Phantom Shuttle calls and other hallucination effects

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Helios
Joined: Mon May 05, 2014 5:07 pm
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Phantom Shuttle calls and other hallucination effects

Post by Helios » #562528

So I have a fun hallucination idea. In your status, it shows a shuttle incoming with a countdown (without a shuttle announcement) of under 5 minutes. It will announce and make the same shuttle arriving and departing sounds as a regular shuttle would, but just not exist.
If anyone else has any fun hallucination effect ideas, post em here.
cacogen
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Re: Phantom Shuttle calls and other hallucination effects

Post by cacogen » #562560

spiders
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trollbreeder
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Re: Phantom Shuttle calls and other hallucination effects

Post by trollbreeder » #562580

getting attacked by a hallucination, like a nuke op with a desword, a gas mask assistant with a toolbox, sec with harmbaton, etc
I'm a dumb feature coder, also a bad (but not terrible) coderspriter and a semi-good mapper and an enforcer of standards.
you can find me playing when i'm not coding or playing csgo as cleans-the-house on event hall, sybil or manuel

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Not-Dorsidarf
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Re: Phantom Shuttle calls and other hallucination effects

Post by Not-Dorsidarf » #562616

Helios wrote:So I have a fun hallucination idea. In your status, it shows a shuttle incoming with a countdown (without a shuttle announcement) of under 5 minutes. It will announce and make the same shuttle arriving and departing sounds as a regular shuttle would, but just not exist.
If anyone else has any fun hallucination effect ideas, post em here.
The Shuttle Arriving/Leaving hallucination that already exists is one of my favorites because its the only one that ever really gets me. I approve of buffing it
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XDTM
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Re: Phantom Shuttle calls and other hallucination effects

Post by XDTM » #562724

trollbreeder wrote:getting attacked by a hallucination, like a nuke op with a desword, a gas mask assistant with a toolbox, sec with harmbaton, etc
This used to exist but due to coding complications it was nearly impossible to make it even close to believable, so in the end i just removed it, since it was just in the "hallucination that just deals stamina damage and fools nobody" category.

As for the full shuttle timer thing, the issue is that in most cases the hallucination status effect will likely be over before the fake shuttle lands, so it'd be unreasonable to have a holdover hallucination play for the victim.
a.k.a. Duke Hayka

Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
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Shadowflame909
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Re: Phantom Shuttle calls and other hallucination effects

Post by Shadowflame909 » #562725

whatever happened to the bubblegum charging you hallucination and the xenomorph leaping on you.

those were always scary
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nianjiilical
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Re: Phantom Shuttle calls and other hallucination effects

Post by nianjiilical » #562731

xeno hallucination that only spawns near vents and near-instantly crawls into it
human: ramon chivara
ai: shitpost generator
borg: shite-115
clown: donk tonkler
mime: beautiful noise

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Tlaltecuhtli
Joined: Fri Nov 10, 2017 12:16 am
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Re: Phantom Shuttle calls and other hallucination effects

Post by Tlaltecuhtli » #562732

phantom pda message about nigerian princes
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trollbreeder
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Re: Phantom Shuttle calls and other hallucination effects

Post by trollbreeder » #562733

hallucination that someone who is dead on the floor looks alive and vertical
I'm a dumb feature coder, also a bad (but not terrible) coderspriter and a semi-good mapper and an enforcer of standards.
you can find me playing when i'm not coding or playing csgo as cleans-the-house on event hall, sybil or manuel

screenshot gallery:
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stan_albatross
Joined: Sun Mar 22, 2020 10:58 pm
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Re: Phantom Shuttle calls and other hallucination effects

Post by stan_albatross » #562734

slime feeding on you hallucination causing stamina damage
borgs nearby you stating laws where you are onehumaned to them
phantom "you feel a tiny prick" messages
fake wewlads
Karl Karlsson and never anything else
Jack7D1
Joined: Tue Oct 29, 2019 2:00 am
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Re: Phantom Shuttle calls and other hallucination effects

Post by Jack7D1 » #562738

Swarmers and xebo larvea ducking into vents would be awesome, since it hardly gives enough time to tell if it's real.
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