Page 1 of 1

Ice Moff

Posted: Sat Aug 01, 2020 4:22 pm
by PlodiaLiebherri
Lavaland has Ashwalkers, give Icebox Icemoths. Probably give them a better name?

Sorry if I did anything wrong in this post, this is my first forum post and I skim over things alot. :honkman:

Re: Ice Moff

Posted: Sun Aug 02, 2020 12:30 am
by Mothblocks
I'm already working on this exact same concept (and nearly done with it, just need sprites and such), though it's more of a mix between free golems and ash walkers rather than an ash walker port.

Re: Ice Moff

Posted: Sun Aug 02, 2020 1:36 pm
by Jack7D1
Freaking beautiful

Re: Ice Moff

Posted: Tue Aug 04, 2020 5:50 am
by oranges
Things we don't need, off station ghost roles/antags

Re: Ice Moff

Posted: Tue Aug 04, 2020 11:31 pm
by Mothblocks
oranges wrote:Things we don't need, off station ghost roles/antags
The ice moon basically has nothing for ruins right now, it's not interesting to explore. I suppose this could be seen as a good thing though if the reason for the freeze is to incentivize both players and designers to focus on the station. Either way, I'm sitting on it until the freeze is up, if ever.

Re: Ice Moff

Posted: Thu Aug 06, 2020 11:42 pm
by PKPenguin321
You don't need ghost roles to make something interesting to explore

Re: Ice Moff

Posted: Fri Aug 07, 2020 12:12 am
by Armhulen
As I have been radicalized by pkp's 2015 redpill, i believe we should have a lot less ghost roles, not more right now

edit: or at least limiting the ruin generation to one ghost role per round

Re: Ice Moff

Posted: Fri Aug 07, 2020 5:56 am
by PKPenguin321
Armhulen wrote:As I have been radicalized by pkp's 2015 redpill, i believe we should have a lot less ghost roles, not more right now

edit: or at least limiting the ruin generation to one ghost role per round
Wouldn't even have to be just one, but making ghost role ruins have a configurable maximum as to how many can spawn in one round would be a good idea and would allow ideas like this thread to go through without giving us more ghostrole bloat

Re: Ice Moff

Posted: Fri Aug 07, 2020 10:07 am
by Mothblocks
PKPenguin321 wrote:
Armhulen wrote:As I have been radicalized by pkp's 2015 redpill, i believe we should have a lot less ghost roles, not more right now

edit: or at least limiting the ruin generation to one ghost role per round
Wouldn't even have to be just one, but making ghost role ruins have a configurable maximum as to how many can spawn in one round would be a good idea and would allow ideas like this thread to go through without giving us more ghostrole bloat
My code has this, for what it's worth.

Re: Ice Moff

Posted: Fri Aug 07, 2020 5:15 pm
by Armhulen
Jaredfogle wrote:
PKPenguin321 wrote:
Armhulen wrote:As I have been radicalized by pkp's 2015 redpill, i believe we should have a lot less ghost roles, not more right now

edit: or at least limiting the ruin generation to one ghost role per round
Wouldn't even have to be just one, but making ghost role ruins have a configurable maximum as to how many can spawn in one round would be a good idea and would allow ideas like this thread to go through without giving us more ghostrole bloat
My code has this, for what it's worth.
Do you really think it's a good idea to put your feature in with your config option? Atomize your changes

Re: Ice Moff

Posted: Sat Aug 08, 2020 4:19 am
by Mothblocks
Armhulen wrote:
Jaredfogle wrote:
PKPenguin321 wrote:
Armhulen wrote:As I have been radicalized by pkp's 2015 redpill, i believe we should have a lot less ghost roles, not more right now

edit: or at least limiting the ruin generation to one ghost role per round
Wouldn't even have to be just one, but making ghost role ruins have a configurable maximum as to how many can spawn in one round would be a good idea and would allow ideas like this thread to go through without giving us more ghostrole bloat
My code has this, for what it's worth.
Do you really think it's a good idea to put your feature in with your config option? Atomize your changes
I meant specifically for them. It's not a global ghost role limiter.