Moderators: MisterPerson, Code Maintainers
Sheodir wrote:(tl;dr 'what about spriting for all this' just deform the sprites slightly by making them wider or skinnier, preliminary tests on GIMP showed satisfactory results
Mickyan wrote:scaled sprites look like garbage since we're not using icons upscaled in gimp and you can't make pixels smaller
well I guess you can but it still looks awful
remanseptim wrote:problem here is that skinny is objectively the best.
speed is the most important in combat by far, and you also have less pixels to be clicked on.
MisterPerson wrote:There's a better way of doing this than just deforming the sprite with a matrix that gives better results. Look up displacement maps in the reference if you're interested.
I would be against this either way btw. Balance nightmare.
oranges wrote:why would you want to play as an american?
NecromancerAnne wrote:Honestly though, why add stat bonuses for it when it could just be aesthetic.
Sheodir wrote:NecromancerAnne wrote:Honestly though, why add stat bonuses for it when it could just be aesthetic.
From what I understand any diminishing or augmenting of the clickable pixels would already be a stat change for all intents and purposes and thus there is a need to balance that out. If that wasn't the case I'd be fine with this being cosmetic.
MisterPerson wrote:Sheodir wrote:NecromancerAnne wrote:Honestly though, why add stat bonuses for it when it could just be aesthetic.
From what I understand any diminishing or augmenting of the clickable pixels would already be a stat change for all intents and purposes and thus there is a need to balance that out. If that wasn't the case I'd be fine with this being cosmetic.
Hopefully someone does that swing arc idea so we don't have to consider ridiculous shit like "clickable pixels".
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