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Bodytypes

PostPosted: Thu Jul 09, 2020 1:42 pm
by Sheodir
Bodytypes chosen at roundstart with different stats that balance each other out.
Normal = as it is
Skinny = faster move speed, faster get-up animation/stamina recover, less brute resist, less brute damage (unarmed)
Big Lad = slower move speed, slower get-up animation/stamina recover, more brute resist, more brute damage (unarmed)
Fat = we currently have FAT but it only makes you slow as shit, make it be harder to knock down due to the sheer BUYOANCY

lemme roleplay as sundowner

(tl;dr 'what about spriting for all this' just deform the sprites slightly by making them wider or skinnier, preliminary tests on GIMP showed satisfactory results

Re: Bodytypes

PostPosted: Thu Jul 09, 2020 2:07 pm
by Ayy Lemoh
Sheodir wrote:(tl;dr 'what about spriting for all this' just deform the sprites slightly by making them wider or skinnier, preliminary tests on GIMP showed satisfactory results

Show us your test results then.

I wanna see how bad they're going to look.

Re: Bodytypes

PostPosted: Thu Jul 09, 2020 2:23 pm
by Sheodir
I tried testing at different heights and such but I think that'd generate a problem with fitting on blocks and such, so this is the best rushed mockup I came up with.
Normal
Image
Skinny (he's off center but whatever)
Image
Wide
Image
Fat
Image

Fat loses the neck. Rip neck.

Re: Bodytypes

PostPosted: Thu Jul 09, 2020 8:02 pm
by Stickymayhem
cool i pick skinny for fewer pixels and max speed because that's all that matters

Re: Bodytypes

PostPosted: Fri Jul 10, 2020 12:53 am
by PKPenguin321
funny thing, the concerns about the "extra spritework" would be the most braindead easy part of this to code seeing as you could just use a transform. dwarfism/gigantism already does it

Re: Bodytypes

PostPosted: Fri Jul 10, 2020 1:32 am
by Mickyan
scaled sprites look like garbage since we're not using icons upscaled in gimp and you can't make pixels smaller

well I guess you can but it still looks awful

Re: Bodytypes

PostPosted: Fri Jul 10, 2020 9:55 am
by trollbreeder
the fatsprites look better than the skinnysprites

Re: Bodytypes

PostPosted: Fri Jul 10, 2020 12:32 pm
by Sheodir
Mickyan wrote:scaled sprites look like garbage since we're not using icons upscaled in gimp and you can't make pixels smaller

well I guess you can but it still looks awful

This kinda stretching without losing interpolation is possible in BYOND last I checked. It doesn't look as bad as making the whole thing gigantic - boomer had something like this for a while and it looked fine.

Re: Bodytypes

PostPosted: Fri Jul 10, 2020 12:51 pm
by NecromancerAnne
I pick dwarf.

Re: Bodytypes

PostPosted: Fri Jul 10, 2020 2:59 pm
by remanseptim
problem here is that skinny is objectively the best.
speed is the most important in combat by far, and you also have less pixels to be clicked on.

Re: Bodytypes

PostPosted: Fri Jul 10, 2020 3:02 pm
by Sheodir
remanseptim wrote:problem here is that skinny is objectively the best.
speed is the most important in combat by far, and you also have less pixels to be clicked on.


I harshly disagree
Have you ever fought a player controlled monkey
Fuckers are fast, not a lot of pixels, but being able to take less damage and doing less damage makes them easy to bring down

Re: Bodytypes

PostPosted: Fri Jul 10, 2020 5:35 pm
by Space Panda
yes give me some fat catgirls

Re: Bodytypes

PostPosted: Fri Jul 10, 2020 5:49 pm
by MisterPerson
There's a better way of doing this than just deforming the sprite with a matrix that gives better results. Look up displacement maps in the reference if you're interested.

I would be against this either way btw. Balance nightmare.

Re: Bodytypes

PostPosted: Fri Jul 10, 2020 7:19 pm
by Sheodir
MisterPerson wrote:There's a better way of doing this than just deforming the sprite with a matrix that gives better results. Look up displacement maps in the reference if you're interested.

I would be against this either way btw. Balance nightmare.

How is this a balance nightmare? There already is a way to make yourself both faster and smaller than this suggests for skinnies (and bigger and stronger for widebois) that is widely available and doesn't break the game.

Re: Bodytypes

PostPosted: Sat Jul 11, 2020 12:55 am
by oranges
why would you want to play as an american?

Re: Bodytypes

PostPosted: Sat Jul 11, 2020 1:51 am
by Sheodir
oranges wrote:why would you want to play as an american?

It isn't that I want to play as an american but that I wish to beat up americans

Re: Bodytypes

PostPosted: Sat Jul 11, 2020 2:59 am
by Space Panda
i believe this feature would be even better if we had an erp server

Re: Bodytypes

PostPosted: Sat Jul 11, 2020 1:24 pm
by NecromancerAnne
Honestly though, why add stat bonuses for it when it could just be aesthetic.

Re: Bodytypes

PostPosted: Sat Jul 11, 2020 1:55 pm
by Sheodir
NecromancerAnne wrote:Honestly though, why add stat bonuses for it when it could just be aesthetic.

From what I understand any diminishing or augmenting of the clickable pixels would already be a stat change for all intents and purposes and thus there is a need to balance that out. If that wasn't the case I'd be fine with this being cosmetic.

Re: Bodytypes

PostPosted: Sat Jul 11, 2020 3:49 pm
by MisterPerson
Sheodir wrote:
NecromancerAnne wrote:Honestly though, why add stat bonuses for it when it could just be aesthetic.

From what I understand any diminishing or augmenting of the clickable pixels would already be a stat change for all intents and purposes and thus there is a need to balance that out. If that wasn't the case I'd be fine with this being cosmetic.


Hopefully someone does that swing arc idea so we don't have to consider ridiculous shit like "clickable pixels".

Re: Bodytypes

PostPosted: Sat Jul 11, 2020 4:02 pm
by Sheodir
MisterPerson wrote:
Sheodir wrote:
NecromancerAnne wrote:Honestly though, why add stat bonuses for it when it could just be aesthetic.

From what I understand any diminishing or augmenting of the clickable pixels would already be a stat change for all intents and purposes and thus there is a need to balance that out. If that wasn't the case I'd be fine with this being cosmetic.


Hopefully someone does that swing arc idea so we don't have to consider ridiculous shit like "clickable pixels".

God bless

Re: Bodytypes

PostPosted: Sat Jul 11, 2020 7:52 pm
by NecromancerAnne
Well if that was a concern we would delete afros and other very high pixel hairs, along with bulky clothing. It is an immensely minor concern. The only times it matters is if the sprite is miniscule. Otherwise, you are clicking center of their sprite every time, or at least aiming to do so.