too slow ree

Re: Staminaizing the Fist.

Posted: Sat Jan 04, 2020 6:56 am
by cacogen
if you press on them with blue you can get a knockdown which makes them drop what they're holding

Re: Staminaizing the Fist.

Posted: Sat Jan 04, 2020 7:20 am
by Shadowflame909
sorry cacogen but that doesnt work anymore

people have really gotten OP ever since they started using backpacks and making disarming ineffective

Re: Staminaizing the Fist.

Posted: Sun Jan 05, 2020 9:13 am
by zxaber
Can't wait for tiders to use this for stealing items off people.

Re: Staminaizing the Fist.

Posted: Sun Jan 05, 2020 9:37 am
by Istoprocent1
Shadowflame hasn't figured out that shove into people/wall + shove on the ground gives enough time to actually cuff people as well as shoving slowing down. :roll:

Game doesn't need any more non-antag stuns, we have plenty - shoves, slips, stunprods and all other profession specific ones.

Re: Staminaizing the Fist.

Posted: Sun Jan 05, 2020 9:43 am
by Shadowflame909
this isn't an argument against making fists the weakest stamina weapon in the game. whilst continuing to allow them to be the weakest brute weapon in the game for mob justice.

No harm would come from this, is the kicker

Less harm would come from this

Re: Staminaizing the Fist.

Posted: Sun Jan 05, 2020 9:53 am
by Istoprocent1
Shadowflame909 wrote:this isn't an argument against making fists the weakest stamina weapon in the game. whilst continuing to allow them to be the weakest brute weapon in the game for mob justice.

No harm would come from this, is the kicker

Less harm would come from this
More harm would come out of it.

a) once you run out of stamina, you will be permastunned

b) baiters start using fists and claiming "you have no reason to fight back, its non-lethal" and "i was merely hitting them with fists" in ahelps once they get destroyed for griefing others (see boxing gloves before the nerf)

Re: Staminaizing the Fist.

Posted: Sun Jan 05, 2020 10:07 am
by Shadowflame909
your not gonna get perma-stunned from fists

they have a miss chance, they have a damage ranging from 2 to 10 at max

basically it's not consistent, and if it was it'd be too weak to keep someone down.

Someones gonna have to beat you up, while being on your tail constantly. It'd be basically like they'd have to drag you to consistantly do damage.

Also...

Baiters doing 2 - 10 stamina on me with a high chance of miss and then running away. Or I run away, slip them with a fire extinguisher, etc

Who cares. Because quite literally this would be so miniscule that as long as you're not standing still. Or someone isn't fueled by the fury of vengance. You're literally going to heal all of that stamina damage 5 seconds after they stop punching you.


TLDR; you think I want to give the crew roundstart stun prods. When I really just want to give them round-start stamina metal rods with a miss chance and RNG

Re: Staminaizing the Fist.

Posted: Sun Jan 05, 2020 12:22 pm
by actioninja
fists already do partial stamina damage.

Re: Staminaizing the Fist.

Posted: Sun Jan 05, 2020 4:26 pm
by Kangtut
it's called using boxing gloves

Re: Staminaizing the Fist.

Posted: Sun Jan 05, 2020 4:43 pm
by Jack7D1
Just shove them into a wall, shove again, cablecuff. Get your item back. Escort them to security.

Re: Staminaizing the Fist.

Posted: Sun Jan 05, 2020 10:37 pm
by Shadowflame909
Kangtut wrote:it's called using boxing gloves
They dont work anymore unless your opponent also has boxing gloves

This is because people kept griefing with the knock out feature

Re: Staminaizing the Fist.

Posted: Thu Jan 09, 2020 6:36 pm
by Reyn
Fists are literally your bare fucking fists. Not something you have to fucking carry around. There is a reason why carp is so busted outside of combos, especially with the gloves. Because it buffs the weapon you're guaranteed to have with you at all times. It makes very little sense to let the fist be a stronk stun or stamina weapon to higher degrees, Ridiculous in fact. The fist is weak because it's your fucking fist. If you're a martial artist or some shit, It would make sense to be able to do some stamina shit with your bare hands, but that's what krav, karp, and CQC is for.

Seriously. What makes you think this is a good fucking idea to give a stamina weapon like this to LITERALLY EVERYONE.

Re: Staminaizing the Fist.

Posted: Thu Jan 09, 2020 7:18 pm
by Shadowflame909
Reyn wrote:Fists are literally your bare fucking fists. Not something you have to fucking carry around. There is a reason why carp is so busted outside of combos, especially with the gloves. Because it buffs the weapon you're guaranteed to have with you at all times. It makes very little sense to let the fist be a stronk stun or stamina weapon to higher degrees, Ridiculous in fact. The fist is weak because it's your fucking fist. If you're a martial artist or some shit, It would make sense to be able to do some stamina shit with your bare hands, but that's what krav, karp, and CQC is for.

Seriously. What makes you think this is a good fucking idea to give a stamina weapon like this to LITERALLY EVERYONE.
Because its better then having non antagonists kill each other to resolve conflict.

Especially in a No - Cloning server.

Re: Staminaizing the Fist.

Posted: Fri Jan 10, 2020 6:18 am
by PKPenguin321
actioninja wrote:fists already do partial stamina damage.
This, I literally implemented the suggestion in the OP 10 months ago: https://github.com/tgstation/tgstation/pull/43291

Re: Staminaizing the Fist.

Posted: Fri Jan 10, 2020 6:15 pm
by Reyn
Shadowflame909 wrote:
Reyn wrote:Fists are literally your bare fucking fists. Not something you have to fucking carry around. There is a reason why carp is so busted outside of combos, especially with the gloves. Because it buffs the weapon you're guaranteed to have with you at all times. It makes very little sense to let the fist be a stronk stun or stamina weapon to higher degrees, Ridiculous in fact. The fist is weak because it's your fucking fist. If you're a martial artist or some shit, It would make sense to be able to do some stamina shit with your bare hands, but that's what krav, karp, and CQC is for.

Seriously. What makes you think this is a good fucking idea to give a stamina weapon like this to LITERALLY EVERYONE.
Because its better then having non antagonists kill each other to resolve conflict.

Especially in a No - Cloning server.

Who's to say they wont use it to, oh i dont know, stun lock THEN kill, or just beat sec officers into submission. You're putting a lot of power in the tide's hands. This also indirectly buffs the north star gloves.

seriously though, I'd like to see a way to get some stamina damage, but it shouldn't be your fists.