Remove the surgery table. Allow surgery standing up.
Posted: Tue May 12, 2020 4:46 pm
With medical depth, comes survival complexity. Thus, this makes it more debilitating to get hit at all.
I feel one of the weakest points of the medical system is how "anti-gameplay" it feels. You go down, you lose a limb, your bone gets broken etc, now you have to go to the surgery room and afk until they put you back together.
That's pretty distant and not engaging at all.
Thus my main solution to this would be, removing lying down for surgery at all. No surgery table, no roller bed, just surgery where you got hit.
You can say in the future, the surgery tools are self-sterilizing and anti-bacterial.
Now here are some benefits I would see from such a gameplay change.
1. Doctors would be more involved in the hysteria of /tg/:
Sec is barricading themselves from the impending revolution. A medical doctor behind the barricade is doing tend wounds surgery on the captain, as he's shooting at the revs with a laser gun.
Or the doctor is drinking at the bar when the clown suddenly falls into crit from alcohol poisoning. Nope, Bar RP won't end this time. The Medical Doctor now does liver replacement surgery in the bar, to the disgust of all the bar patrons.
2. This could be the replacement for the medkits that some of you folks so much despise.
Why need a medkit, when your doctor can just tend wounds surgery you in the middle of combat? It'd be more engaging for one and would create a more thrilling gameplay atmosphere as you'd be reliant on keeping the medic helping you out of harm's way.
3. The healing won't stop the action. You just got injured by a slime? Call a medic to xenobio and continue with your job, instead of vise versa.
It's the final epic bout between the cult, and you got critted by a bomb?
Get healed right there! And get back into the action with your legless self.
I think it'd be a much more fun /tg/ middle ground, whilst still allowing for surgery and wounds to get more complex and making battles all that much trickier to deal with.
It'd also make medical doctors an invaluable part of the round! Probably even more so than security. Compared to everyone who can just grab a medkit and walk off.
The one con I can foresee from this is people worried about "infinite healing" and not being able to down their target.
Surgery would still require you to stop moving or else the step is canceled. But let's say the surgeon is a supreme gamer lexia black and your not able to stop their surgery somehow.
Target the healer! If the healers down, the guy your targeting is screwed. What's he gonna heal with? A donk-pocket?
TLDR: Stand Up Surgery would involve doctors in the game and would be more fun than current afk surgery ever was.
I feel one of the weakest points of the medical system is how "anti-gameplay" it feels. You go down, you lose a limb, your bone gets broken etc, now you have to go to the surgery room and afk until they put you back together.
That's pretty distant and not engaging at all.
Thus my main solution to this would be, removing lying down for surgery at all. No surgery table, no roller bed, just surgery where you got hit.
You can say in the future, the surgery tools are self-sterilizing and anti-bacterial.
Now here are some benefits I would see from such a gameplay change.
1. Doctors would be more involved in the hysteria of /tg/:
Sec is barricading themselves from the impending revolution. A medical doctor behind the barricade is doing tend wounds surgery on the captain, as he's shooting at the revs with a laser gun.
Or the doctor is drinking at the bar when the clown suddenly falls into crit from alcohol poisoning. Nope, Bar RP won't end this time. The Medical Doctor now does liver replacement surgery in the bar, to the disgust of all the bar patrons.
2. This could be the replacement for the medkits that some of you folks so much despise.
Why need a medkit, when your doctor can just tend wounds surgery you in the middle of combat? It'd be more engaging for one and would create a more thrilling gameplay atmosphere as you'd be reliant on keeping the medic helping you out of harm's way.
3. The healing won't stop the action. You just got injured by a slime? Call a medic to xenobio and continue with your job, instead of vise versa.
It's the final epic bout between the cult, and you got critted by a bomb?
Get healed right there! And get back into the action with your legless self.
I think it'd be a much more fun /tg/ middle ground, whilst still allowing for surgery and wounds to get more complex and making battles all that much trickier to deal with.
It'd also make medical doctors an invaluable part of the round! Probably even more so than security. Compared to everyone who can just grab a medkit and walk off.
The one con I can foresee from this is people worried about "infinite healing" and not being able to down their target.
Surgery would still require you to stop moving or else the step is canceled. But let's say the surgeon is a supreme gamer lexia black and your not able to stop their surgery somehow.
Target the healer! If the healers down, the guy your targeting is screwed. What's he gonna heal with? A donk-pocket?
TLDR: Stand Up Surgery would involve doctors in the game and would be more fun than current afk surgery ever was.