Religious Sects, Coming Soon (?)

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Cobby
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Religious Sects, Coming Soon (?)

Post by Cobby » #542751

Hi Guys,

I have a proof of concept branch for an upcoming feature, Religious Sects!

Basically at the start of the round if you are the 'high priest' (the person who has setup the religion and deity), you can determine the sect! These will affect what you can sacrifice, your abilities, and potentially even more!

Right now my current Concept-Sect is Technophiles, which are geared around technology. Their bible can recharge borg cells and heal robotic limbs, but cannot heal organic limbs!

If you're interested and would like to contribute to the framework you can view the branch here!

Hoping I can gauge if this will be well received and hopefully give chaplain more odd-ball uses that isn't just being a hardcounter for a couple of modes and otherwise validhunting.
Voted best trap in /tg/ 2014-current
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oranges
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Re: Religious Sects, Coming Soon (?)

Post by oranges » #542754

trash
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Cobby
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Re: Religious Sects, Coming Soon (?)

Post by Cobby » #542755

wrong and cringe!
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Re: Religious Sects, Coming Soon (?)

Post by bobbahbrown » #542756

great idea ive been thinking of doing something like this for a while now
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Cobby
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Re: Religious Sects, Coming Soon (?)

Post by Cobby » #542865

waaa_fb I want to add abilities but idk how i want to do it waaa_fb
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