Religious Sects Suggestions?
Posted: Sun Jul 12, 2020 12:30 am
So, I think the religious sects thing that was added was pretty cool, and have noticed a pretty neat effect wherein Technophiles to really work mostly have to work with Science... which is kind of a neat add on. So I figured it would be neat to make a suggestion thread for new sects so ideas can be tossed around.
Using the Technophile as the blueprint....
Sect Name: Technophile
Description: A sect oriented around Technology.
Bible/Holy Book Effect: Charges Cyborgs. I think it might also repair robot limbs.
Sacrificial Offering: Charged Power Cells, scaling off the power in the cell.
Sacrificial Boon: Transforms the Recipient into an Android consuming 500 favor.
Suggested Departmental Synergy: Science.
Leaves us with a pretty clear cut 'blueprint to follow. And just to kick us off, I'll throw a few out there.
Sect Name: Druidic
Description: A naturalist sect.
Bible/Holy Book Effect: Removes weeds and pests from plant beds.
Sacrificial Offering: Wooden Logs or other plants?
Sacrificial Boon: Animal Companion, spawns a player controlled bear with the objective to aid their master, consuming 500 favor.
Suggested Departmental Synergy: Botany
Sect Name: Clock Church
Description: The Reformed Church of Ratvar
Bible/Holy Book Effect: Transmutes Sheets of Metal into Brass
Sacrificial Offering: Brass.
Sacrificial Boon: Gives the devotee a tool that lets them turn Brass into Clock-y furniture, Walls, and such at 500 Favor.
Suggested Departmental Synergy: Mining/Cargo
Sect Name: Death God
Description: A morbid cult of a god of the dead.
Bible/Holy Book Effect: Heals a large amount of damage but only when used on corpses.
Sacrificial Offering: Skulls
Sacrificial Boon: Skeletal Ascension. Spend 500 Favor, Transmute someone into a skeleton.
Suggested Departmental Synergy: Medical/Genetics
So, Any suggestions from out there?
Using the Technophile as the blueprint....
Sect Name: Technophile
Description: A sect oriented around Technology.
Bible/Holy Book Effect: Charges Cyborgs. I think it might also repair robot limbs.
Sacrificial Offering: Charged Power Cells, scaling off the power in the cell.
Sacrificial Boon: Transforms the Recipient into an Android consuming 500 favor.
Suggested Departmental Synergy: Science.
Leaves us with a pretty clear cut 'blueprint to follow. And just to kick us off, I'll throw a few out there.
Sect Name: Druidic
Description: A naturalist sect.
Bible/Holy Book Effect: Removes weeds and pests from plant beds.
Sacrificial Offering: Wooden Logs or other plants?
Sacrificial Boon: Animal Companion, spawns a player controlled bear with the objective to aid their master, consuming 500 favor.
Suggested Departmental Synergy: Botany
Sect Name: Clock Church
Description: The Reformed Church of Ratvar
Bible/Holy Book Effect: Transmutes Sheets of Metal into Brass
Sacrificial Offering: Brass.
Sacrificial Boon: Gives the devotee a tool that lets them turn Brass into Clock-y furniture, Walls, and such at 500 Favor.
Suggested Departmental Synergy: Mining/Cargo
Sect Name: Death God
Description: A morbid cult of a god of the dead.
Bible/Holy Book Effect: Heals a large amount of damage but only when used on corpses.
Sacrificial Offering: Skulls
Sacrificial Boon: Skeletal Ascension. Spend 500 Favor, Transmute someone into a skeleton.
Suggested Departmental Synergy: Medical/Genetics
So, Any suggestions from out there?