Ice Moff

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PlodiaLiebherri
 
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Ice Moff

Postby PlodiaLiebherri » Sat Aug 01, 2020 4:22 pm #571206

Lavaland has Ashwalkers, give Icebox Icemoths. Probably give them a better name?

Sorry if I did anything wrong in this post, this is my first forum post and I skim over things alot. :honkman:



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Jaredfogle
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Re: Ice Moff

Postby Jaredfogle » Sun Aug 02, 2020 12:30 am #571231

I'm already working on this exact same concept (and nearly done with it, just need sprites and such), though it's more of a mix between free golems and ash walkers rather than an ash walker port.
Mothblocks on Bagil

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Jack7D1
 
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Re: Ice Moff

Postby Jack7D1 » Sun Aug 02, 2020 1:36 pm #571246

Freaking beautiful
Elysius Languida is a pacifist moth who dies every round.

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oranges
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Re: Ice Moff

Postby oranges » Tue Aug 04, 2020 5:50 am #571382

Things we don't need, off station ghost roles/antags

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Jaredfogle
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Re: Ice Moff

Postby Jaredfogle » Tue Aug 04, 2020 11:31 pm #571487

oranges wrote:Things we don't need, off station ghost roles/antags


The ice moon basically has nothing for ruins right now, it's not interesting to explore. I suppose this could be seen as a good thing though if the reason for the freeze is to incentivize both players and designers to focus on the station. Either way, I'm sitting on it until the freeze is up, if ever.
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PKPenguin321
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Re: Ice Moff

Postby PKPenguin321 » Thu Aug 06, 2020 11:42 pm #571754

You don't need ghost roles to make something interesting to explore
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Armhulen
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Re: Ice Moff

Postby Armhulen » Fri Aug 07, 2020 12:12 am #571758

As I have been radicalized by pkp's 2015 redpill, i believe we should have a lot less ghost roles, not more right now

edit: or at least limiting the ruin generation to one ghost role per round
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PKPenguin321
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Re: Ice Moff

Postby PKPenguin321 » Fri Aug 07, 2020 5:56 am #571773

Armhulen wrote:As I have been radicalized by pkp's 2015 redpill, i believe we should have a lot less ghost roles, not more right now

edit: or at least limiting the ruin generation to one ghost role per round

Wouldn't even have to be just one, but making ghost role ruins have a configurable maximum as to how many can spawn in one round would be a good idea and would allow ideas like this thread to go through without giving us more ghostrole bloat
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Image

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Jaredfogle
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Re: Ice Moff

Postby Jaredfogle » Fri Aug 07, 2020 10:07 am #571786

PKPenguin321 wrote:
Armhulen wrote:As I have been radicalized by pkp's 2015 redpill, i believe we should have a lot less ghost roles, not more right now

edit: or at least limiting the ruin generation to one ghost role per round

Wouldn't even have to be just one, but making ghost role ruins have a configurable maximum as to how many can spawn in one round would be a good idea and would allow ideas like this thread to go through without giving us more ghostrole bloat


My code has this, for what it's worth.
Mothblocks on Bagil

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Armhulen
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Re: Ice Moff

Postby Armhulen » Fri Aug 07, 2020 5:15 pm #571816

Jaredfogle wrote:
PKPenguin321 wrote:
Armhulen wrote:As I have been radicalized by pkp's 2015 redpill, i believe we should have a lot less ghost roles, not more right now

edit: or at least limiting the ruin generation to one ghost role per round

Wouldn't even have to be just one, but making ghost role ruins have a configurable maximum as to how many can spawn in one round would be a good idea and would allow ideas like this thread to go through without giving us more ghostrole bloat


My code has this, for what it's worth.

Do you really think it's a good idea to put your feature in with your config option? Atomize your changes
Go to bed bro, she's not thinking about you.

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Jaredfogle
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Re: Ice Moff

Postby Jaredfogle » Sat Aug 08, 2020 4:19 am #571843

Armhulen wrote:
Jaredfogle wrote:
PKPenguin321 wrote:
Armhulen wrote:As I have been radicalized by pkp's 2015 redpill, i believe we should have a lot less ghost roles, not more right now

edit: or at least limiting the ruin generation to one ghost role per round

Wouldn't even have to be just one, but making ghost role ruins have a configurable maximum as to how many can spawn in one round would be a good idea and would allow ideas like this thread to go through without giving us more ghostrole bloat


My code has this, for what it's worth.

Do you really think it's a good idea to put your feature in with your config option? Atomize your changes

I meant specifically for them. It's not a global ghost role limiter.
Mothblocks on Bagil


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