Lizard: Turtle Shell
They now have a 50% block chance but can no longer wear backpacks (satchel only my friend you got angel wing'd) and can no longer use guns or other ranged weaponry (outside of throwing ones I guess, like stars. So no changes necessary there.) Because their hands are now bulky and bloated from the radiation. Time to master the toolbox.
Moth: Mandible Muncher
Inherited from one of their beetle ancestors, They have an increased bite on CD. I'm thinking 21 damage like a thrown spear. This allows them to (eventually) break lockers, and doors by biting into them very slowly. Kind of like a wizard spell, you enable it, hit something. You hear one of our many smashing sound effects to know it did something. The cost is you can no longer wear masks because you have very big mandibles protruding from your face. They can even use it while cuffed and stunned, since it's attached to their face. Would I recommend it? No because you'll most likely get critted in every fight you get into. Which makes it nearly a no-brainer, unless they get pepper-sprayed/N20'd.
Plasma-Man: Plasma Burn.
They get a burning touch, that does an acid stack on the person they touch. Ouch. Downside: Acid would also burn their own clothes, so they should always keep a spare ready when they use it, for when they OVERuse it.
That is all for now folks.
hulk tier mutations
- Shadowflame909
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hulk tier mutations
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- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
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Re: hulk tier mutations
they eat clothes broconfused rock wrote:moths don't even have the ability to eat giving them mandibles is dumb
and mandibles were the coolest insect related power I could think of. They already have wings.
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- Super Aggro Crag
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Re: hulk tier mutations
Give moths reflective scales like Mothra so they can bounce lasers and disablers back at sec
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