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Add (new) prosthetics in the character setup

Posted: Mon Oct 26, 2020 11:13 pm
by merchant1337
The current surplus prosthetics found in the medbay freezer (or if you have the prosthetic quirk enabled) look very outdated and boring. The year is 2550. People live on the most dangerous space station ever, filled with aliens, cultists, bombs, and terrorists and all they get is some dull, worn-out prosthetics? It's also quite sad that the current prosthetics are hidden behind a quirk, where you can't even choose what limb you want to be augmented.

So what I'm basically saying is that I'd love to see the current prosthetics being replaced with new ones, and then add them in the character setup instead of being hidden behind quirks.
I made a few prosthetics to hopefully speed up the process if any coders want to jump on this idea. I'd do it myself but seeing as I'm dumb as hell and can't figure out how to work Github or Dream Maker, I'll leave that to the pros.

Prosthetics (1).png

Re: Add (new) prosthetics in the character setup

Posted: Mon Oct 26, 2020 11:48 pm
by thehogshotgun
Yeeeeees more snowflakey bull yeeeeees

Re: Add (new) prosthetics in the character setup

Posted: Tue Oct 27, 2020 12:52 am
by merchant1337
thehogshotgun wrote:Yeeeeees more snowflakey bull yeeeeees
Scared?

Re: Add (new) prosthetics in the character setup

Posted: Tue Oct 27, 2020 12:56 am
by PKPenguin321
while we're at it we should beat cyberpunk 2077 to the punch and be the first video game to prominently add robot wangs as a core gameplay feature in the character creator

Re: Add (new) prosthetics in the character setup

Posted: Tue Oct 27, 2020 9:51 am
by merchant1337
All I'm suggesting is some new prosthetic limbs and move them to the character setup. Not a damn robot arm with a built-in flamethrower or a missile launcher.

Re: Add (new) prosthetics in the character setup

Posted: Tue Oct 27, 2020 10:52 am
by Super Aggro Crag
Round start prosthetics are supposed to be jank, i'm personally fine with nice prosthetic skins being add-onable with like a screwdriver or something tho;

Re: Add (new) prosthetics in the character setup

Posted: Tue Oct 27, 2020 11:07 am
by NecromancerAnne
Just lemme turn up augged to shit, that's all I ask. I don't care what nerfs you need to apply to those limbs, whatever, just do it.

Although honestly, given the limitation on tools as of late thanks to economy + no public autolathes, it's actually no longer true that augmented people are more easy to heal. Treat wounds doesn't work, medical doctors don't possess those tools easily and medical supplies don't work. While roboticists can easily equip a freshly augmented player, someone turning up to the station without tools is potentially somewhat stuck. It also prevents you abusing a few powerful tools like ling fleshmend and Quadsec, although any ling robotic limbs should totally be fake. The only upside therefore is the damage reduction, and that's easy enough to take out given surplus limbs already lack this.

Given we now have the tend wounds sugery, and augments can be self surgeried for organ manipulation, you might as well turn augment healing into a form of self surgery tend wounds that expends cable stacks and and welder fuel, just so that you can't do it in the middle of a combat easily. And, additionally, require more than two items to perform. (so things like screwdriver, crowbar, wrench and multitool, to really make it difficult for someone who wouldn't already be easily equipped to go raid medical if necessary, and make them dependent on robotics to fix those limbs otherwise)

Re: Add (new) prosthetics in the character setup

Posted: Tue Oct 27, 2020 12:05 pm
by merchant1337
Super Aggro Crag wrote:Round start prosthetics are supposed to be jank, i'm personally fine with nice prosthetic skins being add-onable with like a screwdriver or something tho;
Sounds very unnecessary, and prosthetic users won't probably bother with doing that every round. And I don't get why the round start prosthetics can't look like actual decent prosthetics at least?
No shoulders. Looks like a lego figure.
No shoulders. Looks like a lego figure.
unknown (1).png (9.12 KiB) Viewed 2854 times

Re: Add (new) prosthetics in the character setup

Posted: Tue Oct 27, 2020 12:11 pm
by merchant1337
NecromancerAnne wrote:Just lemme turn up augged to shit, that's all I ask. I don't care what nerfs you need to apply to those limbs, whatever, just do it.

Although honestly, given the limitation on tools as of late thanks to economy + no public autolathes, it's actually no longer true that augmented people are more easy to heal. Treat wounds doesn't work, medical doctors don't possess those tools easily and medical supplies don't work. While roboticists can easily equip a freshly augmented player, someone turning up to the station without tools is potentially somewhat stuck. It also prevents you abusing a few powerful tools like ling fleshmend and Quadsec, although any ling robotic limbs should totally be fake. The only upside therefore is the damage reduction, and that's easy enough to take out given surplus limbs already lack this.

Given we now have the tend wounds sugery, and augments can be self surgeried for organ manipulation, you might as well turn augment healing into a form of self surgery tend wounds that expends cable stacks and and welder fuel, just so that you can't do it in the middle of a combat easily. And, additionally, require more than two items to perform. (so things like screwdriver, crowbar, wrench and multitool, to really make it difficult for someone who wouldn't already be easily equipped to go raid medical if necessary, and make them dependent on robotics to fix those limbs otherwise)
I agree with pretty much all of this. Especially turning augmentation repairs into a self-surgery thing would be cool.
Though right now I wouldn't even care about new features or stats to the limbs. Just a few new prosthetics and a prosthetic feature in the character setup would do for now!

Re: Add (new) prosthetics in the character setup

Posted: Tue Oct 27, 2020 12:27 pm
by Tlaltecuhtli
this isnt barbie dressup forum

Re: Add (new) prosthetics in the character setup

Posted: Tue Oct 27, 2020 12:50 pm
by merchant1337
dont worry tlal, the prosthetics are probably not gonna have some undocumented balance changes

Re: Add (new) prosthetics in the character setup

Posted: Tue Oct 27, 2020 1:38 pm
by NecromancerAnne
There is maybe one major detriment to giving roundstart prosthetics as character gen elements and it's making it so that there are core mechanical differences between various players outside of quirks and species choices.

Prosthetics impact emp vulnerabilities, healing, surgery capability, and many more.

This is a lot of tick boxes for players to somehow figure out for someone and the abundance of emp vulnerable players makes emps all the more potent but also more prone to friendly fire. Quirks like surplus prosthetics are negative for a reason and you already are buying into it as a downside. This is arguably suggesting the prosthetics be neutral, and that means it would be worth rethinking stuff like aoe emp availability.

Not like that's a negative, aoe emps are already fucking disgusting. But a change like this makes their potency all the stronger. And we shouldn't have antags like lings and team antags like cult be so deterministic on loadout choices. Especially lings, who carry prosthetics across identity swaps and can't replicate them, will get caught easily if enough players have prosthetics they can't replicate. Although this might be easily fixed by just making lings create fake prosthetics.

Re: Add (new) prosthetics in the character setup

Posted: Wed Oct 28, 2020 7:54 am
by cacogen
Tlaltecuhtli wrote:this isnt barbie dressup forum
yeah it is

Re: Add (new) prosthetics in the character setup

Posted: Wed Oct 28, 2020 8:09 am
by oranges
what a bunch of shit

Re: Add (new) prosthetics in the character setup

Posted: Wed Oct 28, 2020 9:45 am
by merchant1337
oranges wrote:what a bunch of shit
This is THE shit