Possible change to uplinks (for traitors)

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Interest in this idea

Yes
51
61%
No
28
33%
orange man bad I am redditor.
5
6%
 
Total votes : 84

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saprasam
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Re: Possible change to uplinks (for traitors)

Postby saprasam » Fri Jun 05, 2020 5:45 am #564170

ok guess i'll just learn how to make one tank bombs and kill the entire station that way instead
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Irad
 
Joined: Wed Sep 18, 2019 1:00 pm
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Re: Possible change to uplinks (for traitors)

Postby Irad » Sun Jun 14, 2020 10:01 pm #565882

saprasam wrote:ok guess i'll just learn how to make one tank bombs and kill the entire station that way instead

this, very much. expect more bombs and plasma fires, arguably less fun ways to die from.


or meme chemical combinations that make you unfixable

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Istoprocent1
 
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Re: Possible change to uplinks (for traitors)

Postby Istoprocent1 » Mon Aug 03, 2020 7:26 am #571282

I posted it in the Minor Suggestions, but it could be done in a simple fashion.

1) Traitors start with a contractor tablet and a contractor baton and either 0TC (lowpop) or 10TC (X+ people).
2) Traitors can do contracts to earn more TC and thus get access to more powerful stuff such as Syndicate Bombs, Syndicate Revolvers and so on.
3) ??????
4) Profit!!!

Maybe lock additional agent behind at least 2-3 successful contracts, rather than 1.

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Naloac
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Re: Possible change to uplinks (for traitors)

Postby Naloac » Mon Aug 03, 2020 8:26 am #571285

I like the idea but, In all honesty the objectives right now fucking suck. They are almost always extremely easy to do and not fun. Contractor got this idea right. Its normally a fun hard objective that ends with both people being alive and well, while also providing the contractor with a challenge. You would most likely need alot of different objectives to not have the same problem our current objectives have. With all of them having to provide fun ways to create conflict. Collecting x is almost always piss easy and extremely boring. Kill X is also a terrible objective since its not hard to kill one person. Im not very fond of the *force traitors into stealth antags* mindset since stealth antags normally dont effect the round much.
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obi wan kaczynski
 
Joined: Wed Oct 14, 2020 8:14 am
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Re: Possible change to uplinks (for traitors)

Postby obi wan kaczynski » Thu Oct 15, 2020 3:51 am #579226

A traitor who has a larger sec/crew force to go up against is at a disadvantage, so having a conservation of TCs makes no sense. This seems to be a solution in search of a problem.

I strongly support getting bonus TCs for completing objectives, though. That would make rounds much more interesting.

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oranges
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Re: Possible change to uplinks (for traitors)

Postby oranges » Mon Oct 19, 2020 9:18 pm #579627

just like your shuttle change is a solution in search of a problem

obi wan kaczynski
 
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Re: Possible change to uplinks (for traitors)

Postby obi wan kaczynski » Wed Oct 21, 2020 12:12 am #579711

no, exciting rounds of ss13 ending because something went wrong is a problem outside of tastes and opinions

cacogen
 
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Re: Possible change to uplinks (for traitors)

Postby cacogen » Wed Oct 21, 2020 12:16 am #579712

what server do you play on with exciting rounds
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