Bodytypes

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Sheodir
 
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Bodytypes

Postby Sheodir » Thu Jul 09, 2020 1:42 pm #568784

Bodytypes chosen at roundstart with different stats that balance each other out.
Normal = as it is
Skinny = faster move speed, faster get-up animation/stamina recover, less brute resist, less brute damage (unarmed)
Big Lad = slower move speed, slower get-up animation/stamina recover, more brute resist, more brute damage (unarmed)
Fat = we currently have FAT but it only makes you slow as shit, make it be harder to knock down due to the sheer BUYOANCY

lemme roleplay as sundowner

(tl;dr 'what about spriting for all this' just deform the sprites slightly by making them wider or skinnier, preliminary tests on GIMP showed satisfactory results
I play Holden Westmacott. Sec/PM main most of the time.



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Ayy Lemoh
 
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Re: Bodytypes

Postby Ayy Lemoh » Thu Jul 09, 2020 2:07 pm #568788

Sheodir wrote:(tl;dr 'what about spriting for all this' just deform the sprites slightly by making them wider or skinnier, preliminary tests on GIMP showed satisfactory results

Show us your test results then.

I wanna see how bad they're going to look.

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Sheodir
 
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Re: Bodytypes

Postby Sheodir » Thu Jul 09, 2020 2:23 pm #568790

I tried testing at different heights and such but I think that'd generate a problem with fitting on blocks and such, so this is the best rushed mockup I came up with.
Normal
Image
Skinny (he's off center but whatever)
Image
Wide
Image
Fat
Image

Fat loses the neck. Rip neck.
I play Holden Westmacott. Sec/PM main most of the time.

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Stickymayhem
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Re: Bodytypes

Postby Stickymayhem » Thu Jul 09, 2020 8:02 pm #568846

cool i pick skinny for fewer pixels and max speed because that's all that matters
Image

Image

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PKPenguin321
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Re: Bodytypes

Postby PKPenguin321 » Fri Jul 10, 2020 12:53 am #568874

funny thing, the concerns about the "extra spritework" would be the most braindead easy part of this to code seeing as you could just use a transform. dwarfism/gigantism already does it
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Mickyan
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Re: Bodytypes

Postby Mickyan » Fri Jul 10, 2020 1:32 am #568880

scaled sprites look like garbage since we're not using icons upscaled in gimp and you can't make pixels smaller

well I guess you can but it still looks awful
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Re: Bodytypes

Postby trollbreeder » Fri Jul 10, 2020 9:55 am #568927

the fatsprites look better than the skinnysprites
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Sheodir
 
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Re: Bodytypes

Postby Sheodir » Fri Jul 10, 2020 12:32 pm #568934

Mickyan wrote:scaled sprites look like garbage since we're not using icons upscaled in gimp and you can't make pixels smaller

well I guess you can but it still looks awful

This kinda stretching without losing interpolation is possible in BYOND last I checked. It doesn't look as bad as making the whole thing gigantic - boomer had something like this for a while and it looked fine.
I play Holden Westmacott. Sec/PM main most of the time.

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Re: Bodytypes

Postby NecromancerAnne » Fri Jul 10, 2020 12:51 pm #568938

I pick dwarf.

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remanseptim
 
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Re: Bodytypes

Postby remanseptim » Fri Jul 10, 2020 2:59 pm #568948

problem here is that skinny is objectively the best.
speed is the most important in combat by far, and you also have less pixels to be clicked on.
Image

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Sheodir
 
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Re: Bodytypes

Postby Sheodir » Fri Jul 10, 2020 3:02 pm #568950

remanseptim wrote:problem here is that skinny is objectively the best.
speed is the most important in combat by far, and you also have less pixels to be clicked on.


I harshly disagree
Have you ever fought a player controlled monkey
Fuckers are fast, not a lot of pixels, but being able to take less damage and doing less damage makes them easy to bring down
I play Holden Westmacott. Sec/PM main most of the time.

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Space Panda
 
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Re: Bodytypes

Postby Space Panda » Fri Jul 10, 2020 5:35 pm #568956

yes give me some fat catgirls

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MisterPerson
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Re: Bodytypes

Postby MisterPerson » Fri Jul 10, 2020 5:49 pm #568957

There's a better way of doing this than just deforming the sprite with a matrix that gives better results. Look up displacement maps in the reference if you're interested.

I would be against this either way btw. Balance nightmare.
I code for the code project and moderate the code sections of the forums.

Why realism is stupid:
Spoiler:
Wiz, the project lead of Europa Universalis IV:

Immersion/flavor is playing a WW2 shooter and using a mosin-nagant instead of a laser gun - this is important.

Realism is playing a WW2 shooter and having to spend 2 months in hospital everytime you get shot - stupid and detrimental to gameplay. Nobody actually wants a realistic game, which is why realism arguments are so selectively used.
Source: http://forum.paradoxplaza.com/forum/ind ... t-19679470

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Sheodir
 
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Re: Bodytypes

Postby Sheodir » Fri Jul 10, 2020 7:19 pm #568968

MisterPerson wrote:There's a better way of doing this than just deforming the sprite with a matrix that gives better results. Look up displacement maps in the reference if you're interested.

I would be against this either way btw. Balance nightmare.

How is this a balance nightmare? There already is a way to make yourself both faster and smaller than this suggests for skinnies (and bigger and stronger for widebois) that is widely available and doesn't break the game.
I play Holden Westmacott. Sec/PM main most of the time.

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oranges
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Re: Bodytypes

Postby oranges » Sat Jul 11, 2020 12:55 am #569010

why would you want to play as an american?

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Sheodir
 
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Re: Bodytypes

Postby Sheodir » Sat Jul 11, 2020 1:51 am #569015

oranges wrote:why would you want to play as an american?

It isn't that I want to play as an american but that I wish to beat up americans
I play Holden Westmacott. Sec/PM main most of the time.

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Space Panda
 
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Re: Bodytypes

Postby Space Panda » Sat Jul 11, 2020 2:59 am #569017

i believe this feature would be even better if we had an erp server

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NecromancerAnne
 
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Re: Bodytypes

Postby NecromancerAnne » Sat Jul 11, 2020 1:24 pm #569112

Honestly though, why add stat bonuses for it when it could just be aesthetic.

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Sheodir
 
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Re: Bodytypes

Postby Sheodir » Sat Jul 11, 2020 1:55 pm #569115

NecromancerAnne wrote:Honestly though, why add stat bonuses for it when it could just be aesthetic.

From what I understand any diminishing or augmenting of the clickable pixels would already be a stat change for all intents and purposes and thus there is a need to balance that out. If that wasn't the case I'd be fine with this being cosmetic.
I play Holden Westmacott. Sec/PM main most of the time.

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MisterPerson
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Re: Bodytypes

Postby MisterPerson » Sat Jul 11, 2020 3:49 pm #569129

Sheodir wrote:
NecromancerAnne wrote:Honestly though, why add stat bonuses for it when it could just be aesthetic.

From what I understand any diminishing or augmenting of the clickable pixels would already be a stat change for all intents and purposes and thus there is a need to balance that out. If that wasn't the case I'd be fine with this being cosmetic.


Hopefully someone does that swing arc idea so we don't have to consider ridiculous shit like "clickable pixels".
I code for the code project and moderate the code sections of the forums.

Why realism is stupid:
Spoiler:
Wiz, the project lead of Europa Universalis IV:

Immersion/flavor is playing a WW2 shooter and using a mosin-nagant instead of a laser gun - this is important.

Realism is playing a WW2 shooter and having to spend 2 months in hospital everytime you get shot - stupid and detrimental to gameplay. Nobody actually wants a realistic game, which is why realism arguments are so selectively used.
Source: http://forum.paradoxplaza.com/forum/ind ... t-19679470

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Sheodir
 
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Re: Bodytypes

Postby Sheodir » Sat Jul 11, 2020 4:02 pm #569136

MisterPerson wrote:
Sheodir wrote:
NecromancerAnne wrote:Honestly though, why add stat bonuses for it when it could just be aesthetic.

From what I understand any diminishing or augmenting of the clickable pixels would already be a stat change for all intents and purposes and thus there is a need to balance that out. If that wasn't the case I'd be fine with this being cosmetic.


Hopefully someone does that swing arc idea so we don't have to consider ridiculous shit like "clickable pixels".

God bless
I play Holden Westmacott. Sec/PM main most of the time.

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NecromancerAnne
 
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Re: Bodytypes

Postby NecromancerAnne » Sat Jul 11, 2020 7:52 pm #569168

Well if that was a concern we would delete afros and other very high pixel hairs, along with bulky clothing. It is an immensely minor concern. The only times it matters is if the sprite is miniscule. Otherwise, you are clicking center of their sprite every time, or at least aiming to do so.


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