Remove round start Plasma in atmos

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Jzoid
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Remove round start Plasma in atmos

Post by Jzoid » #566969

Remove round start Plasma in atmos, instead, if someone wanted to plasma flood, they'd have to turn solid plasma down into a gaseous form and fill up chambers in atmos, or even just use the plasma containers that toxins have. Why? Screw plasma flooding, that's why, it's so easy and so destructive, the moment it's done, the round is over, and if you're looking to murder the station? There's no reason not to do it.

AI may need a buff if it happened.
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Super Aggro Crag
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Re: Remove round start Plasma in atmos

Post by Super Aggro Crag » #566970

you aint seen a plasma flood till you seen matilda hatchkey put her fucking autism to it
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Re: Remove round start Plasma in atmos

Post by PKPenguin321 » #566974

Remove round start Supermatter in engineering, instead, if someone wanted to delaminate, they'd have to turn thousands of credits into a cargo order and place it in their chamber in engineering, or even just steal the credits that science has. Why? Screw delaminating, that's why, it's so easy and so destructive, the moment it's done, the round is over, and if you're looking to murder the station? There's no reason not to do it.

AI may need a buff if it happened.
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Jzoid
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Re: Remove round start Plasma in atmos

Post by Jzoid » #566976

PKPenguin321 wrote:Remove round start Supermatter in engineering, instead, if someone wanted to delaminate, they'd have to turn thousands of credits into a cargo order and place it in their chamber in engineering, or even just steal the credits that science has. Why? Screw delaminating, that's why, it's so easy and so destructive, the moment it's done, the round is over, and if you're looking to murder the station? There's no reason not to do it.

AI may need a buff if it happened.
I know you're being sarcy
But what does Plasma atmos round start add? Also I see more traitors plasma flooding than delamming.
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Super Aggro Crag
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Re: Remove round start Plasma in atmos

Post by Super Aggro Crag » #566977

what the fuck do you add to our community you drippling cum bucket
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Jzoid
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Re: Remove round start Plasma in atmos

Post by Jzoid » #566979

Super Aggro Crag wrote:what the fuck do you add to our community you drippling cum bucket
damn you right
ban me
and you you sad crusty wank stain
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Re: Remove round start Plasma in atmos

Post by EOBGames » #566992

Jzoid wrote:
PKPenguin321 wrote:Remove round start Supermatter in engineering, instead, if someone wanted to delaminate, they'd have to turn thousands of credits into a cargo order and place it in their chamber in engineering, or even just steal the credits that science has. Why? Screw delaminating, that's why, it's so easy and so destructive, the moment it's done, the round is over, and if you're looking to murder the station? There's no reason not to do it.

AI may need a buff if it happened.
I know you're being sarcy
But what does Plasma atmos round start add? Also I see more traitors plasma flooding than delamming.
It's used to run the turbine engine for fusion.
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Re: Remove round start Plasma in atmos

Post by Jack7D1 » #567012

This sounds like an administrative issue.
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Re: Remove round start Plasma in atmos

Post by BeeSting12 » #567083

Jack7D1 wrote:This sounds like an administrative issue.
Administration doesn't want to deal with it, kick it back to the coders.
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Jzoid
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Re: Remove round start Plasma in atmos

Post by Jzoid » #567088

honestly just give an alternative to turbine, or wager whether or not turbine is entirely important in a round that it needs to be obtainable round start
plasma-flooding is ridiculous, and if you have a malf AI, malf engie, or 10 mins in shift when everyone has AA, it's bound to happen.
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Re: Remove round start Plasma in atmos

Post by kopoba » #567095

REMOVE ANTAGS! :honkman: :honkman: :honkman:
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Re: Remove round start Plasma in atmos

Post by TrumpetPlaya » #567266

You would be adding 30 minutes to atmos techs autism projects, this will never happen.
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TheFinalPotato
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Re: Remove round start Plasma in atmos

Post by TheFinalPotato » #567267

Trit reaction needs plasma, fusion reaction needs trit and h2 from h2o from trit fires or plasma fires, the complex and fun bit of atmos is locked behind having plasma.

You can in fact fix a plasma flood if you're fast enough, so it's not an insta loose either.
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Re: Remove round start Plasma in atmos

Post by cybersaber101 » #567272

We're a plasma research station, plasma is nice.
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Re: Remove round start Plasma in atmos

Post by griffithlol » #567296

you could make it so unless upgraded, the stations baseline piping system is slow and inefficient as fuck, with built in redundancies to be disabled if someone wanted to successfully plasmaflood. So someone who wanted to do it would have to be smarter that turning on two pumps and walking away. Thats a bit of a mapping challenge though, and not exactly trivial
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FloranOtten
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Re: Remove round start Plasma in atmos

Post by FloranOtten » #567298

Fixing a plasmaflood is suprisingly easy. Even if the pipes are already jam packed with plasma, you can add a filter and a passive vent in space connected to a looping part and just filter out all the plasma. Removing plasma roundstart will not only remove an excellent traitor tactic, it will also make atmos borderline unplayable.
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Re: Remove round start Plasma in atmos

Post by MrStonedOne » #567299

[quote="cybersaber101"]We're a plasma research station, plasma is nice.[/quote]
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Re: Remove round start Plasma in atmos

Post by NikNakFlak » #567300

MrStonedOne wrote:[quote="cybersaber101"]We're a plasma research station, plasma is nice.
[/quote]
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Re: Remove round start Plasma in atmos

Post by griffithlol » #567314

yeah its more about being preemptive. yeah its easy to fix in theory, but if theres a squad of nukies camping it for even a couple minutes, or a gang holed up there, things become less easy. Just saying its possible.
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