Allow clown car to automatically pick up people on "rest"

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traysoul
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Allow clown car to automatically pick up people on "rest"

Post by traysoul » #580031

Clown wasting all his TC on item that loses to a button. Also the crew continues to do their thing BUT horizontal.
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BrotherBeyond
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Re: Allow clown car to automatically pick up people on "rest"

Post by BrotherBeyond » #580037

traysoul wrote:Clown wasting all his TC on item that loses to a button. Also the crew continues to do their thing BUT horizontal.
no
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terranaut
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Re: Allow clown car to automatically pick up people on "rest"

Post by terranaut » #580038

are you really trying to powergame the clown job
i cant tell if thats retarded or a meta joke
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thehogshotgun
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Re: Allow clown car to automatically pick up people on "rest"

Post by thehogshotgun » #580039

terranaut wrote:are you really trying to powergame the clown job
i cant tell if thats retarded or a meta joke
You say that like it’s a bad thing. Don’t be racist to powergamers
Tlaltecuhtli
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Re: Allow clown car to automatically pick up people on "rest"

Post by Tlaltecuhtli » #580042

no
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thehogshotgun
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Re: Allow clown car to automatically pick up people on "rest"

Post by thehogshotgun » #580057

:(
cacogen
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Re: Allow clown car to automatically pick up people on "rest"

Post by cacogen » #580103

'no'
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mindstormy
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Re: Allow clown car to automatically pick up people on "rest"

Post by mindstormy » #580152

What if we gave the clown car the ability to ollie like a skateboard and if you land an ollie on a person at rest it picks them up? Could also make it if you run out of clown car stamina everyone falls out like hitting a wall too.
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iamgoofball
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Re: Allow clown car to automatically pick up people on "rest"

Post by iamgoofball » #580159

It's a 20 tc item, it should be powerful. I'll make the adjustment.
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Naloac
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Re: Allow clown car to automatically pick up people on "rest"

Post by Naloac » #580165

cringe
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wesoda25
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Re: Allow clown car to automatically pick up people on "rest"

Post by wesoda25 » #580166

Ladies and gentlemen get those -1 at the ready
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Super Aggro Crag
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Re: Allow clown car to automatically pick up people on "rest"

Post by Super Aggro Crag » #580177

instead it should just crush them like a mulebot
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cacogen
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Re: Allow clown car to automatically pick up people on "rest"

Post by cacogen » #580199

iamgoofball wrote:It's a 20 tc item, it should be powerful. I'll make the adjustment.
I don't think you should
technokek wrote:Cannot prove this so just belive me if when say this
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Armhulen
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Re: Allow clown car to automatically pick up people on "rest"

Post by Armhulen » #580215

iamgoofball wrote:It's a 20 tc item, it should be powerful. I'll make the adjustment.
Resting doesn't make sense for the counter, but what are you gonna do for the counter then?
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Stickymayhem
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Re: Allow clown car to automatically pick up people on "rest"

Post by Stickymayhem » #580216

iamgoofball wrote:It's a 20 tc item, it should be powerful. I'll make the adjustment.
It's zero effort to completely dominate a round. Maybe add an alternative avoidance mechanism if resting is too easy, but I think being rewarded for some skill, knowledge and quick thinking is an acceptable way to go.

Maybe make shields block it? That would at least give security some means of stopping it and give the clown something to avoid.
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NecromancerAnne
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Re: Allow clown car to automatically pick up people on "rest"

Post by NecromancerAnne » #580217

You buy the clown car expecting to 'win'? Really?
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Stickymayhem
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Re: Allow clown car to automatically pick up people on "rest"

Post by Stickymayhem » #580227

NecromancerAnne wrote:You buy the clown car expecting to 'win'? Really?
It's undeniably extremely powerful. Anything that can slam 20 people into space or the supermatter is extremely strong, especially while being incredibly tanky, unstunnable and permastunning everyone it comes across if they dont react quickly enough
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Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
Super Aggro Crag wrote: Wed Oct 13, 2021 6:17 pm Dont engage with sticky he's a subhuman
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NecromancerAnne
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Re: Allow clown car to automatically pick up people on "rest"

Post by NecromancerAnne » #580229

Sure, but you're usually killing yourself to do that. I just thought it was entirely memey even if it was genuinely kind of unavoidable in certain circumstances. Which I would agree, it shouldn't be particularly stronger than it is already, since it's already so powerful.
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Farquaar
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Re: Allow clown car to automatically pick up people on "rest"

Post by Farquaar » #580232

I haven't seen a clown car in a while. I love clown car rounds.
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thehogshotgun
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Re: Allow clown car to automatically pick up people on "rest"

Post by thehogshotgun » #580233

Emag clown car rounds are better
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Super Aggro Crag
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Re: Allow clown car to automatically pick up people on "rest"

Post by Super Aggro Crag » #580236

Why doesn't mime get a mimemobile
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thehogshotgun
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Re: Allow clown car to automatically pick up people on "rest"

Post by thehogshotgun » #580237

Super Aggro Crag wrote:Why doesn't mime get a mimemobile
He already does, you just can’t see it
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iamgoofball
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Re: Allow clown car to automatically pick up people on "rest"

Post by iamgoofball » #580276

Armhulen wrote:
iamgoofball wrote:It's a 20 tc item, it should be powerful. I'll make the adjustment.
Resting doesn't make sense for the counter, but what are you gonna do for the counter then?
You just don't get hit.
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Ayy Lemoh
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Re: Allow clown car to automatically pick up people on "rest"

Post by Ayy Lemoh » #580285

iamgoofball wrote:
Armhulen wrote:
iamgoofball wrote:It's a 20 tc item, it should be powerful. I'll make the adjustment.
Resting doesn't make sense for the counter, but what are you gonna do for the counter then?
You just don't get hit.
The school of hard knocks doesn't seem like the best choice of balance for a fast item that most players can't break with station items.
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NecromancerAnne
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Re: Allow clown car to automatically pick up people on "rest"

Post by NecromancerAnne » #580304

Well they can. But then it kills you and everyone in the car. There is no reasonable way to deal with the car except somehow magically box it in.

Oh wait that's just the forcefield generator.
cacogen
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Re: Allow clown car to automatically pick up people on "rest"

Post by cacogen » #580317

I bolted and firelocked it in Delta's medbay by the foyer as AI the other day but some PIG FUCK freed it. Which I guess is to say that it isn't that hard to stop it in its tracks. Still an annoying unbalanced meme item that can easily kill half the server and stops everyone doing whatever they were doing at the time of their abduction. Resting being an unintentional counter that most people forget or don't have a chance to use seems fine to me. I also do not trust Goofball's judgement about this as he tends to go off half-cocked.
technokek wrote:Cannot prove this so just belive me if when say this
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PKPenguin321
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Re: Allow clown car to automatically pick up people on "rest"

Post by PKPenguin321 » #580328

NecromancerAnne wrote:Well they can. But then it kills you and everyone in the car. There is no reasonable way to deal with the car except somehow magically box it in.

Oh wait that's just the forcefield generator.
Climb a table? Run around a corner?
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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