Religious Sects Suggestions?

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enginseer-42
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Religious Sects Suggestions?

Post by enginseer-42 » #569228

So, I think the religious sects thing that was added was pretty cool, and have noticed a pretty neat effect wherein Technophiles to really work mostly have to work with Science... which is kind of a neat add on. So I figured it would be neat to make a suggestion thread for new sects so ideas can be tossed around.

Using the Technophile as the blueprint....

Sect Name: Technophile
Description: A sect oriented around Technology.
Bible/Holy Book Effect: Charges Cyborgs. I think it might also repair robot limbs.
Sacrificial Offering: Charged Power Cells, scaling off the power in the cell.
Sacrificial Boon: Transforms the Recipient into an Android consuming 500 favor.
Suggested Departmental Synergy: Science.

Leaves us with a pretty clear cut 'blueprint to follow. And just to kick us off, I'll throw a few out there.

Sect Name: Druidic
Description: A naturalist sect.
Bible/Holy Book Effect: Removes weeds and pests from plant beds.
Sacrificial Offering: Wooden Logs or other plants?
Sacrificial Boon: Animal Companion, spawns a player controlled bear with the objective to aid their master, consuming 500 favor.
Suggested Departmental Synergy: Botany

Sect Name: Clock Church
Description: The Reformed Church of Ratvar
Bible/Holy Book Effect: Transmutes Sheets of Metal into Brass
Sacrificial Offering: Brass.
Sacrificial Boon: Gives the devotee a tool that lets them turn Brass into Clock-y furniture, Walls, and such at 500 Favor.
Suggested Departmental Synergy: Mining/Cargo

Sect Name: Death God
Description: A morbid cult of a god of the dead.
Bible/Holy Book Effect: Heals a large amount of damage but only when used on corpses.
Sacrificial Offering: Skulls
Sacrificial Boon: Skeletal Ascension. Spend 500 Favor, Transmute someone into a skeleton.
Suggested Departmental Synergy: Medical/Genetics

So, Any suggestions from out there?
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TheMidnghtRose
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Re: Religious Sects Suggestions?

Post by TheMidnghtRose » #569672

Something involving Necropolis? There is also the Honkmother which is referenced for some of clown items. Beyond that I am not too sure.
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letshavecake
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Re: Religious Sects Suggestions?

Post by letshavecake » #572024

Sect Name: Grey Tide
Description: Revolutionaries Assistants rejoice!
Bible/Holy Book Effect: Induces a Pump-Up effect on those without mindshield implants. Gives brain damage to those with mindshield implants, even through helmets.
Sacrificial Offering: Handcuffs(small favor), and head stamps(large favor) as proof of chaos and/or conquest.
Sacrificial Boon: A passive consecration of the chapel area that induces speed and RNG debuffs on people with mindshield implants, intensity scaling with favor.
Suggested Departmental Synergy: The Free State of Assistopia

Sect Name: Gun Enthusiast
Description: A sect for those with a passion for ranged weaponry.
Bible/Holy Book Effect: Can hold (almost) any gun. Slowly charges stored energy weapons.
Sacrificial Offering: Bullets/Shells(small favor), or guns(moderate or massive favor, depending on the gun).
Sacrificial Boon: Any guns placed on the altar are immediately charged or reloaded. In the case of shotguns, with a random shell type.
Suggested Departmental Synergy: Security. Alternatively, Cargonia

Sect Name: Cult of Nar-Sie(hidden sect)
Description: Achieved by a cultist desecrating the altar with an offering rune placed under/in front the altar, and a sacrificial corpse placed on top. Takes a fairly long time and requires the cultist to stand still while performing the rites. Gives the altar the same effects as a Pylon.
Bible/Holy Book Effect: Can no longer purify soul stones. Has a chance to create unholy water instead of holy water.
Sacrificial Offering: Any human remains or blood.
Sacrificial Boon: Reduces cooldowns on any nearby cult constructs or structures.
Suggested Departmental Synergy: All who accept the darkness of our true lord and savior into their hearts.

TheMidnghtRose wrote:Something involving Necropolis? There is also the Honkmother which is referenced for some of clown items.
Sect Name: Prankster
Description: A funny sect with a focus on devout Clownery.
Bible/Holy Book Effect: Has a honk sound. Can slip people. Blessed water will also contain some laughter.
Sacrificial Offering: Shoes
Sacrificial Boon: Release a vast honk that can be heard across the station.
Suggested Departmental Synergy: Theater

Sect Name: Ash Faithful
Description: A necropolis-themed sect.
Bible/Holy Book Effect: Gives the holder a slight passive defensive bonus against simple mobs.
Sacrificial Offering: Mob corpses, or the remains of lavaland mobs.
Sacrificial Boon: Spawns an Ashwalker egg(that comes without the antag-lite rules)
Suggested Departmental Synergy: Mining, Xenobio
ATHATH
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Re: Religious Sects Suggestions?

Post by ATHATH » #573065

Sect Name: Druidic
Description: A naturalist sect.
Bible/Holy Book Effect: Removes weeds and pests from plant beds.
Sacrificial Offering: Wooden Logs or other plants?
Sacrificial Boon: Animal Companion, spawns a player controlled bear with the objective to aid their master, consuming 500 favor.
Suggested Departmental Synergy: Botany
Their sacrificial offering should be ambrosia gaia. Then, you could make their alternate boon be the ability to (for, say, 50 favor) remove a golden tray's increased power consumption cost, sort of replicating the earthsblood effect from ye olden days.

Sect Name: Birdboat
Description: A sect oriented around the worship of geese, vomit, and bugs.
Bible/Holy Book Effect: Forces the bible'd person to perform a stun-less vomit (like the kind from the "yuck" chem). Maybe even set the purging parameter to TRUE for said vomiting.
Sacrificial Offering: Food with the "GROSS" foodtype.
Sacrificial Boon: For 500 favor, replicates the effect of https://github.com/tgstation/tgstation/issues/44884. Maybe this could even unanchor the altar and make it so that if the altar is moved, you'll teleport back to it and lose your ghost powers.
Suggested Departmental Synergy: The chef?
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Re: Religious Sects Suggestions?

Post by ATHATH » #573066

Sect Name: Clock Church
Description: The Reformed Church of Ratvar
Bible/Holy Book Effect: Transmutes Sheets of Metal into Brass
Sacrificial Offering: Brass.
Sacrificial Boon: Gives the devotee a tool that lets them turn Brass into Clock-y furniture, Walls, and such at 500 Favor.
Suggested Departmental Synergy: Mining/Cargo
"Bible/Holy Book Effect: Transmutes Sheets of Metal into Brass"
You can already do this; dump a beaker of copper onto some metal sheets.

"Sacrificial Boon: Gives the devotee a tool that lets them turn Brass into Clock-y furniture, Walls, and such at 500 Favor."
You can already turn brass sheets into clockwork walls, brass boots (and other armor pieces), a statue of Karl Marx, and even a spinny-chair.
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Re: Religious Sects Suggestions?

Post by ATHATH » #573067

Sect Name: Death God
Description: A morbid cult of a god of the dead.
Bible/Holy Book Effect: Heals a large amount of damage but only when used on corpses.
Sacrificial Offering: Skulls
Sacrificial Boon: Skeletal Ascension. Spend 500 Favor, Transmute someone into a skeleton.
Suggested Departmental Synergy: Medical/Genetics
"Bible/Holy Book Effect: Heals a large amount of damage but only when used on corpses."
This would turn the chaplain into a doctor++++, instead of merely a doctor+.

Sect Name: The Reapers of Souls
Description: A sect with a clergy entirely made up of edgelords.
Bible/Holy Book Effect: Hitting a corpse with your bible will cause it to repeat its last words. Can't heal people using your bible.
Sacrificial Offering: The corpses (or brains) of suiciders.
Sacrificial Boon: For 500 favor, receive an "anybody" soulstone that has an infinite number of uses (like a cult soulstone).
Suggested Departmental Synergy: Actually doing your job as a chaplain. And Medbay, I guess.
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Re: Religious Sects Suggestions?

Post by ATHATH » #573068

Sect Name: Seers Beyond
Description: Something something Manse something something heretics.
Bible/Holy Book Effect: Lower than normal chance to heal someone with a bible strike, brain damage from bible hits is uncapped, more brain damage per bible strike.
Sacrificial Offering: Internal organs? Poppies? Idk.
Sacrificial Boon: For the price of 500 favor, summon a Raw Prophet.
Suggested Departmental Synergy: Depends on what the sacrificial offering is, I guess.
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Re: Religious Sects Suggestions?

Post by ATHATH » #573069

Sect Name: Prankster
Description: A funny sect with a focus on devout Clownery.
Bible/Holy Book Effect: Has a honk sound. Can slip people. Blessed water will also contain some laughter.
Sacrificial Offering: Shoes
Sacrificial Boon: Release a vast honk that can be heard across the station.
Suggested Departmental Synergy: Theater
"Sacrificial Offering: Shoes"
While hilarious, this can be cheesed by just crafting cloth into a shitton of shoes (or raiding dorms). Maybe add a flag or something to the shoes that people spawn in with that'd make them valid for being sacrificed to this sect?
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letshavecake
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Re: Religious Sects Suggestions?

Post by letshavecake » #573919

ATHATH wrote: While hilarious, this can be cheesed
As is the Clown's way
Stealing the entire station's cloth supply just so you can make everyone listen to ethereal honks is also funny
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Re: Religious Sects Suggestions?

Post by ATHATH » #574779

letshavecake wrote:
ATHATH wrote: While hilarious, this can be cheesed
As is the Clown's way
Stealing the entire station's cloth supply just so you can make everyone listen to ethereal honks is also funny
One bedsheet bin's worth of bedsheets isn't really "the entire station's cloth supply".
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Re: Religious Sects Suggestions?

Post by cacogen » #574785

i've never used this system. $ciencetology
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wesoda25
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Re: Religious Sects Suggestions?

Post by wesoda25 » #574786

Cheese sect.
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