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Posted: Sat Jun 13, 2020 12:23 pm
by Jack7D1

Re: Things that other servers use that we should use.

Posted: Sat Jun 13, 2020 2:16 pm
by Stickymayhem
We used to have the bubble but powergamers like me would just wait for them to start typing and then beat them to death with a toolbox

Re: Things that other servers use that we should use.

Posted: Sat Jun 13, 2020 2:24 pm
by RaveRadbury
Stickymayhem wrote:We used to have the bubble but powergamers like me would just wait for them to start typing and then beat them to death with a toolbox
We should bring it back for the chat box but not for the input bar.

Re: Things that other servers use that we should use.

Posted: Sat Jun 13, 2020 4:23 pm
by Ivuchnu
just wait for them to start typing
>implying this does not happen

Tator Tot exclaims "Hey!"
*clicks u with .357 twice*

I don't really think there's good fix for "talking gets you killed" meta.

Re: Things that other servers use that we should use.

Posted: Sat Jun 13, 2020 5:48 pm
by zxaber
Jack7D1 wrote: 2. Baystation: Cyborg magnetic manipulator, and plasteel synthesizer
Engineering cyborgs receive a magnetic manipulator. This allows them to pick up and place exotic floortiles and sheets. The plasteel synthesizer makes it possible to actually repair things like reinforced walls among other things.
I've been toying with this idea back and forth ever since I made the mediborg beaker holder. The only thing really stopping me is that engiborgs already have a ton of tools, and like four of them are materials tools. Though I suppose R-glass isn't really used much since the RCD can make reinforced windows (and you could just use the rod tool on the glass tool to make some if it was a dire need), so I could drop that in favor of a mats manipulator apparatus.

I wouldn't give them a plasteel synthesizer, but they could use the mats manipulator to pick up plasteel and apply it to a wall.

Re: Things that other servers use that we should use.

Posted: Sun Jun 14, 2020 10:23 am
by stan_albatross
Since this is a good general idea I'll add some of my own.

Goon : clicking INV with clothing item to quick swap.

Countless others : representation of stamina in UI by its own instead of in the health indicator.

CM : macros (within reason).

VG and a lot of others : updated TEG sprites

VG : shuttle construction

Re: Things that other servers use that we should use.

Posted: Sun Jun 14, 2020 11:06 am
by Tlaltecuhtli
>Goon : clicking INV with clothing item to quick swap.
we already have it but its unbound by default
>Countless others : representation of stamina in UI by its own instead of in the health indicator.
doesnt seem needed
>CM : macros (within reason).
we have keybinding why would you need macros other than shit like point-to-incospicious-box
>VG and a lot of others : updated TEG sprites
teg is cringe and should be removed
>VG : shuttle construction
there arent many people who know how shuttle code works but i think could be possible by just loading an 9x9 empty shuttle you can customize

Re: Things that other servers use that we should use.

Posted: Sun Jun 14, 2020 11:24 pm
by pugie
Ivuchnu wrote:
just wait for them to start typing
>implying this does not happen

Tator Tot exclaims "Hey!"
*clicks u with .357 twice*

I don't really think there's good fix for "talking gets you killed" meta.
Don't get hit

Re: Things that other servers use that we should use.

Posted: Mon Jun 15, 2020 7:18 am
by Flatulent
citadel flavor text so I could put mike boner anthology in it

Re: Things that other servers use that we should use.

Posted: Tue Jun 16, 2020 4:08 pm
by Jack7D1
Added #4

Re: Things that other servers use that we should use.

Posted: Tue Jun 16, 2020 6:14 pm
by wesoda25
fuck talking bubbles no one gets to know how slow I am at typing

Re: Things that other servers use that we should use.

Posted: Tue Jun 16, 2020 7:32 pm
by Vekter
1) Ehhhhh. This feels like one of those things people say is an issue but it really doesn't happen very often.

2) God yes please.

3) This only works on Bay and CM because their expectations for RP are much higher. On here someone will just kneecap you when you start typing.

4) Yeah this is neat

Re: Things that other servers use that we should use.

Posted: Tue Jun 16, 2020 7:38 pm
by RaveRadbury
Make #3 a config or at least test merge it on MRP because I think it would be a great addition.

Re: Things that other servers use that we should use.

Posted: Wed Jun 17, 2020 12:20 am
by Ivuchnu
Speech bubbles could be replaced with hotkey to make your character exclaim "Hey!" (or mime out appropriate alternative when genetically mute or with mime muteness thing), being cleaner way to attract attention of someone running in halls as opposed to spamming shift+middleclick. Could be configurable.

Re: Things that other servers use that we should use.

Posted: Wed Jun 17, 2020 12:42 am
by Qbopper
RaveRadbury wrote:Make #3 a config or at least test merge it on MRP because I think it would be a great addition.
having it as a config seems like a no brainer

Re: Things that other servers use that we should use.

Posted: Wed Jun 17, 2020 3:20 am
by Jack7D1
Added #5

Also I think that we should try to move Manuel closer to bay in certain directions. However to be fair though I'd be down for HRP on the TG codebase.
I'm also very keen on the idea of combining a hot super matter with the TEG. Like Baystation does

Re: Things that other servers use that we should use.

Posted: Wed Jun 17, 2020 4:12 pm
by MisterPerson
Jack7D1 wrote:Added #5

Also I think that we should try to move Manuel closer to bay in certain directions. However to be fair though I'd be down for HRP on the TG codebase.
I'm also very keen on the idea of combining a hot super matter with the TEG. Like Baystation does
That's already the intended goal. It might be awhile before it happens since it's such a big project though.

Re: Things that other servers use that we should use.

Posted: Wed Jun 17, 2020 10:47 pm
by stan_albatross
[quote="Tlaltecuhtli"
>Countless others : representation of stamina in UI by its own instead of in the health indicator.
doesnt seem needed
>CM : macros (within reason).
we have keybinding why would you need macros other than shit like point-to-incospicious-box
>VG and a lot of others : updated TEG sprites
teg is cringe and should be removed
[/quote]

1. It's annoying to not know if you are taking real (toxin) damage / just stamina damage, particularly from SME hallucinations as often you get irradiated, think it's just stamina damage from hallucinations, then go into crit

2. I was thinking more along the lines of departmental frequency macros which auto-add .h or whatever to your message without needing to type it in. Also pick-up-xyz macros could be useful for ops and the like if they set it to their primary just for the single round. Just a thought.

3. TEG has had the same shitty old sprite for ages and it needs an update and love. TEG best engine.

Re: Things that other servers use that we should use.

Posted: Thu Jun 18, 2020 10:01 pm
by ATHATH
fulpstation: beefmen