How to make traitor objectives more rewarding, and discourage murderboning

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JamalGinsberg
Joined: Tue Mar 10, 2020 9:07 pm
Byond Username: Jamal Ginsberg

How to make traitor objectives more rewarding, and discourage murderboning

Post by JamalGinsberg » #549726

By completing all of your objectives as a traitor, in your next round as a traitor you will start with 25 tc instead of 20, if this would be implemented, traitors would actually go for objectives and murderbone less, thoughts?
Daxxed
Joined: Sat Nov 10, 2018 2:35 pm
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Re: How to make traitor objectives more rewarding, and discourage murderboning

Post by Daxxed » #549748

so then they'll have 25 TC to murderbone with the round after ?
Kingfish
Joined: Sun Dec 10, 2017 5:36 am
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Re: How to make traitor objectives more rewarding, and discourage murderboning

Post by Kingfish » #549779

25 tcs to buy romerol lul
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XivilaiAnaxes
Joined: Sat May 11, 2019 7:13 am
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Re: How to make traitor objectives more rewarding, and discourage murderboning

Post by XivilaiAnaxes » #549794

TC is balanced around having 20. Even ignoring that, this is stupid - if you murderbone you can probably do your shitty objectives anyway and then murderbone next round with extra gamer gear (or just do fucking romerol).

Just play fukn Manuel.
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trollbreeder
Joined: Sat Feb 22, 2020 8:22 am
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Re: How to make traitor objectives more rewarding, and discourage murderboning

Post by trollbreeder » #549809

Rounds should stay separate from eachother unless in non-gameplay altering ways, like how poly remembers what he hears, or when discussing a previous shift.
I'm a dumb feature coder, also a bad (but not terrible) coderspriter and a semi-good mapper and an enforcer of standards.
you can find me playing when i'm not coding or playing csgo as cleans-the-house on event hall, sybil or manuel

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JamalGinsberg
Joined: Tue Mar 10, 2020 9:07 pm
Byond Username: Jamal Ginsberg

Re: How to make traitor objectives more rewarding, and discourage murderboning

Post by JamalGinsberg » #549817

ok this idea is retarded nevermind
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wesoda25
Joined: Thu Aug 10, 2017 9:32 pm
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Re: How to make traitor objectives more rewarding, and discourage murderboning

Post by wesoda25 » #549853

Relatable thread
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ragevirus
Joined: Tue Sep 04, 2018 3:05 am
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Re: How to make traitor objectives more rewarding, and discourage murderboning

Post by ragevirus » #550037

How about completing all objectives gives a small boost to your chance of rolling traitor next round?
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Flatulent
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Re: How to make traitor objectives more rewarding, and discourage murderboning

Post by Flatulent » #550051

why is this needed and what is going to stop me from murderboning when I get all my objectives
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Ayy Lemoh
Joined: Mon Jun 05, 2017 5:58 pm
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Re: How to make traitor objectives more rewarding, and discourage murderboning

Post by Ayy Lemoh » #550088

Flatulent wrote:why is this needed and what is going to stop me from murderboning when I get all my objectives
In the round before you get the bonus tc? Well, you still have to greentext.

In the round afterwards? nothing lmao
EagleWiz
Joined: Sun Aug 06, 2017 5:23 am
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Re: How to make traitor objectives more rewarding, and discourage murderboning

Post by EagleWiz » #551783

This doesn't just discourage murderboning, it discourages interesting antag play and picking jobs that aren't braindead easy to achieve antag objectives with. lolnah
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Akrilla
Joined: Thu May 16, 2019 9:24 am
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Re: How to make traitor objectives more rewarding, and discourage murderboning

Post by Akrilla » #553325

contractor was designed to fix this
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