Ice Moff

A place to record your ideas for the game.
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PlodiaLiebherri
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Ice Moff

Post by PlodiaLiebherri » #571206

Lavaland has Ashwalkers, give Icebox Icemoths. Probably give them a better name?

Sorry if I did anything wrong in this post, this is my first forum post and I skim over things alot. :honkman:
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Mothblocks
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Re: Ice Moff

Post by Mothblocks » #571231

I'm already working on this exact same concept (and nearly done with it, just need sprites and such), though it's more of a mix between free golems and ash walkers rather than an ash walker port.
Shaps-cloud wrote: Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
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Jack7D1
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Re: Ice Moff

Post by Jack7D1 » #571246

Freaking beautiful
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oranges
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Re: Ice Moff

Post by oranges » #571382

Things we don't need, off station ghost roles/antags
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Mothblocks
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Re: Ice Moff

Post by Mothblocks » #571487

oranges wrote:Things we don't need, off station ghost roles/antags
The ice moon basically has nothing for ruins right now, it's not interesting to explore. I suppose this could be seen as a good thing though if the reason for the freeze is to incentivize both players and designers to focus on the station. Either way, I'm sitting on it until the freeze is up, if ever.
Shaps-cloud wrote: Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Coder of /tg/station, hi!

Head Admin of /tg/station Feb 2022.

Mothblocks everywhere, >>> Say nice things about me <<<
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PKPenguin321
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Re: Ice Moff

Post by PKPenguin321 » #571754

You don't need ghost roles to make something interesting to explore
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Armhulen
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Re: Ice Moff

Post by Armhulen » #571758

As I have been radicalized by pkp's 2015 redpill, i believe we should have a lot less ghost roles, not more right now

edit: or at least limiting the ruin generation to one ghost role per round
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PKPenguin321
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Re: Ice Moff

Post by PKPenguin321 » #571773

Armhulen wrote:As I have been radicalized by pkp's 2015 redpill, i believe we should have a lot less ghost roles, not more right now

edit: or at least limiting the ruin generation to one ghost role per round
Wouldn't even have to be just one, but making ghost role ruins have a configurable maximum as to how many can spawn in one round would be a good idea and would allow ideas like this thread to go through without giving us more ghostrole bloat
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Image
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Mothblocks
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Re: Ice Moff

Post by Mothblocks » #571786

PKPenguin321 wrote:
Armhulen wrote:As I have been radicalized by pkp's 2015 redpill, i believe we should have a lot less ghost roles, not more right now

edit: or at least limiting the ruin generation to one ghost role per round
Wouldn't even have to be just one, but making ghost role ruins have a configurable maximum as to how many can spawn in one round would be a good idea and would allow ideas like this thread to go through without giving us more ghostrole bloat
My code has this, for what it's worth.
Shaps-cloud wrote: Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Coder of /tg/station, hi!

Head Admin of /tg/station Feb 2022.

Mothblocks everywhere, >>> Say nice things about me <<<
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Armhulen
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Re: Ice Moff

Post by Armhulen » #571816

Jaredfogle wrote:
PKPenguin321 wrote:
Armhulen wrote:As I have been radicalized by pkp's 2015 redpill, i believe we should have a lot less ghost roles, not more right now

edit: or at least limiting the ruin generation to one ghost role per round
Wouldn't even have to be just one, but making ghost role ruins have a configurable maximum as to how many can spawn in one round would be a good idea and would allow ideas like this thread to go through without giving us more ghostrole bloat
My code has this, for what it's worth.
Do you really think it's a good idea to put your feature in with your config option? Atomize your changes
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Mothblocks
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Re: Ice Moff

Post by Mothblocks » #571843

Armhulen wrote:
Jaredfogle wrote:
PKPenguin321 wrote:
Armhulen wrote:As I have been radicalized by pkp's 2015 redpill, i believe we should have a lot less ghost roles, not more right now

edit: or at least limiting the ruin generation to one ghost role per round
Wouldn't even have to be just one, but making ghost role ruins have a configurable maximum as to how many can spawn in one round would be a good idea and would allow ideas like this thread to go through without giving us more ghostrole bloat
My code has this, for what it's worth.
Do you really think it's a good idea to put your feature in with your config option? Atomize your changes
I meant specifically for them. It's not a global ghost role limiter.
Shaps-cloud wrote: Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Coder of /tg/station, hi!

Head Admin of /tg/station Feb 2022.

Mothblocks everywhere, >>> Say nice things about me <<<
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