Improve existing and introduce new chemical packaging options

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Ivuchnu
Joined: Fri Apr 17, 2020 10:07 am
Byond Username: Ivuchnu

Improve existing and introduce new chemical packaging options

Post by Ivuchnu » #565809

I am not happy with current options for chemical/virus packaging ChemMaster offers.

What we have now?
  • Raw pills that are always the same size so you better make it large dose to not waste inventory space, they also magically fit pretty long text
  • Patches, unable to instantly self-apply and lower max dosage than pill but works through clothing
  • Bottles, barely counts as "packaging"
  • Pill bottles. Those things come in limited supply unless you got plastic and autolathe and fit whopping 7 (seven) pills. What it's good for? 350u worth of chemicals you can quickly self-apply at best.
  • Chem bags. 50 pills no matter the size, 2500u of chemicals max, recently nerfed to take your belt slot for dubious reasons.
What I'd like to see:
  • Pill bottles fitting more low-dosage pills.
  • Pill blister packs introduced. This container would also fit varying amount of pills depending on dosage and would deny option of putting pill back in after popping one out, providing tamper resistance IRL ones do.
  • Those containers being cheap and easy to use. Perhaps just load ChemMaster with plastic?
  • Chem bags size depending on contents volume
  • Perhaps, pills losing ability to magically fit rather large amounts of text which should be placed on containers. IRL pills are rather hard to identify outside of packaging.

Why this is good for game?
Fridges and giant piles of pills or patches being current best tactic for pill storage - bad.
Inspired by pill-related policy thread post.
Heal w. water/starlight/rads +self-resp
Not happy with game, not happy with code.
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Mickyan
Github User
Joined: Tue Oct 14, 2014 11:59 pm
Byond Username: Mickyan
Github Username: Mickyan

Re: Improve existing and introduce new chemical packaging options

Post by Mickyan » #565813

Ivuchnu wrote:2500u of chemicals
Ivuchnu wrote:nerfed to take your belt slot for dubious reasons
bruh
ImageI play on Manuel as Swanni, the brain-damaged moth.
Be nice to each other.
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Ivuchnu
Joined: Fri Apr 17, 2020 10:07 am
Byond Username: Ivuchnu

Re: Improve existing and introduce new chemical packaging options

Post by Ivuchnu » #565815

Walk up to protolathe with miners alive and you got your normal-sized 1000u worth of plasma. You can even set it on fire! 2500u is bad because?.. 5u of lexorin will likely kill you. Every carbon around you is 1000u beaker. It's not like you put chembags into grenade casings.
Heal w. water/starlight/rads +self-resp
Not happy with game, not happy with code.
Ivuchnu
Joined: Fri Apr 17, 2020 10:07 am
Byond Username: Ivuchnu

Re: Improve existing and introduce new chemical packaging options

Post by Ivuchnu » #565938

Is anyone interested in implementing that? I am thinking about trying to sprite blister packs, multiple varieties for differently sized pills.
  • 20 pill blister - dosage range is x <= 15u
  • 10 pill blister - 15u <= x <= 30u
  • 7 pill blister - 30u <= x <= 50u
Specialized box that fits blisters and papers (for manuals) would also be fun and useful.
Heal w. water/starlight/rads +self-resp
Not happy with game, not happy with code.
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