Improve "Simple" robot interface for players.

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Aeri
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Improve "Simple" robot interface for players.

Post by Aeri » #546260

If you're a pAI installed into a robot like a Beepsky/sweepsky/medibot/etc, you don't have as much capacity as I believe you should.

You can't open doors like a borgo or AI (Borgs can open any door, so I don't see why a sentient medbot shouldn't be able to, especially when the freeroaming one can open any door IIRC) You can't add access either, or radio frequency keys.

It is my opinion that a sentient Medibot should have an interface not unlike a borg where it can health-scan people (A health scanner literally goes into your construction!) Your medibot tools, and a "Free hand" so you can... nuzzle, things?

Also you have no radio changing capabilities, can't use robot emotes like "*Beep", among other idiosyncrasies.


Even with these improvements, the Medical Cyborg is still better and has a lot more tools to work with. But like, I feel like you shouldn't have LESS functionality than you would as a pAI at the very least.
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Jack7D1
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Re: Improve "Simple" robot interface for players.

Post by Jack7D1 » #547496

And they responded by nerfing medibot PAIs
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Cobby
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Re: Improve "Simple" robot interface for players.

Post by Cobby » #547569

responded to what? medibot's action queuing wasn't even an intended feature.
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Not-Dorsidarf
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Re: Improve "Simple" robot interface for players.

Post by Not-Dorsidarf » #548176

Simple bots only have all-access when called by the AI, otherwise they have... something. I dont remember.
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Anonmare
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Re: Improve "Simple" robot interface for players.

Post by Anonmare » #548276

Not-Dorsidarf wrote:Simple bots only have all-access when called by the AI, otherwise they have... something. I dont remember.
All simplebots have robotics access.
Medibots also get medical doctor access levels, securitrons have detective, floorbots have engineer, cleanbots have janitor, etc.
And yes, bots (even ones controlled by pAIs) get all-access temporarily when summoned by an AI. They shouldn't have all-access at any other time due to the fact that, as they are bound to a Master, it'd be trivial for an antagonist or what have you to get all-access and waltz into whatever place they want.

I do agree bots should have tools that make sense for them to have but it would be a very annoying process to code since simplebots aren't silicon or carbon and don't have their assosciated hands/module tools.
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Re: Improve "Simple" robot interface for players.

Post by oranges » #548744

simple mobs are "simple"

adding features to them defeats the point.

Human players were never supposed to end up in simple mobs.

If you want a mob a human can inhabit, we call those mobs.
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