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Help me design/sprite overpowered guns

Posted: Fri Feb 06, 2015 6:12 pm
by Incoming
So in summon magic there's a special pool of items that I consider to be extra bullshit fun overpowered. For this reason the chance of getting one is far lower than the others, less intense items and only one can spawn during any given casting.

Summon guns has no such pool. I want there to be one, but I need more ridiculous weaponry to stick there.

Some design guidelines:

*Get wacky, get overpowered; think of hilariously bullshit ways to die and use them as an excuse to design a gun around it.
*If you have any unused gun sprites already lying around post them here, people might be able to design a concept around how they look.
*Prioritize traditional guns over energy guns, but if you have a good idea for an energy gun don't be afraid to post it
*Remember if you design a weapon with an exotic payload (this is good) a unique in air projectile sprite (4-dir/8-dir) will be needed now and an ammo sprite will be needed eventually.

Some example ideas:

A gun that has only one shot and causes a max cap explosion on contact and irradiates in a huge radius
A gun that shoots missiles with homing capability to chase down targets
A gun that shoots deadly, deadly, bees
A gun that shoots guns that then shoot people.
A gun that shoots projectiles that leave deadly chemical clouds in their wake
A gun that looks like a banana

Obviously spriting is a more intense endeavor than just spitballing ideas, so if you take the effort to design a gun sprite I will try my best to attach an actual weapon to it. No hard time limits here, this is an open call until I have enough completed weapons.

Re: Help me design/sprite overpowered guns

Posted: Fri Feb 06, 2015 6:38 pm
by Loonikus
Obrez: A sawn-off Mosin Nagant. Uses 7.62x54R ammunition and holds five shots. Does 50 brute damage but the projectile is wildly inaccurate after 3 tiles. Lights any target within 3 tiles of where the shooter is facing on fire. Does 5 brute damage to the users arm and shakes the users screen after each shot due to insane recoil.

GlockSorry, forgot about our retarded no references policy. Call it a Kcolg: A composite 9mm semi-automatic handgun with a 17 round magazine. 15 brute damage a hit. Has a 1/10 chance of exploding violently (about the same as a syndicate mini-bomb) when fired.

DEAGLE BRAND DEAGLE: A massive gas operated hand cannon that uses .50 Alien Exterminator. Does a whopping 80 brute damage and causes the mob shot to fly backwards until they hit a wall. Target will fly through windows and grills, and will hurt anyone they collide with. Has a 7 round magazine.

Re: Help me design/sprite overpowered guns

Posted: Fri Feb 06, 2015 6:40 pm
by deathhoof
Recoil Gun. Shoots the player backward from the direction they are shooting. Use it in space to die by being flinged near the speed of light.

Re: Help me design/sprite overpowered guns

Posted: Fri Feb 06, 2015 6:43 pm
by Vigilare
The Mk. VII Linggatlingling

it's fully automatic and it shoots gatling guns that shoot armblades
like a clusterbang launcher, except the clusterbangs (sprited as gatling guns) shoot armblades in every direction instead of more flashbangs

and did I mention it's fully automatic

Re: Help me design/sprite overpowered guns

Posted: Fri Feb 06, 2015 6:54 pm
by Ricotez
More like "sprite my ideas for me", if you want help at least show some of your own sprite work.

Re: Help me design/sprite overpowered guns

Posted: Fri Feb 06, 2015 6:59 pm
by Loonikus
Ricotez wrote:More like "sprite my ideas for me", if you want help at least show some of your own sprite work.
For what its worth, we already have sprites for 2/3 of my ideas, and I think theres an Obrez sprite floating somewhere around here on an older thread.

Edit: Found it. Just needs the stock and the barrel cut back.

Re: Help me design/sprite overpowered guns

Posted: Fri Feb 06, 2015 7:36 pm
by AnonymousNow
Incoming wrote:So in summon magic there's a special pool of items that I consider to be extra bullshit fun overpowered. For this reason the chance of getting one is far lower than the others, less intense items and only one can spawn during any given casting.

Summon guns has no such pool. I want there to be one, but I need more ridiculous weaponry to stick there.

Some design guidelines:

*Get wacky, get overpowered; think of hilariously bullshit ways to die and use them as an excuse to design a gun around it.
*If you have any unused gun sprites already lying around post them here, people might be able to design a concept around how they look.
*Prioritize traditional guns over energy guns, but if you have a good idea for an energy gun don't be afraid to post it
*Remember if you design a weapon with an exotic payload (this is good) a unique in air projectile sprite (4-dir/8-dir) will be needed now and an ammo sprite will be needed eventually.

Some example ideas:

A gun that has only one shot and causes a max cap explosion on contact and irradiates in a huge radius
A gun that shoots missiles with homing capability to chase down targets
A gun that shoots deadly, deadly, bees
A gun that shoots guns that then shoot people.
A gun that shoots projectiles that leave deadly chemical clouds in their wake
A gun that looks like a banana

Obviously spriting is a more intense endeavor than just spitballing ideas, so if you take the effort to design a gun sprite I will try my best to attach an actual weapon to it. No hard time limits here, this is an open call until I have enough completed weapons.
- A Disintegrator Ray. Leaves nothing but dust and a brain.

- Sonic Disruptor gun. Fires a visible "air-distortion" projectile (Proto-Kinetic Accelerator shot is perfect) which travels in a straight line as quickly as a hungry human until it hits something like a wall, or a human-sized mob. In travel, an area on both sides of the projectile (if travelling North or South, then the areas to the East & West of the projectile; if travelling East or West, then the areas to the North & South of the projectile) causes Honker Blaster-type effects on all mobs it passes over, and breaks bottles & windows. The thing that is hit by the projectile itself takes brute damage, is deafened for a good ten minutes, stunned for at least twenty seconds and thrown in the direction the projectile was going.

- Chekhov's Gun. A rifle, the likes of which could be added to the game as normal guns, with regular rifle ammo. Chekhov's Gun is unique in that, if you wield it, a verb appears (with a button in the top-left hand corner) called "Foreshadowing". When pressed, the gun disappears. This starts a five/ten-minute personal counter called "Dramatic Tension"; when this timer runs out, a verb/button then becomes available named "Callback"; when used with empty hands, the gun reappears, only now the rounds it fires are instantly deadly on any single target.

- Monkey Gun. Variable fire mode gun that shoots either nuts or live monkeys.

- Meteor Gun. Finally, somebody mounted the Meteor Pen on a gungrip!

- Grass Bomb Launcher. Causes an area to be covered in grass tiles, flowers and oxygen.

- Hyper Beam Launcher. Requires you to stand absolutely still for 30 seconds before the fact and forces you to stand still for 30 seconds after the fact, but launches a 3-wide beam which demolishes EVERYTHING in a straight line, all the way to the edge of the Z-level. Oddly, doesn't break ore, which means a thoughtful miner could use it as a mining laser, for some reason.

- Tomato Cannon. Launches varying tomatoes. Red tomatoes are most common - blood and blue are uncommon - bluespace are rare.

- Hydro Cannon. Back-mounted, handheld hose. Launches a 3-wide "beam" of water. If someone is directly in front of the beam, they take some brute damage; otherwise, deals no damage, but everyone caught in the beam is blasted backwards, which may damage them anyway. Also soaks the tiles and cleans away blood, vomit, oil etc. Spawns with water, but can be replaced by something else.

- Cerebral Bore Drone. Bit too much in its original form, so - it launches small drill-like drones, which latch onto the head of your target and cause them minor brute damage, followed by a weak but continuous stream of brain damage. Require surgery to remove.

- Magic Bullet Gun. Examining a person whilst this gun is held allows you to set them as a target; firing the gun causes a bullet to head in their direction, dodging everything it can. If it finds its target, it hits and causes a C4 explosion; if it can't reach the person in one minute, it causes a C4 explosion wherever it is. Does not work if target is off Z-level. Also probably impossible to code.

- Batterer Cannon. Clears a 3x3 path to the edge of the visible screen in whatever direction it's fired.

- Mutation Gun. Causes random mutations in any mob it hits. Has two toggles - positive, negative & mixed, and low, medium & high-power. First toggle explains itself, second varies the number of mutations of that type a mob is likely to get hit by.

- Anti-Vampire Gun. A validhunter shotgun. Does Syndicate Pistol damage to any non-antagonist, and 100 brute damage to any antagonist.

- Actual Vampire Gun. Shots do 10 brute, heal 10 brute to user.

- Freeze Ray. Encases target in ice. Becomes extremely cold, but is filled with anti-crit medicine; in theory, could be kept alive like this forever. Can be freed by melting ice with heat.

Re: Help me design/sprite overpowered guns

Posted: Fri Feb 06, 2015 7:47 pm
by danno
Image
https://www.dropbox.com/s/n86priazav388 ... n.dmi?dl=0

this is a gun I made for a thing that isn't being used, if it fits any of your ideas you can use it
i'll give a shot at some more later

Re: Help me design/sprite overpowered guns

Posted: Fri Feb 06, 2015 8:00 pm
by Not-Dorsidarf
Image

Owzat

Re: Help me design/sprite overpowered guns

Posted: Fri Feb 06, 2015 8:26 pm
by Alex Crimson
How about a gun that fires mini-wormholes/singularities? As in when it fires, the projectiles very slowly moves forward until it hits a wall. Not enough to destroy blocks, but enough to pull in players/unbolted items. Could make it destroy or teleport the stuff it sucks in.

Re: Help me design/sprite overpowered guns

Posted: Fri Feb 06, 2015 10:36 pm
by DemonFiren
Clearly, you need a rocket shotgun.

Re: Help me design/sprite overpowered guns

Posted: Sat Feb 07, 2015 12:24 am
by iamgoofball
Ricotez wrote:More like "sprite my ideas for me", if you want help at least show some of your own sprite work.
um

if coders needed to show previous artwork they made to get sprites for code projects

the entire game would be coderart because they'd never get anyone to sprite anything

actual idea:

blink gun, causes the blink effect on any /atom/movable that isn't anchored that it hits

emag it to make it hit anchored

Re: Help me design/sprite overpowered guns

Posted: Sat Feb 07, 2015 2:39 am
by Incoming
The only reason I'd show coder sprites I drew was if I had to convince people why leaving sprites to me is a bad idea.

Image << Image

Re: Help me design/sprite overpowered guns

Posted: Sat Feb 07, 2015 3:01 am
by Bluespace
Unstable Bluespace gun.
Creates a fun range of effects when you shoot someone.
Effects include:
Teleporting victim into the armoury/AI core/upload.
Teleporting the victims brain one tile in front of them.
Teleporting the gun into your victims hands.
Causing Bluespace crystals to explode everywhere around target.
The gun explodes, spawning a ton of wormholes and bags of holding to appear.

Re: Help me design/sprite overpowered guns

Posted: Sat Feb 07, 2015 6:30 pm
by 420weedscopes
boner gun

Re: Help me design/sprite overpowered guns

Posted: Sat Feb 07, 2015 7:20 pm
by soulgamer
Sticky launcher
Shoots C4 that activates on whatever (non living) thing it hits. Use the gun in your hand to detonate the charges. Can have three spawned charges active at once.

Re: Help me design/sprite overpowered guns

Posted: Sun Feb 08, 2015 12:40 am
by lumipharon
Something like the tiny cricket gun from men in black.
Tiny gun, rediculous fire power and throws you back with knockdown everytime you use it.

A knockback cannon.
Projectile explodes on impact, hurling everyone in a large area away from point of impact, inflicting brute if they hit thing.
If you directly hit someone with the projectile, send them absolutely flying down the corridor, for massive brute damage if they hit something.

Minigun
backpack gun, used like a botanist spray backpack. Assloads of ammo, but ony burst fire. Very, very, long burst fire, so you basically click and cant stop firing for 10 seconds.

Boozeblaster
Makes anyone you hit MASSIVELY drunk.

Re: Help me design/sprite overpowered guns

Posted: Sun Feb 08, 2015 2:58 am
by Balut
Silly Hat. As appropriate, is a hat. Gives you an upper left button that makes you make an announcement like the Captain or whatever with a randomly generated spell card name, then fills literally every tile the person using it has on screen with wall-ignoring magic missiles that slowly move away from them in an elaborate pattern.


Oh wait guns? Well okay. You could do a sorta kinetic force projection gun dealie. I think it'd be just like the miner's gun, in that you have to recharge it between shots, but is otherwise infinite ammo, except that getting hit by it would stun the guy and knock their ass way the hell back. Does kncokback exist? Maybe you could ghetto rig that with whatever code rolling chairs and fire extinguishers use?

Re: Help me design/sprite overpowered guns

Posted: Sun Feb 08, 2015 9:36 am
by DemonFiren
That's actually a PEPS.

Basically, an invisible laser that, upon impact, creates a flashbang and throws shit around.

Re: Help me design/sprite overpowered guns

Posted: Sun Feb 08, 2015 12:42 pm
by WeeYakk
This.
[youtube]lJnGQeaAgyc[/youtube]
Does a bunch of brute, makes the user shout PEW PEW and BANG BANG and other gun noises. RNG ammo pool so you eventually run out of ammo and start shouting CLICK CLICK until the user shouts out RELOAD and then they can shoot again.

Re: Help me design/sprite overpowered guns

Posted: Sun Feb 08, 2015 3:32 pm
by Incomptinence
A gun that makes other people clumsy so they can't use guns back at you. Works via I dunno bolt of clown essence.

Re: Help me design/sprite overpowered guns

Posted: Mon Feb 09, 2015 12:32 am
by Jacough
Rail gun: an over under rifle that shoots rounds that go through anything they hit from people to r-walls and just keep going. It only has two shots but each round gibs whoever it hits instantly. Has a scope that can be toggled that lets you see people through walls as though you were wearing thermal goggles.

Immovable rod cannon: click it while holding it to start charging the shot. After 30 seconds it'll make the microwave's "ding" and then you can fire it, sending an immovable rod clear across the z-level and leaving a trail of death and carnage. Has four shots.

Re: Help me design/sprite overpowered guns

Posted: Mon Feb 09, 2015 4:43 am
by Bombadil
Immovable rod cannon has the possibility to infinite loop too... I LOVE IT

Re: Help me design/sprite overpowered guns

Posted: Mon Feb 09, 2015 10:23 am
by DemonFiren
So what happens if you fire off an immovable rod in one direction, then another one in the opposite direction?

Re: Help me design/sprite overpowered guns

Posted: Mon Feb 09, 2015 1:04 pm
by Not-Dorsidarf
I need a sprite for a bullet-hose gatling gun.


No reason.

Re: Help me design/sprite overpowered guns

Posted: Mon Feb 09, 2015 2:21 pm
by Fragnostic
RCDerringer-two shot pistol that can instantly build wall/rwall/decontruct/airlock just like an RCD, but can take compressed matter cartridges and has range

Plasma Cannon- fires a violet sphere of energy that knocks down target with a mild explosion and shocks nearby targets(3x3)

Deck Dealer- inserting a deck of cards will give you 52 projectiles to deal(fire). A pack of Syndicate Cards is a robust upgrade to the Nanotrasen cards.

Taser Minigun- 100 round electrode thrower with no cooldown in between shots. Perfect for a clown going on a stun-only rampage down the halls.

Jackhammer- 30 round fully automatic shotgun with a very short cooldown. Bust down r-windows in a snap.

Prick 45- 10 round semiauto pistol that fires pen. Silly gun.

ROBUSTER Repeater- gun that launches toolboxes. 5 toolboxes at a time.

BikeHorn Plus- fires capsules of compressed HONK that seize the target on impact and cause them to convulse in laughter, based on cooldown(30secs)

EMPistol-fires weak bolts of EMP that barely overload headsets. about 5 shots

Re: Help me design/sprite overpowered guns

Posted: Mon Feb 09, 2015 2:36 pm
by DemonFiren
Bikehorn Plus, also known as "hook up a bike horn to an emergency o2 tank".

Re: Help me design/sprite overpowered guns

Posted: Mon Feb 09, 2015 7:06 pm
by Fragnostic
^^^
That's way better. The bigger the tank/kpa of gas, the more "shots" you get. Your only cooldown is how much atmos/scince loves you.

Re: Help me design/sprite overpowered guns

Posted: Mon Feb 09, 2015 9:28 pm
by DemonFiren
I actually suggested that once, but...you know. Honk.

Now fill that tank with plasma.

Re: Help me design/sprite overpowered guns

Posted: Tue Feb 10, 2015 1:12 pm
by Not-Dorsidarf
I coded it once but then I had to nuke my git and lost all interest in it.

Re: Help me design/sprite overpowered guns

Posted: Tue Feb 10, 2015 5:49 pm
by Jacquerel
A gun that fires you rapidly forwards in a straight line, unable to stop until you hit something (or someone)

Re: Help me design/sprite overpowered guns

Posted: Tue Feb 10, 2015 7:46 pm
by DemonFiren
Jacquerel wrote:A gun that fires you rapidly forwards in a straight line, unable to stop until you hit something (or someone)
Just make that a spell instead. On impact you create a shockwave tossing people.

No, I've never played Mass Effect as Vanguard, why?

Re: Help me design/sprite overpowered guns

Posted: Tue Feb 10, 2015 10:01 pm
by Balut
WeeYakk wrote:Handgun
[youtube]3mNKpxpegBQ[/youtube]

Dubstep gun. Projectile is weak, but charges depending on how long it's been held/active since last fired. When unactivated, it's quiet/sneaky/whatever. Must be activated to charge, which makes it make noises I guess. The noises are BUILDUP to a SICK DROP. If the charge is held too long something bad happens I guess? TOO MUCH EXCITEMENT FOR THAT DROP.

At about 10 seconds, has a chance to knockdown, at 30 seconds has a 3x3 AoE. Also lets you play MIDIs.


Bass cannon. Alternative name for the above. Comes with Father Mask.

Lag cannon. Basically it sets fires, releases large amounts of gases, or opens a breach to space at random.

Re: Help me design/sprite overpowered guns

Posted: Wed Feb 11, 2015 12:06 am
by Jacquerel
a magic missile missile launcher
it fires a missile that casts magic missile

Re: Help me design/sprite overpowered guns

Posted: Wed Feb 11, 2015 12:08 am
by DemonFiren
Make it a cluster-missile that breaks into magic missile casting missiles.
So it's a magic missile missile missile launcher.

Re: Help me design/sprite overpowered guns

Posted: Wed Feb 11, 2015 1:27 am
by Balut
+1