Emagging Exosuit Fabricators

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Helios
 
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Emagging Exosuit Fabricators

Postby Helios » Mon Aug 03, 2020 5:11 pm #571322

Currently, emags don't have any function on the main thing you use in Robotics, the Exosuit fabricators
What are some ideas on stuff it could unlock. Illegal mods? Syndicate programmed posibrains? What new item(s) would you like to see the emag unlock in robotics?
Last edited by Helios on Mon Aug 03, 2020 6:03 pm, edited 1 time in total.



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wesoda25
 
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Re: Emagging Exosuit Fabricators

Postby wesoda25 » Mon Aug 03, 2020 5:46 pm #571323

Do we really need more emag functions, especially when they’re already a go to for robos?

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Helios
 
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Re: Emagging Exosuit Fabricators

Postby Helios » Mon Aug 03, 2020 6:05 pm #571324

wesoda25 wrote:Do we really need more emag functions, especially when they’re already a go to for robos?

Yes, but not for the reason you think.
A roboticist with an emag can cause a lot of damage to the station. Right now if security gets an emag, they can unlock some new equipment from Cargo, but that's it. If they can also unlock something in robotics, that can benefit the crew, or that the crew can use like the special ops crates, that'd be pretty cool.

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wesoda25
 
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Re: Emagging Exosuit Fabricators

Postby wesoda25 » Mon Aug 03, 2020 7:10 pm #571326

tbh I'm not a fan of security weaponizing traitor loot, so those all sound like downsides to me.

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Istoprocent1
 
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Re: Emagging Exosuit Fabricators

Postby Istoprocent1 » Mon Aug 03, 2020 9:32 pm #571336

Not a good idea IMHO. Robos already can create unlimited antags with a 4TC item by creating and emagging borgs.

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oranges
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Re: Emagging Exosuit Fabricators

Postby oranges » Tue Aug 04, 2020 5:46 am #571380

wesoda25 wrote:Do we really need more emag functions, especially when they’re already a go to for robos?

Unrelated to this thread really, but now that it's split from doorjack you could give it maximum number of charges and increase the range of emaggable effects

ATHATH
 
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Re: Emagging Exosuit Fabricators

Postby ATHATH » Thu Aug 06, 2020 5:42 am #571667

Helios wrote:
wesoda25 wrote:Do we really need more emag functions, especially when they’re already a go to for robos?

Yes, but not for the reason you think.
A roboticist with an emag can cause a lot of damage to the station. Right now if security gets an emag, they can unlock some new equipment from Cargo, but that's it. If they can also unlock something in robotics, that can benefit the crew, or that the crew can use like the special ops crates, that'd be pretty cool.

Sec can also emag the chem dispensers, the booze dispensers, their sec masks, the cyborgs, and the holodeck computer.

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Helios
 
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Re: Emagging Exosuit Fabricators

Postby Helios » Thu Aug 06, 2020 7:47 am #571672

ATHATH wrote:snip

This is true. Now, since you know all of the emag functions, don't you find it rather unusual Exosuit fabricators have no interaction with emags?

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XDTM
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Re: Emagging Exosuit Fabricators

Postby XDTM » Fri Aug 07, 2020 9:48 am #571785

I'd oppose adding anything at all as an emag function mostly because they'd end up being restricted to one single antag type, preventing that function from interacting with all the other gamemodes we have.
a.k.a. Duke Hayka

Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.


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