Pretty fucking useless now unless you inflict cut, right? Shoot someone with heparin and then stab them with knife? At this point you can just do your favorite syringe killchem mix and not bother with knife. But look, heparin has low metabolisation rate of 0.08 per tick! What if stabbing person is all you want?A powerful anticoagulant. All open sharp wounds on the victim will open up and bleed much faster. Increases bleed flow by 0.5. Doesn't work unless the victim has a sharp wound.
So, here's the idea.
- You can apply reagents to sharp weapons by using beaker-like reagent container on one. This will allow you to apply very low dose of poison to your victim.
- Different things hold different amount of reagents, scalpels holding something like 0.5..1 + 3 units, knives 1..3 + 3 and bigger things holding even more.
- Things to consider: liver removing 3u and below of toxins. Any way to skip this mechanic for poisoned knife stab thing? I'd like scalpel to cause victim to process from 0.5 to 1 units worth of poison, not enable someone with two scalpels to apply 7..8 units of thing, that is in conflict with next point.
- Reagent volume is balanced around being useful only for spooky low-metabolism chems to not tread on syringegun and sleepy pen too much.
- Once you successfully inflict cut wound with weapon, reagents are transferred to victim in entirety for small weapons and fraction for stuff like motherfucking swords both for balance and realism reasons (not entirety of blade would come in contact with flesh of victim, right?), removing it from weapon. Non-fully coated swords would not proc poisoning all the time either.
- Applying poison to your weapon of choice should take time scaling with applied volume so that you don't dip your knife in poison during combat for balance & realism again.
More freedom in how to make spacemen horizontal.