by Saege Tilth » Sun Feb 14, 2021 11:27 am
#590581
When you create a character, there's a save button. That character saves information about their clothes and things, but just as those variables can be saved, as can players profiles get saved after the round ends. One idea I had was to give players credits at the end of each round and saves it. Each new round, the player may pick that character and manually input how many credits they want to bring with them for that round. This will let players keep persistent credits between rounds while removing the credits each job starts with, which instead become the credits each job pays out when the round ends. This would give players more incentive to play roles that are less desirable such as any of the heads positions. Another thing is that it doesn't magically get rid of the ability of antagonist to steal credits and makes stealing mean something completely different now.