Remove Hierophant

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Omni
Joined: Sat Jul 27, 2019 7:34 pm
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Remove Hierophant

Post by Omni » #542887

I am aware that this will be probably called anti-fun (which it is)/Ided (which it isn't) PR idea, but it has to be said.
While mining as a whole probably needs a rework and it's been discussed for longest time, it doesn't look like it's happening anytime soon, which I think calls for changes like this.
It's hillariously easy boss for how powerful reward it provides, which works both for mining, combat and as it's teleport system, turning that one miner to acquire it first demi-God, and miners even without it pack shitton of great tools for either of these. It can and is easily speedrun in few minutes by anyone half proficient at mining and is one of these staple robust gamer tools, and it's nowhere near hard enough compared to Legion/Ashdragon/Bubblegum/King Goat/Colossus rewards from which are ironically less sought than hieroclub.
I think it'd be wise decision to disable it, at least until either it or whole mining sees some rebalance.
Last edited by Omni on Sun Feb 16, 2020 8:54 pm, edited 1 time in total.
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Flatulent
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Re: Remove Hierophant

Post by Flatulent » #542889

nerf hiero club in pressurized areas and we gucci
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Shadowflame909
Joined: Mon Jun 05, 2017 10:18 pm
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Re: Remove Hierophant

Post by Shadowflame909 » #542891

Hiero Club doesn't do much damage.
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Omni
Joined: Sat Jul 27, 2019 7:34 pm
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Re: Remove Hierophant

Post by Omni » #542892

How do you nerf it exactly? It doesn't deal huge damage even, but its attacks cover huge areas instantly, have low cooldown, one attack is homing target for quite a long time, and there's teleport function on top of that. And there's barely and downside to it other than possible friendly fire.
It doesn't solve the issue ebcause even on lavaland it's incredibly good weapon, basically end-game grade equipment available to any half robust miner within first 5-10 minutes of shifttime. It's still huge edge over other miners.
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Tlaltecuhtli
Joined: Fri Nov 10, 2017 12:16 am
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Re: Remove Hierophant

Post by Tlaltecuhtli » #542893

throw bombs at the problem
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wesoda25
Joined: Thu Aug 10, 2017 9:32 pm
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Re: Remove Hierophant

Post by wesoda25 » #542907

so make heiro harder to beat
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TheMidnghtRose
Joined: Sun Oct 01, 2017 8:16 am
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Re: Remove Hierophant

Post by TheMidnghtRose » #542910

Either make it have more health than the other bosses, raise the cooldown on its attacks in club form, or make it loose its ability to attack after a set amount of attacks when off the lavalaland z-level. Removal isnt the way to go.
Edit: This is coming from someone who has taken the time to master killing the most of the megafauna with ONLY CRUSHER and WITHOUT the powerful barrier attachment from this boss.
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Whoneedspacee
Joined: Mon May 21, 2018 2:07 am
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Re: Remove Hierophant

Post by Whoneedspacee » #544121

ok I cant code for ice moon right now because some fucker messed up cave generation so ill make this boss harder yw

the club is too op for mining and the boss dies in 2 seconds is the tl;dr of this btw


lol jk cave gen is fixed bye
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cybersaber101
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Re: Remove Hierophant

Post by cybersaber101 » #544122

Spoiler:
Omni wrote:I am aware that this will be probably called anti-fun (which it is)/Ided (which it isn't) PR idea, but it has to be said.
While mining as a whole probably needs a rework and it's been discussed for longest time, it doesn't look like it's happening anytime soon, which I think calls for changes like this.
It's hillariously easy boss for how powerful reward it provides, which works both for mining, combat and as it's teleport system, turning that one miner to acquire it first demi-God, and miners even without it pack shitton of great tools for either of these. It can and is easily speedrun in few minutes by anyone half proficient at mining and is one of these staple robust gamer tools, and it's nowhere near hard enough compared to Legion/Ashdragon/Bubblegum/King Goat/Colossus rewards from which are ironically less sought than hieroclub.
I think it'd be wise decision to disable it, at least until either it or whole mining sees some rebalance.
A buff wouldn't be bad but removal is a shitty idea, shame on you.
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Armhulen
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Re: Remove Hierophant

Post by Armhulen » #544157

isn't a buff as easy as lowering attack cooldown?
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Fikou
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Re: Remove Hierophant

Post by Fikou » #544383

wyci
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Taylork2
Joined: Thu Apr 04, 2019 4:59 pm
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Re: Remove Hierophant

Post by Taylork2 » #544386

Not really, while Heiro club is good, it's not OP for miners.
Advanced plasma cutters are way faster and allow you to move diagonally.
You can't put the club in your backpack or on your belt.
Damage is mostly for show and attacks easily dodged.
Teleport is one way to a single beacon, you can't set up multiple beacons to create a network like Fultons can. Teleport also is slower than red/blue cubes and the teleport can be interrupted pretty easily.

And getting it quickly is questionable, you have to reach the arena first, which is RNG dependent. You might be able to start fighting the heiro within 2 minutes because it spawned next to the mining base. Though it might take 15 minutes because it spawned in the Northeast corner and there are practically no mining tunnels and a lava path blocks your way.

Anyways, the only people this will really affect BALANCE wise are people who like playing Ash Walkers, Free Golems, and Lizards.
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Indie-ana Jones
Joined: Mon Aug 26, 2019 6:15 pm
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Re: Remove Hierophant

Post by Indie-ana Jones » #544409

Honest to god, if you want to make this boss harder, all you have to do is rework his teleport spam attack. It leaves him completely open and lets you rack up insane amounts of damage because Hiero is a brainlet.
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