- If you walk into chasm, good chance that you "grab edge", take stamina damage and climb out after a delay onto previous tile you occupied.
- There's 5% chance of failure to do that, why not. And you will always fail with too much stamina damage, you were pushed or tossed in, paralyzed, cuffed, have no arms, or there's no longer free space on previous tile. Pushing or hitting someone in chasm should also send them flying. Grab or help intent should get them resting under you.
Why this is good for game: getting qdel()'d because you lagged a bit and walked into wrong tile is bullshit even by permadeath game standards.